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{{Infobox enemy | {{Infobox enemy | ||
|image=43yellowwollywog.png | |||
|size=270px | |||
|name=Amphicaris frodendum | |||
|family=Amphituber | |||
|areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]] | |||
|image | |underground=[[Citadel of Spiders]], [[Hole of Heroes]] | ||
|size | |weight=7 | ||
| | |weight1= | ||
|max_pikmin=14 | |||
|family | |max_pikmin1= | ||
|areas | |seeds=8 seeds | ||
|underground = [[Citadel of Spiders]], [[Hole of Heroes | |value=5 | ||
| | |attacks=Crushes Pikmin}} | ||
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|attacks | |||
}} | |||
The '''Yellow | The '''Yellow Wollywog''' is probably the first thing that comes to mind when one hears the term 'amphituber' or 'wollywog.' These frog-like creatures can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. | ||
There is a [[Yellow Wollywog glitch|glitch]] in the Pikmin 1 [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. | |||
==Olimar's Voyage Log== | |||
Note that there is only one entry for the [[Wollywog|two species]] of this family. | |||
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"'' | |||
=== | {{notes|enemy}} | ||
==Strategies== | |||
===Pikmin 1=== | |||
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call your Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool. | |||
=== | ===Pikmin 2=== | ||
Wollywogs are much harder to ground in [[Pikmin 2]], even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with your [[captain]], especially if the [[Rocket Fist]] upgrade is available. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:Yellowwollywog.jpg|Concept art of the Yellow Wollywog. | |||
Image:Pikmin related beasts.jpg|Pikmin attacking a Yellow Wollywog. | |||
</gallery> | </gallery> | ||
{{ | {{Enemies}} | ||
[[Category:Pikmin 1 enemies]] | |||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Pikmin 1 | |||
[[Category:Pikmin 2 | |||