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{{merging|conflict|Wogpole}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = 1wogpole.jpg | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = | |icon = Piklopedia Wogpole.png | ||
| | |technical = Amphituber | ||
|name = Amphicaris frodendum | |||
|family = Amphituber | |family = Amphituber | ||
|areas = [[The Forest of Hope]], [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Garden of Hope]], [[Distant Tundra | |areas = [[The Forest of Hope]], [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Garden of Hope]], [[Distant Tundra]] | ||
|underground = [[Shower Room]], [[Hole of Heroes]], [[ | |underground = [[Shower Room]], [[Hole of Heroes]], [[Dream Den]] | ||
| | |weight = 1 | ||
| | |height = 37 | ||
| | |max_pikmin1 = 2 | ||
|max_pikmin2 = 1 | |||
|seeds = 1 | |||
|value = 1 | |||
|attacks = None | |attacks = None | ||
|hp1 = 50 | |||
|hp2 = 200 | |||
|piklopedia = 45 | |||
}} | }} | ||
'''Wogpoles''' (or '''Wolpoles''') are enemies in the [[Pikmin series|''Pikmin'' games]]. They resemble [[Wikipedia:tadpole|tadpoles]] in appearance, and are in fact the larval form of the frog-like [[Amphituber|Yellow Wollywogs]]. In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin Family|Pikmin]] seed when carried to the [[Onion]]. In ''[[Pikmin 2]]'', Wogpoles are found in the [[Awakening Wood]] (being chased by wild [[Blue Pikmin]]) and the [[Perplexing Pool]], as well as the sublevels of certain [[cave]]s where they have the treasure value of merely one [[poko]]. While being chased, Wogpoles may sometimes accidentally beach themselves, flopping about helplessly until they land safely back in the water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. As a side note, the Wogpoles in ''Pikmin'' seem to be closer to maturation than those in ''Pikmin 2'', as the legs near their tails are present. | |||
In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin | |||
In the European [[Region|versions]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', their name is changed to Wolpole, likely in order to avoid offending British players with the term "wog". ''Pikmin'', and by extent, ''New Play Control! Pikmin'' leave the creature nameless, except on the [[enemy reel]], where it's given the name "Wogpole" in both cases. In most aspects, the Wolpole in ''Pikmin 3'' is the same creature as the Wogpole, as it continues to swiftly flee if chased in water and offers no further resistance than the occasional shake. The AI has been made less intelligent, as it no longer flees from the captain in rather [[Randomness|random]] directions, but instead from the direction the captain is coming from, making its movements easily predicable and controllable. Its skin seems slightly brighter and greener than the Pikmin 1 and 2 versions, and it seems larger with eyes that bulge out of its body even more, possibly indicating a later stage of development. | |||
{{Notes|reel=y|olimar=y|louie=y}} | |||
{{ | |||
==Strategy== | ==Strategy== | ||
Although they constantly swim away from captains, Wogpoles will occasionally stop for a few seconds when only chased by Pikmin, giving the Pikmin a chance to attack. Wogpoles themselves can't attack, but they can cause flower Pikmin to lose their petals when they shake the predators off. Since they only yield one Pikmin seed when retrieved, they're almost always more trouble than they're worth. | |||
The new AI in ''Pikmin 3'' allows the player to rather easily force the Wolpole along the pond walls until it flops onto land, allowing even non-blue Pikmin to kill it and take it with them. If the Wolpole is not killed in time, it will eventually flop its way back into water and swim to its spawning location, regardless if it is being chased or not, making it even easier to defeat that the original Wogpole with blue Pikmin. | |||
The new AI in ''Pikmin 3'' allows the player to rather easily force the Wolpole along the pond walls until it flops onto land, allowing even non- | |||
==Technical information== | ==Technical information== | ||
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|ip06 = 0 | |ip06 = 0 | ||
|ip07 = 0 | |ip07 = 0 | ||
|spec = {{p2 enemy property | fp01 | ピチピチ移動速度 | | |spec = {{p2 enemy property | fp01 | ピチピチ移動速度 | Unknown (movement speed if not being chased?) | 20 }} | ||
}} | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Wogpole.jpg| | Image:Wogpole.jpg|A group of Wogpoles. | ||
45wogpole.png|A | Image:45wogpole.png|A Wogpole in water. | ||
</gallery> | </gallery> | ||
{{harmless enemies}} | {{harmless enemies}} | ||
{{ | {{enemies}} | ||
[[Category:Harmless enemies]] | |||
[[Category:Pikmin 1 enemies]] | |||
[[Category:Pikmin 2 enemies]] | |||
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