User:Lorddragonfang/Pikmin 2 guide: Difference between revisions
→The Perplexing Pool
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== [[Perplexing Pool|The Perplexing Pool]] == | == [[Perplexing Pool|The Perplexing Pool]] == | ||
This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, | This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [Fiery Bulblax]](if a [[Bumbling Snitchbug]] Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm). | ||
our first task is getting ourselves some yellow Pikmin. If you go | |||
forward a bit, the ship will alert you to their presence. Grab all your | |||
whites and maybe 50 reds. Go down the slope, then left. Sneak up on the | |||
[[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. | |||
Your Pikmin will kill him by the time he lands. Continue on to the | |||
blocks; throw a red on one, throw the rest on the ledge. Take the | |||
Pikmin on the ledge and go forward to the | |||
Separate your Pikmin and take your reds to the Bulblax, then | Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge. | ||
continually throw them on until he dies. You can have reds haul stuff | |||
back if you want, then take your white Pikmin and knock down the poison | |||
wall. Once they're done, go forth alone to the tree with the yellow | |||
Pikmin; call them down, then have them get all of the yellow flowers | |||
here to generate a total of 24 yellows. Go back and get your reds, then | |||
take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge. | |||
Take a few yellow Pikmin (10 at least) to the bridge and go toward the | Take a few yellow Pikmin (10 at least) to the bridge and go toward the large stump near it. Go around until you're up higher, then throw the Pikmin up to the [[Impediment Scourge]] (bottle opener; 50 pokos) and they'll bring it back. Go back there with yellows, to the weird platforms, and go to the very left, near a ramp. Throw the yellow Pikmin up, then walk up the ramp. Carefully walk along the left edge until you come to a dead end, then throw the Pikmin up to the Gherkin Gate (pickle jar top; 100 pokos). | ||
large stump near it. Go around until you're up higher, then throw the | |||
Pikmin up to the [[Impediment Scourge]] (bottle opener; 50 pokos) and | |||
they'll bring it back. Go back there with yellows, to the weird | |||
platforms, and go to the very left, near a ramp. Throw the yellow | |||
Pikmin up, then walk up the ramp. Carefully walk along the left edge | |||
until you come to a dead end, then throw the Pikmin up to the Gherkin | |||
Gate (pickle jar top; 100 pokos). | |||
Go back once again with all of your yellow Pikmin and walk back toward | Go back once again with all of your yellow Pikmin and walk back toward where the blocks were, then knock down the nearby electric fence. Once it's all down, get some more Pikmin (reds, purples, maybe) and enter the [[Glutton's Kitchen]]. | ||
where the blocks were, then knock down the nearby electric fence. Once | |||
it's all down, get some more Pikmin (reds, purples, maybe) and enter | |||
the [[Glutton's Kitchen]]. | |||
-- [[Glutton's Kitchen]] -- | -- [[Glutton's Kitchen]] -- | ||
Line 303: | Line 280: | ||
Recommended Pikmin: red, purple | Recommended Pikmin: red, purple | ||
Sublevel 1: Interesting level...anyway. [[Dwarf Bulbears]] are everywhere. | Sublevel 1: Interesting level...anyway. [[Dwarf Bulbear|Dwarf Bulbears]] are everywhere. kill them however you wish (I prefer throwing purples on them), then grab the [[Master's Instrument]] (crayon; 30 pokos). | ||
grab the [[Master's Instrument]] (crayon; 30 pokos). | |||
Sublevel 2: The [[Breadbug]] makes his reapparance here. He'll try to steal | Sublevel 2: The [[Breadbug]] makes his reapparance here. He'll try to steal your stuff, but if you swarm the item he's carrying you can drag him back to the ship and do serious damage (do not try this with [[Sheargrubs]]). Otherwise, just throw Pikmin on him. If he drags a Pikmin back to his hole, it will die, but if you kill the Breadbug, its hole will disappear, and sometimes treasure will come out. Grab the [[Imperative Cookie]] (swirly cookie; 25 pokos) and the [[Massive Lid]] (bottle cap; 100 pokos). | ||
