Music: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Typo.)
Line 13: Line 13:
Pikmin 2 features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[:category:enemies|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays.
Pikmin 2 features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[:category:enemies|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays.


Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life.  When either [[Louie]] or the [[President]] is the active Captain, the music is not as regular as with Olimar.  Above ground, the music also changes depending on the time of the day, much like in the first Pikmin game.
Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life.  When either [[Louie]] or the [[President]] is the active Captain, the music is not as regular as with Olimar, and tends to have a more "bouncier" rythmn.  Above ground, the music also changes depending on the time of the day, much like in the first Pikmin game.


For the advertising of Pikmin 2, another song from Strawberry Flower, [[Tane no Uta]], was used.
For the advertising of Pikmin 2, another song from Strawberry Flower, [[Tane no Uta]], was used.

Revision as of 03:57, July 1, 2010

The composer of both Pikmin and Pikmin 2's music is Hajime Wakai.

Pikmin

Every area has a very different musical theme. The music changes depending on the time of day, specifically, during most of the day, the normal tune plays. But once the lights start to fade, and it's time to round up all Pikmin, the music changes to a calmer mood of what it once was.

On Challenge Mode, the music that normally plays for the current level is sped up, as well as the darker remix noted above.

Sometimes, when near an enemy creature, some extra beats are added to the song. This is a good way to notice that you could be in danger. A great example of the music change is in the Distant Spring.

Strawberry Flower released a Pikmin-themed song, Ai No Uta, along with the release of Pikmin, and later a number of other Pikmin-themed singles and albums.

Pikmin 2

Pikmin 2 features distinctive music in both the overworld areas and caves. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of hazards and beasts that await the Pikmin and Captains. In rest areas, a recognizable soft melody plays.

Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when Pikmin interfere with beasts or when they carry a treasure, for example; and the tempo decreases as the active Captain loses life. When either Louie or the President is the active Captain, the music is not as regular as with Olimar, and tends to have a more "bouncier" rythmn. Above ground, the music also changes depending on the time of the day, much like in the first Pikmin game.

For the advertising of Pikmin 2, another song from Strawberry Flower, Tane no Uta, was used.

See also