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{{ | {{game icons|p=y|p2=y|p3=y}} | ||
== | |||
{{image}} | |||
''' | An '''obstacle''' is anything that stops the [[Pikmin family|Pikmin]] and the [[leader]]s from reaching a certain place or object until it has been cleared or overcome. There are several obstacles of different types scattered across the [[area]]s of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally wields a shortcut or a reward of some sort. | ||
==Types of obstacles== | |||
{{stub|Fill in the ''Pikmin 3'' info.}} | |||
''' | {|class="wikitable" style="width: 95%; margin: auto" | ||
! rowspan="2" | {{tt|Icon|These are the icons used to represent the obstacles on the wiki.}} | |||
! rowspan="2" | Name | |||
! rowspan="2" | Description | |||
! colspan="3" | Games | |||
|- | |||
! ''[[Pikmin (game)|Pikmin]]'' !! ''[[Pikmin 2]]'' !! ''[[Pikmin 3]]'' | |||
|- | |||
| [[File:Arachnode web icon.png|24px]] || '''[[Arachnode|Arachnode web]]''' || Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Bloominous Stemple icon.png|24px]] || '''[[Bloominous Stemple]]''' || Large, white plants that react to light, and act as platforms. They only bloom when there is an active light nearby. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Bouncy Mushroom icon.png|24px]] || '''[[Bouncy Mushroom]]''' || Bouncy Mushrooms let leaders and Pikmin bounce to otherwise inaccessible places. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Bridge icon.png|24px]] || '''[[Bridge]]''' || Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#faa"|No | |||
|- | |||
| [[File:Cardboard box icon.png|24px]] || '''[[Cardboard Box]]''' || Cardboard Boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Buried icon.png|24px]] || '''Buried [[treasure]] or [[fruit]]''' || While not technically an obstacle, some treasures are found underground, and [[White Pikmin]] are needed to clear the dirt and unearth them. Some [[fruit]]s can also be found buried, but any Pikmin can dig them out, with [[Yellow Pikmin]] doing so faster. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#afa"|Yes | |||
|- | |||
| [[File:Climbing Stick icon.png|24px]] || '''[[Climbing Stick]]''' || Sticks used to climb to higher places. They must be extended first. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Clipboard icon.png|24px]] || '''[[Clipboard]]''' || Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Clog icon.png|24px]] || '''[[Clog]]''' || Some pools of [[Hazard#Water|water]] can be drained by destroying clogs. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#faa"|No | |||
|- | |||
| [[File:Large Crystal icon.png|24px]] || '''[[Crystal]]''' || Crystals either block passageways or hold items. They can be destroyed with [[Rock Pikmin]]. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Crystal Nodule icon.png|24px]] || '''[[Crystal Nodule]]''' || Small crystalline orbs that [[Skutterchuck]]s use to attack with. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Dam icon.png|24px]] || '''[[Dam]]''' || A stick over a river that blocks the progression of Lily Pads. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Dirt Mound icon.png|24px]] || '''[[Dirt Mound]]''' || Mounds of dirt that hold small items, which can be revealed by sending Pikmin to dig in it. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Electrode icon.png|24px]] || '''[[Electrode]]''' || An open circuit that needs [[Yellow Pikmin]] to close it. Upon closing the circuit, a light activates. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Elevator Platforms icon.png|24px]] || '''[[Elevator Platform]]''' || Boxes attached to ropes that act similar to Seesaw Blocks. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Flukeweed icon.png|24px]] || '''[[Flukeweed]]''' || Pink, curly plants that are attached to buried objects. [[Winged Pikmin]] can lift these objects up. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Fragment icon.png|24px]] || '''[[Fragments]]''' || Ceramic pieces found in piles that are used to build bridges. Pikmin deliver them to the bridge, until all Fragments have been delivered. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Black bramble gate icon.png|24px]] || '''[[Gate]]''' || Gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of gates. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#afa"|Yes | |||
|- | |||
| [[File:Geyser icon.png|24px]] || '''[[Geyser]]''' || Water geysers in the first and third ''Pikmin'' games allow access to newer areas, but must first be activated with Pikmin. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Hay icon.png|24px]] || '''[[Hay]]''' || A bundle of Hay acts similar Fragments. Hay is used to build ramps. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:High ledge icon.png|24px]] || '''High ledges''' || Some ledges are too high for regular Pikmin to reach, and can only be reached by [[Yellow Pikmin]] or [[Winged Pikmin]]. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#afa"|Yes | |||
|- | |||
| [[File:Iron Ball icon.png|24px]] || '''[[Iron Ball]]''' || Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Kingcap icon.png|24px]] || '''[[Kingcap]]''' || Large, red spotted mushrooms that block passageways. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Lily Pad icon.png|24px]] || '''[[Lily Pad]]''' || Green plants that are used to navigate bodies of water. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:P3 Paper Bag icon.png|24px]] || '''[[Paper Bag]]''' || Paper bags that can have Pikmin thrown on top. When enough Pikmin are on top of one, it collapses and allows passage. In ''Pikmin 3'', Paper Bags need to be pushed off ledges, rather than being crushed.|| style="background:#faa"|No || style="background:#afa"|Yes || style="background:#afa"|Yes | |||
|- | |||
| [[File:Purples needed icon.png|24px]] || '''[[Purple Pikmin]] needed''' || This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#faa"|No | |||
|- | |||
| [[File:Seesaw Blocks icon.png|24px]] || '''[[Seesaw Block]]''' || Seesaw Blocks come in pairs, and when enough weight is applied onto one, the other rises. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#afa"|Yes | |||
|- | |||
| [[File:Tin Box icon.png|24px]] || '''[[Tin Box]]''' || Acts just like Cardboard Boxes. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|- | |||
| [[File:Tunnel icon.png|24px]] || '''[[Tunnel]]''' || Tunnels are shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes | |||
|} | |||
{{ | ==Names in other languages== | ||
{{foreignname | |||
|PorP=Obstáculo | |||
|PorPM=Obstacle | |||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |||
|notes=y | |||
}} | |||
==See also== | |||
*[[Hazard]] | |||
*[[Carrying]] | |||
*[[:Category:Obstacles]] | |||
[[Category:Obstacles| ]] | |||
Revision as of 14:02, August 19, 2014
This article or section is in need of more images. |
An obstacle is anything that stops the Pikmin and the leaders from reaching a certain place or object until it has been cleared or overcome. There are several obstacles of different types scattered across the areas of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally wields a shortcut or a reward of some sort.
