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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
[[File:Pikmin 3 zero death run.jpg|thumb|250px|Example of a completed zero death challenge, in {{p3}}.]]
[[File:Pikmin 3 zero death run.jpg|thumb|right|250px|Example of a completed zero death challenge, in {{p3}}.]]
{{guide}}
{{guide}}


A '''zero death challenge''' (also called a '''no-death run''') is where one tries to complete one of the [[Pikmin series|''Pikmin'' games]] without losing ''any'' [[Pikmin (species)|Pikmin]] whatsoever. This can be very difficult, even for skilled players. However, there are a few methods that can make this formidable task easier, as listed below. Although it is usually done in the main games, it's still possible to finish the challenge in {{hp}} and {{pa}}. These games will probably offer the player a very different experience, due to their gameplay being separated in very small [[area]]s and levels, each with its own Pikmin.
A '''zero death challenge''' is where one tries to complete one of the [[Pikmin series|''Pikmin'' games]] without losing ''any'' [[Pikmin (species)|Pikmin]] whatsoever. This can be very difficult, even for skilled players. However, there are a few methods that can make this formidable task easier, as listed below. Although it is usually done in the main games, its still possible to finish the challenge in {{hp}} and {{pa}}. These games will probably offer the player a very different experience, due to their gameplay being seperated in very small [[area]]s and levels, each with its own Pikmin.


==Be prepared==
==Be prepared==
The [[Pikmin series|''Pikmin'' games]] were designed with Pikmin death in mind; primarily during tough battles. The Pikmin by themselves are extremely frail, and even the simplest, weakest enemies like [[Dwarf Bulborb|dwarf bulborbs]] can kill a Pikmin or two very quickly if they go unnoticed, especially during more hectic scenes, or if you have a very large squad following you. Be prepared to reset if even a '''single''' Pikmin dies, and accept that it may take multiple tries to complete a sublevel or defeat a boss enemy without casualties.
The [[Pikmin series|''Pikmin'' games]] were designed with Pikmin death in mind; primarily during tough battles. The Pikmin by themselves are extremely frail, and even the easiest enemies like [[Dwarf Bulborb|dwarf bulborbs]] can kill a Pikmin or two very quickly if they go unnoticed, especially during more hectic scenes, or if you have a very large squad following you. Be prepared to reset if even a '''single''' Pikmin dies, and accept that it may take multiple tries to complete a sublevel or defeat a boss enemy without casualties.


==Take your time==
==Take your time==
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==Reset==
==Reset==
Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevels, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu#Saved game selection|saved game selection]]; this can also be done at the end of the day in both ''Pikmin'' and ''[[Pikmin 2]]'' after selecting "Don't Save" when prompted. Similarly, in ''[[Pikmin 3]]'', you can pause and select "Restart Area" to return to the start of the day. In Pikmin 4, you can [[Rewind Time]] to revert your progress to 3 minutes and more, or in the start of a day or sublevel.
Even if only '''one''' of your Pikmin dies, reset the [[day]] or [[cave]] sublevel. The fastest way is press the "RESET" button on your console or select "Reset" from the [[Wii]]'s Home Menu. Alternately, press the "POWER" button and restart the system, or hold {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}}. This is especially useful in caves, where your progress is [[Saved game|saved]] between every sublevels, meaning you will lose very little progress should you restart. In ''[[Pikmin (game)|Pikmin]]'', you can pause the game and select "Continue from Last Save" to reset the day's progress and go back to the [[Menu#Saved_game_selection|saved game selection]]; this can also be done at the end of the day in both ''Pikmin'' and ''[[Pikmin 2]]'' after selecting "Don't Save" when prompted. Similarly, in ''[[Pikmin 3]]'', you can pause and select "Restart Area" to return to the start of the day.


