Editing Wolpole
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The '''Wolpole''' ({{j|オタマ|Otama|Tadpole}} | The '''Wolpole''' ({{j|オタマ|Otama|Tadpole}}), named the '''Wogpole''' in [[#Naming|depending on the game and region]]), is a harmless [[enemy]] in the [[Pikmin series|''Pikmin'' games]]. Wolpoles resemble {{w|tadpole}}s in appearance, and are the larval form of the frog-like [[Yellow Wollyhop]]s. | ||
In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin family|Pikmin]] seed when carried to the [[Onion]]. In ''[[Pikmin 2]]'', Wolpoles are found in the [[Awakening Wood]] (being chased by wild [[Blue Pikmin]]) and the [[Perplexing Pool]], as well as the sublevels of certain [[cave]]s where they have the treasure value of merely {{pokos|1}}. In ''Pikmin 2'' onwards, while being chased Wolpoles may sometimes accidentally beach themselves, flopping about helplessly until they hop back into water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. | In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin family|Pikmin]] seed when carried to the [[Onion]]. In ''[[Pikmin 2]]'', Wolpoles are found in the [[Awakening Wood]] (being chased by wild [[Blue Pikmin]]) and the [[Perplexing Pool]], as well as the sublevels of certain [[cave]]s where they have the treasure value of merely {{pokos|1}}. In ''Pikmin 2'' onwards, while being chased Wolpoles may sometimes accidentally beach themselves, flopping about helplessly until they hop back into water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. | ||
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|regen1 = Unknown|regen2 = 0 |regen3 = Unknown |regen4 = Unknown | |regen1 = Unknown|regen2 = 0 |regen3 = Unknown |regen4 = Unknown | ||
}} | }} | ||
{{Notes|reel=y|olimar=y|louie=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}} | {{Notes|reel=y|olimar=y|louie=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}} | ||
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=== Reel notes (Nintendo Switch)=== | === Reel notes (Nintendo Switch)=== | ||
{{transcript|This creature appears to be a newborn yellow wollyhop in tadpole form.|block=y}} | {{transcript|This creature appears to be a newborn yellow wollyhop in tadpole form.|block=y}} | ||
==Strategy== | |||
In ''Pikmin'' and ''Pikmin 2'', although they constantly swim away from leaders, Wolpoles will occasionally stop for a few seconds when only chased by Pikmin, giving the Pikmin a chance to attack. Wolpoles themselves can't attack, but they can cause flower Pikmin to lose their petals when they shake the predators off. Since they only yield one Pikmin seed when retrieved, they're almost always more trouble than they're worth. | |||
One way to catch it mid-chase is to [[Group move|extend]] your Pikmin group into a line such that the creature swims into the line. This does not necessarily mean it will be hurt, though. If any Wolpoles are on land (such as in the Shower Room, where they drop from the ceiling), they can easily be attacked with any Pikmin, though their floundering can make the process slower. | |||
The new AI in ''Pikmin 3'' allows the player to rather easily force the Wolpole along the pond walls until it flops onto land, allowing even non-Blue Pikmin to kill it and take it with them. If the Wolpole is not killed in time, it will eventually flop its way back into water and swim to its spawning location, regardless if it is being chased or not, making it even easier to defeat than the original Wolpole with Blue Pikmin. It might also stand still for a while, granting an opportunity for a [[charge]]. | |||
==Technical information== | ==Technical information== | ||
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|FraM = Larval Wollyhop<br>Larval wollyhop (''Pikmin 4'') | |FraM = Larval Wollyhop<br>Larval wollyhop (''Pikmin 4'') | ||
|Ger = Wackelquappe | |Ger = Wackelquappe | ||
|GerM | |GerM = From "wackeln" (to wobble) and "Kaulquappe" (tadpole) | ||
|Ita = Ranuchetta | |Ita = Ranuchetta | ||
|ItaM = Wollyhoplet | |ItaM = Wollyhoplet |