your stuff, but if you swarm the item he's carrying you can drag him | |||
back to the ship and do serious damage (do not try this with | |||
[[Sheargrubs]]). Otherwise, just throw Pikmin on him. If he drags a Pikmin | |||
back to his hole, it will die, but if you kill the Breadbug, its hole | |||
will disappear, and sometimes treasure will come out. Grab the | |||
[[Imperative Cookie]] (swirly cookie; 25 pokos) and the [[Massive Lid]] (bottle | |||
cap; 100 pokos). | |||
Sublevel 3: You'll want to run around with your yellows for a bit, | Sublevel 3: You'll want to run around with your yellows for a bit, destroying electric traps and killing [[Anode Beetle|Anode Beetles]] (throw them on). There's also a [[Puffy Blowhog]], and more Breadbugs. Here's a strategy: kill anode beetle, bring it near ship, have Breadbug grab, swarm, kill Breadbug. One of the Breadbugs is holding a treasure, either the [[Harmonic Synthesizer]] (castanets; 120 pokos) or the [[Director Of Destiny]] (broken compass; 100 pokos). | ||
destroying electric traps and killing [[Anode Beetles]] (throw them on). | |||
There's also a [[Puffy Blowhog]], and more Breadbugs. Here's a strategy: | |||
kill anode beetle, bring it near ship, have Breadbug grab, swarm, kill | |||
Breadbug. One of the Breadbugs is holding a treasure, either the | |||
[[Harmonic Synthesizer]] (castanets; 120 pokos) or the [[Director Of Destiny]] | |||
(broken compass; 100 pokos). | |||
Sublevel 4: Some [[Breadbugs]] are running around, as well as a [[Spotty Bulbear]] and | Sublevel 4: Some [[Breadbug|Breadbugs]] are running around, as well as a [[Spotty Bulbear]] and some Dwarfs. Kill them off, and get the Happiness Emblem (bottle cap; 100 pokos); the Bulbear will come back to life unless you bring him to the ship quickly. There's also an [[Invigorator]] (coffee mug; 130 pokos) outside the boundaries a little, and a [[White Goodness]] (white chocolate; 60 pokos) up on a ledge; use yellows to get it. | ||
some Dwarfs. Kill them off, and get the Happiness Emblem (bottle cap; | |||
100 pokos); the Bulbear will come back to life unless you bring him to | |||
the ship quickly. There's also an [[Invigorator]] (coffee mug; 130 pokos) | |||
outside the boundaries a little, and a [[White Goodness]] (white chocolate; | |||
60 pokos) up on a ledge; use yellows to get it. | |||
Sublevel 5: Some Cannon Beetles are wandering about; using their rocks | Sublevel 5: Some Cannon Beetles are wandering about; using their rocks to kill enemies is always fun. Afterward, take care of them (throw Pikmin in front of them between rocks), then collect the [[Boom Cone]] (party hat; 100 pokos) and the [[Sulking Antenna]] (portable antenna; 150 pokos). | ||
to kill enemies is always fun. Afterward, take care of them (throw | |||
Pikmin in front of them between rocks), then collect the [[Boom Cone]] | |||
(party hat; 100 pokos) and the [[Sulking Antenna]] (portable antenna; 150 | |||
pokos). | |||
Sublevel 6: The boss level pits you against a [[Giant Breadbug]]. You can | Sublevel 6: The boss level pits you against a [[Giant Breadbug]]. You can lure him back to your ship, as always, but use only yellows due to the electric traps and beetles; two whacks will do it. Also kill the [[Anode Beetle|Anode Beetles]] and [[Breadbug|Breadbugs]] or cash and perhaps treasure. Treasures here include the [[Hideous Victual]] (egg; 100 pokos), the [[Sweet Dreamer]] (donut; 40 pokos), the [[Meat Of Champions]] (ham; 35 pokos), and the [[Dream Material]] (eraser; 100 pokos) which comes out of the Giant Breadbug. This will give you the [[Anti-Electrifier]], making you invincible to electric attacks. Once done, leave. | ||
lure him back to your ship, as always, but use only yellows due to the | |||
electric traps and beetles; two whacks will do it. Also kill the [[Anode | |||
Beetles]] and [[Breadbugs]] | |||
include the [[Hideous Victual]] (egg; 100 pokos), the [[Sweet Dreamer]] (donut; | |||
40 pokos), the [[Meat Of Champions]] (ham; 35 pokos), and the [[Dream | |||
Material]] (eraser; 100 pokos) which comes out of the Giant Breadbug. | |||
