Hermit Crawmad: Difference between revisions
Greenpickle (talk | contribs) No edit summary |
|||
Line 16: | Line 16: | ||
The '''Hermit Crawmad''' is an enemy in [[Pikmin 2]] and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crab]]s. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin Family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | The '''Hermit Crawmad''' is an enemy in [[Pikmin 2]] and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crab]]s. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin Family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | ||
{{notes|enemy}} | |||
==How to Kill== | ==How to Kill== |
Revision as of 15:10, July 10, 2009
Hermit Crawmad | |
---|---|
File:Hermit Crawmad.jpg | |
Appears in | N/A |
Scientific name | Camabarus rustica |
Family | Crawmad |
Areas | Perplexing Pool, Wistful Wild |
Attacks | Eats Pikmin |
The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.
“{{notes:enemy/{{{2}}}|block=y}}”
How to Kill
Pikmin
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When he starts to turn around, swarm his backside.
Captains
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. You will likely need to do this multiple times to finish it off.