==Use force==
==Use force==
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==Learn tricks==
==Learn tricks==
{{stub|section=y|Complete this list.}}
{{stub|Complete this list.}}
There are some tricks and strategies that allow you to control the Pikmin more effectively. Learning these could be the key to a death-free day. The following tricks are recommended:
There are some tricks and strategies that allow you to control the Pikmin more effectively. Learning these could be the key to a death-free day. The following tricks are recommended:
*[[Throw#Faster throw trick|Faster throw trick]] – by using {{button|gc|c}} while throwing, you can remove the delay between each Pikmin toss, allowing you to throw Pikmin at a faster rate.
*[[Throw#Faster throw trick|Faster throw trick]] – by using {{button|gc|c}} while throwing, you can remove the delay between each Pikmin toss, allowing you to throw Pikmin at a faster rate.
*[[Glitches in Pikmin 2#Double sprays|Double sprays glitch]] – by having an idle leader absorb a [[spray drop]], and quickly having the current leader absorb it as well, two doses can be obtained from a single drop.
*[[Glitches in Pikmin 2#Double sprays|Double sprays glitch]] – by having an idle leader absorb a [[spray drop]], and quickly having the current leader absorb it as well, two doses can be obtained from a single drop.
*[[Dig#Digging speeds|Digging speeds]] – learning what types of Pikmin are the most and least effective at digging out objects can allow the player to leave fewer Pikmin work on a task or gain time.
*[[Dig#Digging speeds|Digging speeds]]: learning what types of Pikmin are the most and least effective at digging out objects can allow the player to leave fewer Pikmin work on a task or gain time.
*[[Carrying]] – White Pikmin are the fastest Pikmin: as such, they have fewer chances of being killed by an enemy. In ''Pikmin 3'', Winged Pikmin carrying an object cannot be noticed by enemies, which makes them the best choice for retrieving things most of the time. Just make sure you've taken out any [[Arachnode]]s in the way first, lest the Winged Pikmin be killed in transit.
*[[Carrying]]: White Pikmin are the fastest Pikmin: as such, they have fewer chances of being killed by an enemy. In ''Pikmin 3'', Winged Pikmin carrying an object cannot be noticed by enemies, which makes them the best choice for retrieving things most of the time. Just make sure you've taken out any [[Arachnode]]s in the way first, lest the Winged Pikmin be killed in transit.
*[[Combat#Tactics|Preemptive whistling]] – Calling the Pikmin off of an enemy before the enemy has the opportunity to shake them off saves them from being staggered and knocked down onto the floor, preventing them from being vulnerable or even getting deflowered. This can be useful against enemies with high enough health where it isn't possible to defeat them instantly by just overwhelming them with Pikmin.


==Be sneaky==
==Be sneaky==
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==Don't overburden yourself==
==Don't overburden yourself==
Although it may make the next few days a little easier, killing all the enemies in the level or trying to kill multiple bosses in one day will likely result in multiple resets and frustration. While ending the day often will provide you with more chances to save your progress, and thus grant more leniency for resets, this should not be relied on; stronger enemies begin appearing in the [[Perplexing Pool]] after day 30 in [[Pikmin 2|the second game,]] and the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games have day limits, where taking too long will result in a game over.
Although it may make the next few days a little easier, killing all the enemies in the level or trying to kill multiple bosses in one day will likely result in multiple resets and frustration. If you end the day often, you won't lose as much progress should you have to reset the day. However, this shouldn't be done very often; stronger enemies begin appearing in the [[Perplexing Pool]] after day 30 in [[Pikmin 2|the second game,]] and the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games have day limits; taking too long can result in a game over.