This will give you the [[Anti-Electrifier]], making you invincible to | |||
electric attacks. Once done, leave. | |||
-- | -- | ||
Okay, you're back outside. There's a cave right next to the landing | Okay, you're back outside. There's a cave right next to the landing site, the Citadel of Spiders. Get some reds, whites, yellows, and purples and head in. | ||
site, the Citadel of Spiders. Get some reds, whites, yellows, and | |||
purples and head in. | |||
-- Citadel of Spiders -- | -- Citadel of Spiders -- | ||
Line 358: | Line 301: | ||
Recommended Pikmin: white | Recommended Pikmin: white | ||
Sublevel 1: Not much here; some [[Sheargrubs]], and some [[Skitter Leaf]] enemies | Sublevel 1: Not much here; some [[Sheargrubs]], and some [[Skitter Leaf]] enemies (throw one Pikmin on and it dies). The only treasure around is the [[Love Nugget]] (tomato; 40 pokos). | ||
(throw one Pikmin on and it dies). The only treasure around is the [[Love | |||
Nugget]] (tomato; 40 pokos). | |||
Sublevel 2: I recommend running around with reds to take out the flame | Sublevel 2: I recommend running around with reds to take out the flame traps. There are a couple of [[Yellow Wollywog|Yellow Wollywogs]] around, not too much trouble; one's holding a Creative Inspiration (bottle cap; 100 pokos). Some [[Fiery Dweevil|Fiery Dweevils]] (spiders) will be lurking about, picking up treasures. Get the [[Lip Service]] (lipstick; 50 pokos) and the [[Paradoxical Enigma]] (duck head; 80 pokos). Break down the wall to get to the exit. | ||
traps. There are a couple of [[Yellow Wollywogs]] around, not too much trouble; | |||
one's holding a Creative Inspiration (bottle cap; 100 pokos). Some | |||
[[Fiery Dweevils]] (spiders) will be lurking about, picking up treasures. | |||
Get the [[Lip Service]] (lipstick; 50 pokos) and the [[Paradoxical Enigma]] | |||
(duck head; 80 pokos). Break down the wall to get to the exit. | |||
Sublevel 3: A level for yellows. [[Anode Beetles]] and [[Bumbling Snitchbugs]] abound. | Sublevel 3: A level for yellows. [[Anode Beetle|Anode Beetles]] and [[Bumbling Snitchbug|Bumbling Snitchbugs]] abound. The treasures are the Patience Tester (water chestnuts can; 130 pokos) and the [[Memorial Shell]] (shell; 100 pokos). | ||
The treasures are the Patience Tester (water chestnuts can; 130 pokos) | |||
and the [[Memorial Shell]] (shell; 100 pokos). | |||
Sublevel 4: We've got some [[Water Dumples]] going round that pretty much | Sublevel 4: We've got some [[Water Dumple|Water Dumples]] going round that pretty much instantly kill Pikmin; I used Olimar to kill them. I also used him to kill the crab-thing (lure him out, attack his butt). Otherwise, fire spouts make red Pikmin excellent for exploring. You can find a [[Flame of Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] (dark chocolate; 15 pokos). | ||
instantly kill Pikmin; I used Olimar to kill them. I also used him to | |||
kill the crab-thing (lure him out, attack his butt). Otherwise, fire | |||
spouts make red Pikmin excellent for exploring. You can find a [[Flame of | |||
Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 | |||
pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] | |||
(dark chocolate; 15 pokos). | |||
Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About | Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About 15 Pikmin (try not to use whites) should suffice. Take them and throw them on his body when he rests, then call them off before he spins. Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a | ||
15 Pikmin (try not to use whites) should suffice. Take them and throw | |||
them on his body when he rests, then call them off before he spins. | |||
Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), | |||
which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a | |||
[[Regal Diamond]] (diamond; 100 pokos) on a ledge, then leave. | [[Regal Diamond]] (diamond; 100 pokos) on a ledge, then leave. | ||
-- | -- | ||
You're done with the Perplexing Pool for now. You should have about | You're done with the Perplexing Pool for now. You should have about 5000 pokos by now. | ||
5000 pokos by now. | |||
----- | ----- |