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====''Pikmin 2''====
====''Pikmin 2''====
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably [[Purple Pikmin]], onto its back. It appears to be easier to pin the Wollyhop to the ground here than in ''Pikmin'', so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin and throw all the Pikmin before the Wollyhop takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollyhop, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably [[Purple Pikmin]], onto its back. It appears to be easier to pin the Wollyhop to the ground here than in ''Pikmin'', so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin and throw all the Pikmin before the Wollyhop takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollyhop, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
====''Pikmin 4''====
Ride on [[Oatchi]] and use a charge to send all of your Pikmin onto the Wollyhop, or continuously throw [[Rock Pikmin]] at it if the terrain is soft, but keep in mind strategies from the first two games work here too, as well as the [[Yellow Wollyhop]] strategies.


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}

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