==Use leaders==
==Use leaders==
The leaders' [[punch]] can kill most non-boss enemies rather efficiently, especially after recovering the [[Brute Knuckles]] and unlocking the [[Rocket Fist]] in [[Pikmin 2|the second game.]] It is entirely possible for the two leaders to clean out entire sublevels while placing the Pikmin in no direct harm. While Olimar can heal himself in the first game by interacting with the S.S Dolphin, the leaders in ''Pikmin 2'' are not given this luxury, requiring care to be taken when battling with just the leaders, lest one of them go down. To note is that the leader's punch in {{p3}} was severely weakened, making fighting enemies alone a large waste of time.
The leaders' [[punch]] can kill most non-boss enemies rather efficiently, especially after recovering the [[Brute Knuckles]] and unlocking the [[Rocket Fist]] in [[Pikmin 2|the second game.]] It is entirely possible for the two leaders to clean out entire sublevels while placing the Pikmin in no direct harm. While Olimar can heal himself in the first game by interacting with the S.S Dolphin, the leaders in ''Pikmin 2'' are not given this luxury, requiring care to be taken when battling with just the leaders, lest one of them go down. To note is that the Captain's punch in '[[Pikmin 3]]' was severely weakened, making fighting enemies alone a large waste of time.


Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up.
Leaders can also be sent to scour the entire sublevel and trigger any falling [[bomb-rock]]s or [[Volatile Dweevil]]s before they endanger the Pikmin, although keep in mind this strategy will '''not''' trigger bomb-rocks set to spawn after a treasure is picked up.
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Sprays can be farmed rather efficiently in [[Pikmin 2|the second game]] and the [[Pikmin 3|third game]] if you know where to go and what to do. The ever-valuable ultra-bitter sprays can be easily farmed on the [[Frontier Cavern]]'s first sublevel, as it has three [[Doodlebug]]s, which give two bitter sprays each if hit all three times, adding up to six bitter sprays (''twelve'' if you use the spray duplication glitch) per trip. Spicy sprays can easily be obtained by spending a little time near the Awakening Wood's Spiderworts and hunting down flint beetles.
Sprays can be farmed rather efficiently in [[Pikmin 2|the second game]] and the [[Pikmin 3|third game]] if you know where to go and what to do. The ever-valuable ultra-bitter sprays can be easily farmed on the [[Frontier Cavern]]'s first sublevel, as it has three [[Doodlebug]]s, which give two bitter sprays each if hit all three times, adding up to six bitter sprays (''twelve'' if you use the spray duplication glitch) per trip. Spicy sprays can easily be obtained by spending a little time near the Awakening Wood's Spiderworts and hunting down flint beetles.


In the third and fourth games, Pikmin can be assigned to a Spiderwort, and will spend the rest of the day harvesting them unless they encounter resistance or are whistled at. Assigning 5 Pikmin to two or three [[Burgeoning Spiderwort|Spiderworts]] will provide you with a good number of sprays per day, allowing you to power your army up more often during dangerous moments. However, you must note that Pikmin assigned to Spiderworts ''will not stop harvesting berries until specifically called back,'' and are exceedingly easy to [[Sunset|leave behind at sunset]] as a result.
In the third game, Pikmin can be assigned to a Spiderwort, and will spend the rest of the day harvesting them unless they encounter resistance or are whistled at. Assigning 5 Pikmin to two or three [[Burgeoning Spiderwort|Spiderworts]] will provide you with a good number of sprays per day, allowing you to power your army up more often during dangerous moments. However, you must note that Pikmin assigned to Spiderworts ''will not stop harvesting berries until specifically called back,'' and are exceedingly easy to [[Sunset|leave behind at sunset]] as a result.
 
==Buy items==
The [[Gear|items]] that Russ sells at Rescue Command HQ can be instrumental in preventing Pikmin losses. So long as items are bought with caution and raw materials are always properly allocated for whatever structures need building, the player should have a surplus of raw materials to spend.
 
In particular, the Homesick Signal or Idler's Alert can be wise purchases if the player has a hard time collecting stray Pikmin; they can be used at any time to give them new tasks or prevent leaving them behind. They should be used carefully, however, as the paths Pikmin take while heading for the signals can lead them into danger.
 
==Use Glow Pikmin where possible==
Glow Pikmin, on top of being immune to most hazards, are not counted against the player when lost. This is especially helpful in caves, which are one of two environments Glow Pikmin are restricted to (the other being night missions).


==See also==
==See also==

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