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{{Infobox enemy | {{Infobox enemy | ||
|image=44wollywog.png | |||
|size=270px | |||
|name=Amphicaris albino | |||
|image | |family=Amphituber | ||
|size | |areas=[[The Forest Navel]] | ||
| | |underground=[[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. | ||
|weight=7 | |||
|family | |weight1= | ||
|areas | |max_pikmin=14 | ||
|underground = [[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | |max_pikmin1= | ||
| | |seeds=8 seeds | ||
| | |value=7 | ||
| | |attacks=Crushes Pikmin}} | ||
'''Wollywogs''' are a species of frog-like creatures found in both [[Pikmin (series)|Pikmin games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. | |||
In the [[New Play Control!]] version of Pikmin, there is a diary entry about this creature that refers to it as a "Wollyhop" rather than a Wollywog. | |||
== Ship Log== | |||
Note that there is only one entry for the [[Yellow Wollywog|two species]] of this family. | |||
''There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?'' | |||
{{notes|enemy}} | |||
=== | ===Brawl Trophy=== | ||
The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. It reads as follows: | |||
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.'' | |||
== | ==How to Kill== | ||
==== | ====Pikmin 1==== | ||
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump. If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. | |||
Alternative method (less risky): get two yellow pikmin and give each a bomb. Throw a armed yellow to the Wollywog's vincinity and have him jump on to the pikmin. When so, imediately call back the yellow and let the bomb explode right in front of the beast. Repeat once more to kill it. Zero deaths guaranteed and quite a fast method, also very easy to perform. Note: works on dry land, you'll need to lure the wollywog first. It cannot be done in the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at. | |||
==== | ====Pikmin 2==== | ||
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably | Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy if one doesn't have [[Purple Pikmin]], is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy. | ||
{{ | {{Enemies}} | ||
[[Category:Pikmin 1 enemies]] | |||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Pikmin 2 | |||