Uploads by Scruffy
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description |
---|---|---|---|---|
10:31, June 13, 2018 | Super Smash Bros. Ultimate Pikmin.jpg (file) | ![]() |
125 KB | {{file info |summary = Five Pikmin as seen in Distant Planet in Super Smash Bros. Ultimate. |type = screenshot |game = ssbu }} |
10:13, June 13, 2018 | Super Smash Bros. Ultimate Olimar in Distant Planet.jpg (file) | ![]() |
119 KB | {{file info |summary = Captain Olimar, three Pikmin, and Luigi in the Distant Planet stage in Super Smash Bros. Ultimate. 3D-modeled Cloaking Burrow-nits appear in the background. |type = screenshot |game = ssbu }} |
16:00, June 16, 2016 | Paper Olimar by Scruffy.png (file) | ![]() |
191 KB | {{file info |summary = |type = wiki |source = self |license = unknown }} |
13:19, April 18, 2016 | Distant Tundra Snow Wall.jpg (file) | ![]() |
151 KB | The blocked entrance to the large cave in the Distant Tundra, which resembles a dirt wall. Category:Pikmin 3 images Category:Distant Tundra images |
11:28, January 11, 2016 | Cave Lighting Comparison.jpg (file) | ![]() |
263 KB | A comparison of normal {{p2}} lighting and the foggy lighting when the active leader is near an incomplete cave. Category:Pikmin 2 images Category:Area images |
09:16, December 29, 2015 | Subsurface Scattering Wall 3.png (file) | ![]() |
452 KB | A black bramble gate does not exhibit subsurface scattering. This may suggest that black bramble gates are thicker than white, since the thicker the material, the less light is transmitted throu... |
09:14, December 29, 2015 | Subsurface Scattering Wall 2.png (file) | ![]() |
351 KB | A white bramble gate exhibiting subsurface scattering. Beyond the distance at which objects are no longer lit, the white bramble gate can still be seen. Category:Pikmin 2 images |
09:12, December 29, 2015 | Subsurface Scattering Wall.png (file) | ![]() |
409 KB | A white bramble gate exhibiting subsurface scattering. Even in very low light (evidenced by the unlit Fiddlehead), the gate is still illuminated, as though it is retaining transmitted light.... |
09:06, December 29, 2015 | Subsurface Scattering Nectar 2.png (file) | ![]() |
410 KB | Nectar exhibiting subsurface scattering. Slightly beyond the radius where objects are no longer lit, nectar can still be seen. Category:Pikmin 2 images |
09:04, December 29, 2015 | Subsurface Scattering Nectar.png (file) | ![]() |
437 KB | Nectar exhibiting subsurface scattering. It remains fully illuminated even in very low light, appearing to retain transmitted light. Category:Pikmin 2 images |
09:03, December 29, 2015 | Subsurface Scattering Candypop Buds.png (file) | ![]() |
538 KB | Ivory Candypop Buds exhibiting subsurface scattering, especially in the yellow tips. Category:Pikmin 2 images |
09:51, December 18, 2015 | Blue Pikmin Attack Fiery Bulblax.png (file) | ![]() |
599 KB | An oversight in which Blue Pikmin attacking a doused Fiery Bulblax will remain latched on if the Bulblax's flames reignite, until whistled or shaken off. |
10:44, December 12, 2015 | Odd Text Wistful Wild.png (file) | ![]() |
87 KB | A strange text glitch in ''Pikmin 2'' while loading the Wistful Wild. |
15:14, December 10, 2015 | Odd Text Valley of Repose.png (file) | ![]() |
97 KB | A strange text glitch in ''Pikmin 2'' while loading the Valley of Repose. Category:Glitch images |
15:13, December 10, 2015 | Odd Text Perplexing Pool.png (file) | ![]() |
91 KB | A strange text glitch in ''Pikmin 2'' while loading the Perplexing Pool. Category:Glitch images |
15:13, December 10, 2015 | Odd Text Awakening Wood.png (file) | ![]() |
92 KB | A strange text glitch in ''Pikmin 2'' while loading the Awakening Wood. Category:Glitch images |
15:11, December 10, 2015 | Today's Report Odd Text.png (file) | ![]() |
204 KB | No longer conflicting in name. ==Licensing== {{screenshot}} |
20:13, December 3, 2015 | Pikipedia 10th Anniversary Map.png (file) | ![]() |
2.8 MB | A custom Mission Mode map to celebrate Pikipedia's 10th anniversary. Category:User images |
14:12, November 20, 2015 | 2D Brittany.jpg (file) | ![]() |
131 KB | A glitch that skews leaders' geometry when they are stuck in the web that holds the Onion for Winged Pikmin. Category:Glitch images Category:Screenshots Category:Pikmin 3 images |
18:32, November 2, 2015 | Time passage P3.gif (file) | ![]() |
