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{{merging|conflict|Yellow Wollywog}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = Yellow wollywog.png | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = Yellow | |icon = Piklopedia Yellow Wollywog.png | ||
| | |technical = Amphituber | ||
|name = Amphicaris frodendum | |||
|family = Amphituber | |family = Amphituber | ||
|areas = [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild | |areas = [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]], [[Garden of Hope]], [[Tropical Wilds]], [[Twilight River]] | ||
|underground = [[Citadel of Spiders]], [[Hole of Heroes | |underground = [[Citadel of Spiders]], [[Hole of Heroes]] | ||
|challenge = [[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]] | |challenge = [[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]] | ||
|2p = [[Tile Lands]] | |2p = [[Tile Lands]] | ||
| | |weight = 7 | ||
|attacks = | |height = 46 | ||
|max_pikmin = 14 | |||
|seeds = 8 | |||
|value = 5 | |||
|attacks = Crushes Pikmin | |||
|hp1 = 2000 | |||
|hp2 = 800 | |||
|piklopedia = 43 | |||
}} | }} | ||
The '''Yellow | The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases. | ||
{{Notes|reel=y|olimar=y|louie=y|voyage=y}} | |||
{{ | |||
}} | |||
==Strategy== | ==Strategy== | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. [[Swarm]] with as many Pikmin as are on-hand and they should be able to weigh the | These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. [[Group move|Swarm]] with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their [[HP|health]] dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool. | ||
The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower in the first game without the [[Throw# | The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower in the first game without the [[Throw#Group move trick|group move trick]]. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to [[punch]] it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. However, this method has its own dangers, too. The [[captains]] can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it. | |||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to | Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it. | ||
=== | ==Glitches== | ||
In the [[Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]], there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [[Olimar]] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it. | |||
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge. | |||
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog. | |||
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed. | |||
==Technical information== | ==Technical information== | ||
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{{p2 enemy property | fp02 | ジャンプ速度 | Jump speed | 320 }} | {{p2 enemy property | fp02 | ジャンプ速度 | Jump speed | 320 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp03 | 失敗確率 | | {{p2 enemy property | fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.2 (20%) }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 300 }} | {{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 300 }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Image:PikFrog.jpg|Artwork of a Yellow Wollywog from ''Pikmin''. | |||
Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-type Pikmin attacking a Yellow Wollywog. | |||
</gallery> | |||
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== | ==Trivia== | ||
[[Image:2007 1130 006.jpg|thumb|right|120px|A Yellow Wollywog figurine.]] | |||
| | *The Yellow Wollywog is one of the few enemies in the ''Pikmin'' series to have a [[Merchandise|figurine]] modeled after it. | ||
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*''' | |||
*The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region. | |||
*Using an Action Replay to access a model test menu in ''Pikmin'', the Yellow Wollywog's code name is "frog". | |||
*In the beta version of ''Pikmin'', Wollywogs were capable of crushing Pikmin as they fall over when slain. | |||
*There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game. | |||
*It wasn't until ''[[Pikmin 3]]'' that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin. | |||
*The word Wollywog is derived from Pollywog, another name for tadpole, a frog's larval stage. Its original state was the Wogpole. | |||
==Names in other languages== | |||
{{foreignname | {{foreignname | ||
|PorP = Wollyhop Amarelo | |PorP = Wollyhop Amarelo | ||
|PorPM = Yellow Wollyhop | |PorPM = Yellow Wollyhop | ||
|PorPN = Name taken from the ''[[Super Smash Bros. for | |PorPN = Name taken from the ''[[Super Smash Bros. for 3DS and Wii U|Super Smash Bros. for Wii U]]'' trophy. | ||
|notes=y | |notes = y | ||
}} | }} | ||
{{Enemies}} | |||
{{ | |||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||