Editing Wistful Wild
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
==Caves== | ==Caves== | ||
*[[Cavern of Chaos]] | |||
*[[Hole of Heroes]] | |||
*[[Dream Den]] | |||
== Objects == | == Objects == | ||
Line 98: | Line 76: | ||
===Obstacles=== | ===Obstacles=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Burgeoning Spiderwort mold|y}} × 3 (one grows | *{{icon|Burgeoning Spiderwort mold|y}} × 3 (one grows at each Spiderwort) | ||
*{{icon|Clog|y}} × 1 | *{{icon|Clog|y}} × 1 | ||
*{{icon|Electric gate|y|v=P2}} × 1 | *{{icon|Electric gate|y|v=P2}} × 1 | ||
*{{icon|Poison black bramble gate|y}} × 2 | *{{icon|Poison black bramble gate|y}} × 2 | ||
*{{icon|White bramble gate|y}} × 1 | *{{icon|White bramble gate|y}} × 1 | ||
}} | }} | ||
===Tools=== | ===Tools=== | ||
*{{icon|Bridge|y|v=P1}} × 1 | *{{icon|Bridge|y|v=P1}} × 1 | ||
===Other=== | ===Other=== | ||
Line 156: | Line 134: | ||
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]). | *The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]). | ||
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}} | *In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}} | ||
*The object around the landing site of the area, which was formerly the Emperor Bulblax's arena | *The object around the landing site of the area, which was formerly the Emperor Bulblax's arena in [[The Final Trial]], is a sideways tire rim as evident by the filename of its texture: <code>last_wheel_s3tc</code>. | ||
*While walking through the area, cicada calls, duck quacks and {{w|American robin}} calls can be heard. | *While walking through the area, cicada calls, duck quacks and {{w|American robin}} calls can be heard. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 176: | Line 152: | ||
|Ita=Terra di promesse | |Ita=Terra di promesse | ||
|ItaM=Land of promises | |ItaM=Land of promises | ||
}} | }} | ||