Types of obstacles
This article is a stub. You can help Pikipedia by expanding it. |
Icon | Name | Description | Games | ||
---|---|---|---|---|---|
Pikmin | Pikmin 2 | Pikmin 3 | |||
Arachnode web | Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. | No | No | Yes | |
Bloominous Stemple | Large, white plants that react to light, and act as platforms. They only bloom when there is an active light nearby. | No | No | Yes | |
Bouncy Mushroom | Bouncy Mushrooms let leaders and Pikmin bounce to otherwise inaccessible places. | No | No | Yes | |
Bridge | Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. | Yes | Yes | No | |
Cardboard Box | Cardboard Boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. | Yes | No | Yes | |
Buried treasure or fruit | While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. | No | Yes | Yes | |
File:Climbing Stick icon.png | Climbing Stick | Sticks used to climb to higher places. They must be extended first. | Yes | No | Yes |
Clipboard | Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. | No | No | Yes | |
Clog | Some pools of water can be drained by destroying clogs. | No | Yes | No | |
File:Large Crystal icon.png | Crystal | Crystals either block passageways or hold items. They can be destroyed with Rock Pikmin. | No | No | Yes |
File:Crystal Nodule icon.png | Crystal Nodule | Small crystalline orbs that Skutterchucks use to attack with. | No | No | Yes |
Dam | A stick over a river that blocks the progression of Lily Pads. | No | No | Yes | |
File:Dirt Mound icon.png | Dirt Mound | Mounds of dirt that hold small items, which can be revealed by sending Pikmin to dig in it. | No | No | Yes |
Electrode | An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, a light activates. | No | No | Yes | |
File:Elevator Platforms icon.png | Elevator Platform | Boxes attached to ropes that act similar to Seesaw Blocks. | No | No | Yes |
Flukeweed | Pink, curly plants that are attached to buried objects. Winged Pikmin can lift these objects up. | No | No | Yes | |
Fragments | Ceramic pieces found in piles that are used to build bridges. Pikmin deliver them to the bridge, until all Fragments have been delivered. | No | No | Yes | |
Gate | Gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of gates. | Yes | Yes | Yes | |
Geyser | Water geysers in the first and third Pikmin games allow access to newer areas, but must first be activated with Pikmin. | Yes | No | Yes | |
Hay | A bundle of Hay acts similar Fragments. Hay is used to build ramps. | No | No | Yes | |
High ledges | Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin or Winged Pikmin. | Yes | Yes | Yes | |
File:Iron Ball icon.png | Iron Ball | Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. | No | No | Yes |
Kingcap | Large, red spotted mushrooms that block passageways. | No | No | Yes | |
File:Lily Pad icon.png | Lily Pad | Green plants that are used to navigate bodies of water. | No | No | Yes |
File:P3 Paper Bag icon.png | Paper Bag | Paper bags that can have Pikmin thrown on top. When enough Pikmin are on top of one, it collapses and allows passage. In Pikmin 3, Paper Bags need to be pushed off ledges, rather than being crushed. | No | Yes | Yes |
Purple Pikmin needed | This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. | No | Yes | No | |
File:Seesaw Blocks icon.png | Seesaw Block | Seesaw Blocks come in pairs, and when enough weight is applied onto one, the other rises. | No | Yes | Yes |
File:Tin Box icon.png | Tin Box | Acts just like Cardboard Boxes. | No | No | Yes |
Tunnel | Tunnels are shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. | No | No | Yes |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Portuguese (NoE) | Obstáculo | Obstacle | Translation taken from the Pikmin instruction manual. |