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Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backward.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}
Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backward.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}


It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[dig]]ging, drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on the ground after sliding or using a [[geyser]] (in which case they will stay on the ground until their leader moves).
It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on the ground after sliding or using a [[geyser]] (in which case they will stay on the ground until their leader moves).


In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.
In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.


In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards, are thrown slightly higher than most other types besides Yellow Pikmin and have noticibly improved targeting of enemies in combat, especially those with specific weak points. Newly introduced ground-based hazards such as [[Sticky mold]] and [[Mud]] can be safely ignored by Winged Pikmin, even though this is not necessarily a new inherent ability and is simply related to their flight. Grounded hostiles who attempt to steal carryable items like [[Breadbugs]], [[Dog]]s and enemy [[Glow Pikmin]] in [[Dandori Battle]] will also be unable to attempt to steal a flying item. However, their shortcuts are notably much less ambitious than they used to be, mainly only carrying over small gaps and ledges [[Oatchi]] can jump over, potentially to allow [[White Pikmin]] to better compete with them. Winged Pikmin can still remain active over the water, but they can no longer be charged while the player is submerged, although the effects of [[dismiss]]ing and the [[Lineup Trumpet]] still remain viable means of commanding them in these situations.
In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards, are thrown slightly higher than most other types besides Yellow Pikmin and have noticibly improved targeting of enemies in combat, especially those with specific weak points. Newly introduced ground-based hazards such as [[Sticky mold]] and [[Mud]] can be safely ignored by Winged Pikmin, even though this is not necessarily a new inherent ability and is simply related to their flight. Grounded hostiles who attempt to steal carryable items like [[Breadbugs]], [[Dog|Dogs]] and enemy [[Glow Pikmin]] in [[Dandori Battle]] will also be unable to attempt to steal a flying item. However, their shortcuts are notably much less ambitious than they used to be, mainly only carrying over small gaps and ledges [[Oatchi]] can jump over, potentially to allow [[White Pikmin]] to better compete with them. Winged Pikmin can still remain active over the water, but they can no longer be charged while the player is submerged, although the effects of [[dismissing]] and the [[Lineup Trumpet]] still remain viable means of commanding them in these situations.
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Due to this behavior and combined with the fact that idle Pikmin are prone to assisting nearby Pikmin who are carrying an item, idle Winged Pikmin are known to "steal" spoils from other types of Pikmin by unintentionally snatching them away from the other Pikmin as they try to fly with it.
Due to this behavior and combined with the fact that idle Pikmin are prone to assisting nearby Pikmin who are carrying an item, idle Winged Pikmin are known to "steal" spoils from other types of Pikmin by unintentionally snatching them away from the other Pikmin as they try to fly with it.


In {{p3}}, Winged Pikmin will only carry objects at half of their max speed if the player has 67 or more Pikmin out and will only carry objects at their full speed if there are 66 or less Pikmin out.
In {{p3}}, Winged Pikmin will only carry objects at half of their max speed if the player has 66 or more Pikmin out and will only carry objects at their full speed if there are 65 or less Pikmin out.


In {{p4}}, these traits have been changed significantly. For example, Winged Pikmin no longer experience a carrying speed disadvantage and carry at the same speed as most Pikmin. On top of this, they will now always add speed to a carried item like any other Pikmin would, unlike in ''Pikmin 3'' where there were situations in which Winged Pikmin carrying an item would not contribute to the carry speed.
In {{p4}}, these traits have been changed significantly. For example, Winged Pikmin no longer experience a carrying speed disadvantage and carry at the same speed as most Pikmin. On top of this, they will now always add speed to a carried item like any other Pikmin would, unlike in ''Pikmin 3'' where there were situations in which Winged Pikmin carrying an item would not contribute to the carry speed.

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