2.33 MB | An animation demonstrating the passage of time throughout a day in ''Pikmin 3''. |
16:44, October 27, 2015 | Impact Site Shadow.png (file) | ![]() |
247 KB | The texture used for environmental shadows in The Impact Site. [[Category: |
18:57, September 2, 2015 | P3 Distant Tundra Cave Flare.jpg (file) | ![]() |
67 KB | A sunlight flare inside the initial cave in the Distant Tundra. |
18:56, September 2, 2015 | P3 Distant Tundra Cave Light.jpg (file) | ![]() |
65 KB | A light flare in the distance in the background of the initial cave in the Distant Tundra. |
17:15, September 2, 2015 | Odd Distant Tundra Shapes.jpeg (file) | ![]() |
35 KB | Distant shapes in the cave where Yellow Pikmin are discovered in ''Pikmin 3''. The three of them appear in the top right corner. |
15:00, August 16, 2015 | Poko Texture 2.png (file) | ![]() |
671 bytes | The texture for a Poko in ''Pikmin 2''. It gets filtered yellow when shown in all Poko counters, and filtered orange as the research pod shows how many Pokos a recovered enemy is worth in a cave. |
21:24, July 21, 2015 | HD Ship Parts.png (file) | ![]() |
4.9 MB | New renders of the ship parts from ''Pikmin'', reflecting a style more like ''Pikmin 3''. |
13:15, July 18, 2015 | PikminAdventureMasterEnd.ogg (file) | 125 KB | The music cue for mastering a stage in ''Pikmin Adventure''. Category:Audio | |
13:14, July 18, 2015 | PikminAdventureEnd.ogg (file) | 133 KB | The music cue for completing a stage in ''Pikmin Adventure''. | |
11:08, July 15, 2015 | Plasm Wraith Motif.ogg (file) | 70 KB | The [[Plasm Wraith]'s motif. | |
11:02, July 15, 2015 | PlasmWraithMotif.png (file) | ![]() |
23 KB | The Plasm Wraith's motif. |
00:12, July 1, 2015 | NewGroink.png (file) | ![]() |
207 KB | A Gatling Groink drawn and rendered in the style of enemies from Pikmin 3. |
20:45, June 29, 2015 | KoppaiMotif.ogg (file) | 83 KB | The sound of the Koppaite motif. | |
20:40, June 29, 2015 | Koppaite Theme.png (file) | ![]() |
12 KB | The Koppai motif in ''Pikmin 3''. Category:Note sheets |
09:21, June 28, 2015 | ValleyofReposeTrees.png (file) | ![]() |
189 KB | The seamless texture for the background of the Valley of Repose. |
09:02, June 28, 2015 | Real Haworthia Attenuata.jpg (file) | ![]() |
205 KB | An example of ''Haworthia attenuata'', similar to a type of succulent seen in the Formidable Oak |
09:01, June 28, 2015 | BarrelCactus.jpg (file) | ![]() |
143 KB | An example of a barrel cactus, like the ones found in the Formidable Oak. |
09:00, June 28, 2015 | Real Desert Aeonium.jpg (file) | ![]() |
266 KB | An example of ''aeonium'' (the spiky succulents) in a desert environment, as seen in the Formidable Oak. |
21:03, June 27, 2015 | RealLifeLilyPads.jpg (file) | ![]() |
305 KB | Lily pads in real life. |
20:48, June 27, 2015 | RealLifeMushroom.jpg (file) | ![]() |
1.65 MB | ''Amanita muscaria'', after which the Bouncy Mushroom may have been designed. |
17:09, June 26, 2015 | RealLifeFiddlehead.jpg (file) | ![]() |
139 KB | A real-life example of a fiddlehead. |
15:46, June 18, 2015 | Titan Dweevil Defense.ogg (file) | 56 KB | The cue for the Titan Dweevil defending itself after it is stripped of treasure. | |
15:44, June 18, 2015 | Pellet Posy Flower.ogg (file) | 30 KB | The sound of a Pellet Posy flowering. | |
16:49, June 15, 2015 | Waterwraith Defense.ogg (file) | 50 KB | The cue for a Waterwraith throwing Pikmin off after its rollers are gone. | |
09:24, June 15, 2015 | Special Attack.ogg (file) | 44 KB | The cue for a ''Pikmin 2'' boss's move for throwing off attacking Pikmin. | |
09:21, June 15, 2015 | Short Attack 4.ogg (file) | 44 KB | One of the 4 possible cues for a ''Pikmin 2'' boss's short attack or appearance. | |
09:21, June 15, 2015 | Short Attack 3.ogg (file) | 45 KB | One of the 4 possible cues for a ''Pikmin 2'' boss's short attack or appearance. | |
09:20, June 15, 2015 | Short Attack 2.ogg (file) | 44 KB | One of the 4 possible cues for a ''Pikmin 2'' boss's short attack or appearance. | |
09:19, June 15, 2015 | Short Attack 1.ogg (file) | 46 KB | One of the 4 possible cues for a Pikmin 2 boss's short attack or appearance. | |
09:18, June 15, 2015 | Long Attack.ogg (file) | 190 KB | The cue in a Pikmin 2 boss battle when a boss attacks continuously for a long period. | |
12:12, June 7, 2015 | SuccessMotif.ogg (file) | 64 KB | The sound of the success/adventure motif. |