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*The "start" and "end" of the area are the same as the locations of the final and first [[ship part]]s in ''[[Pikmin (game)|Pikmin]]'', respectively. | *The "start" and "end" of the area are the same as the locations of the final and first [[ship part]]s in ''[[Pikmin (game)|Pikmin]]'', respectively. | ||
*The Wistful Wild is the only area in ''Pikmin 2'' to not have an above-ground [[boss]] fight of any kind. | *The Wistful Wild is the only area in ''Pikmin 2'' to not have an above-ground [[boss]] fight of any kind. | ||
*The Wistful Wild contains every enemy in the game except for three: the [[Giant Breadbug]], the [[Waterwraith]], and the [[Toady Bloyster]]. | *The Wistful Wild contains every enemy in the game except for three: the [[Giant Breadbug]], the [[Waterwraith]], and the [[Toady Bloyster]]. (78 Creatures in Total in The Wistful Wild Including The 3 Wistful Wild [[Cave]].) | ||
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]). | *The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]). | ||
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}} | *In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}} |