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July 28, 2024
- Pikmin 2 (Nintendo Switch) 15:50 +91 Twins1105 talk contribs (→Gallery: Added key art)
- Burgeoning Spiderwort 15:42 +82 Tempinveir talk contribs (added an image to P4)
- Onion 15:40 +131 Tempinveir talk contribs (added two images to P4)
- Potted mushroom 15:20 +378 Tempinveir talk contribs (added three images, and a thumb for the page)
July 26, 2024
- m Area 05:58 +6 Soprano talk contribs (Replaced the Rescue Command Post image with the PNG version)
- m Pikmin 4 05:48 +11 Soprano talk contribs (Updated Pikmin 4 logo filenames)
July 24, 2024
- Lumiknoll 08:03 −150 2 B talk contribs (→Names in other languages)
July 22, 2024
- m Hey! Pikmin 19:51 −45 Deeb1324354657 talk contribs
- m Onion 11:00 +4 Deeb1324354657 talk contribs (Undo revision 306537 by 99.229.47.24 (talk)) Tag: Undo
- Hey! Pikmin 08:49 0 99.229.47.24 talk
- Onion 08:48 −4 99.229.47.24 talk
July 21, 2024
- File:Pikmin 2 icon.png 00:30 −36 Soprano talk contribs (Standardized game icon file info.)
July 19, 2024
- m Spotcap 01:27 +1 Twins1105 talk contribs (Formatting fix)
- Spotcap 01:27 +118 Twins1105 talk contribs (→Poison Spotcap: Added P4 stats from the game's files.)
July 18, 2024
- Potted mushroom 21:17 +239 Twins1105 talk contribs (Added internal name and a gallery image.)
- Bouncy Mushroom 20:50 +391 Twins1105 talk contribs (→Gallery: New gallery images)
- Piklopedia (Pikmin 2) 20:32 +14 Twins1105 talk contribs (New image)
- Burgeoning Spiderwort 00:11 +36 Deeb1324354657 talk contribs (→Pikmin 4 (Gallery): Added P4 Bare Burgeoning Spiderwort.jpg)
July 17, 2024
- Hey! Pikmin 13:49 +864 GeoWaffle talk contribs (Established connections to Pikmin 4)
July 16, 2024
- Candypop family 12:57 +48 Bbrk24 talk contribs (→Names in other languages: Add Spanish name)
- m Potted mushroom 12:29 −4 Deeb1324354657 talk contribs (I've noticed a theme that obstacles impede progress until dealt with, and then in some situations this can lead to them being used in a tool-like manner. But these mushrooms don't impede anything and just sit there in their pots until broken open, which is a common theme with tools; they don't directly impede movement until interacted with, but they must be activated before the player can travel across them/use them (Bloominous Stemples are an example).)