Adam and Eve: Difference between revisions
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'''Adam and Eve''' is a scrapped game which formed the basis of the [[Pikmin series]]; the cancelled | '''Adam and Eve''' is a scrapped game which formed the basis of the [[Pikmin series]]; the cancelled Super Mario 128, of which only a demo was ever shown, also contributed elements to the series, most notably the concept and technicalities of having a vast number of on-screen elements (the Pikmin). | ||
According to an interview with Shigeru Miyamoto, the original plans for ''[[Pikmin (game)|Pikmin]]'' | According to an interview with Shigeru Miyamoto, the original plans for ''[[Pikmin (game)|Pikmin]]'' were to be a game where one could watch the development of two human beings. That game's working title was "Adam and Eve". Eventually, this idea was found to be far too uninteractive and thus Pikmin were introduced as well as the other concepts found in the game, and most of the original plans were scrapped. An element that remained in the game is [[Bulborb]]s, which originally played a 'mammoth-like' role. | ||
==External links== | ==External links== | ||
*[http://www.miyamotoshrine.com/theman/interviews/1101.shtml An interview with creator Shigeru Miyamoto about the origins of the Pikmin series | *[http://www.miyamotoshrine.com/theman/interviews/1101.shtml]An interview with creator Shigeru Miyamoto about the origins of the Pikmin series. | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Beta]] | [[Category:Beta]] |
Revision as of 18:42, January 12, 2012
Adam and Eve is a scrapped game which formed the basis of the Pikmin series; the cancelled Super Mario 128, of which only a demo was ever shown, also contributed elements to the series, most notably the concept and technicalities of having a vast number of on-screen elements (the Pikmin).
According to an interview with Shigeru Miyamoto, the original plans for Pikmin were to be a game where one could watch the development of two human beings. That game's working title was "Adam and Eve". Eventually, this idea was found to be far too uninteractive and thus Pikmin were introduced as well as the other concepts found in the game, and most of the original plans were scrapped. An element that remained in the game is Bulborbs, which originally played a 'mammoth-like' role.
External links
- [1]An interview with creator Shigeru Miyamoto about the origins of the Pikmin series.