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*[[Carrying]] – White Pikmin are the fastest Pikmin: as such, they have fewer chances of being killed by an enemy. In ''Pikmin 3'', Winged Pikmin carrying an object cannot be noticed by enemies, which makes them the best choice for retrieving things most of the time. Just make sure you've taken out any [[Arachnode]]s in the way first, lest the Winged Pikmin be killed in transit.
*[[Carrying]] – White Pikmin are the fastest Pikmin: as such, they have fewer chances of being killed by an enemy. In ''Pikmin 3'', Winged Pikmin carrying an object cannot be noticed by enemies, which makes them the best choice for retrieving things most of the time. Just make sure you've taken out any [[Arachnode]]s in the way first, lest the Winged Pikmin be killed in transit.
*[[Combat#Tactics|Preemptive whistling]] – Calling the Pikmin off of an enemy before the enemy has the opportunity to shake them off saves them from being staggered and knocked down onto the floor, preventing them from being vulnerable or even getting deflowered. This can be useful against enemies with high enough health where it isn't possible to defeat them instantly by just overwhelming them with Pikmin.
*[[Combat#Tactics|Preemptive whistling]] – Calling the Pikmin off of an enemy before the enemy has the opportunity to shake them off saves them from being staggered and knocked down onto the floor, preventing them from being vulnerable or even getting deflowered. This can be useful against enemies with high enough health where it isn't possible to defeat them instantly by just overwhelming them with Pikmin.
'''One Collectible a day''' Collecting 1 [[Ship part]], [[Treasure]],[[fruit]] and [[Armor]] a [[day]] is possible but in ''Pikmin'' and ''Pikmin 3'' you should save a few days for the [[Emperor Bulblax]] and [[Plasm Wraith]]


==Be sneaky==
==Be sneaky==
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==Use Glow Pikmin where possible==
==Use Glow Pikmin where possible==
Glow Pikmin, on top of being immune to most hazards, are not counted against the player when lost. This is especially helpful in caves, which are one of two environments Glow Pikmin are restricted to (the other being night missions). However, many players may see Glow Pikmin casualties as failure, despite them not increasing the death counter.
Glow Pikmin, on top of being immune to most hazards, are not counted against the player when lost. This is especially helpful in caves, which are one of two environments Glow Pikmin are restricted to (the other being night missions).


==See also==
==See also==

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