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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
[[File: | [[File:Wiimotea.png|thumb|A Wii.]] | ||
The '''Wii''' is [[Nintendo]]'s fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[Nintendo GameCube]] games and so can play both ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. The respective ''[[New Play Control!]]'' versions of each of these are specifically for the Wii, and use its motion controls. ''[[Super Smash Bros. Brawl]]'' is also played on this console, which has Olimar and Pikmin as a playable character. | |||
In 2008 it was announced that [[Pikmin 3]] was planned for the Wii.<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref> However, at E3 2011 it was announced that Pikmin 3 would instead be released on the [[Wii U]].<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> | |||
In 2008 it was announced that | |||
== Controller == | == Controller == | ||
[[File:Pm2 whats new.png|thumb|Clay versions of the Wii Remote and Nunchuk.]] | [[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii Remote and Nunchuk.]] | ||
The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii| | The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|Home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|Pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|Z}}) and C ({{button|wii|C}}) buttons, as well as an analog stick ({{button|wii|Stick}}), but limited motion detection. Games in the [[Pikmin series|''Pikmin'' series]] use the following general control scheme: | ||
== | {|class="wikitable" | ||
! | |||
!style="width:45%" align="center"|''Pikmin'' | |||
!style="width:45%" align="center"|''Pikmin 2'' | |||
|- | |||
!{{button|wii|A|size=x24px}} | |||
|colspan="2"|Punch, grab/throw, pluck | |||
|- | |||
!{{button|wii|B|size=x24px}} | |||
|colspan="2"|[[Whistle]], change Pikmin type when holding | |||
|- | |||
!{{button|wii|Padup|size=x24px}} | |||
|colspan="2"|Change camera angle | |||
|- | |||
!{{button|wii|Padleftright|size=x24px}} | |||
|colspan="2"|Change zoom | |||
|- | |||
!{{button|wii|Paddown|size=x24px}} | |||
|colspan="2"|Move Pikmin towards cursor | |||
|- | |||
!{{button|wii|+|size=x24px}} | |||
|[[Radar]] | |||
|Pause, open [[Olimar's notes]] | |||
|- | |||
!{{button|wii|-|size=x24px}} | |||
|Pause | |||
|Switch [[captain]], open [[Sales Pitch]]/[[Louie's Notes]] | |||
|- | |||
!{{button|wii|Z|size=x24px}} | |||
|colspan="2"|Point camera towards cursor | |||
|- | |||
!{{button|wii|C|size=x24px}} | |||
|Dismiss Pikmin | |||
|Dismiss Pikmin, lie down | |||
|- | |||
!{{button|wii|Stick|size=x24px}} | |||
|colspan="2"|Move captain | |||
|- | |||
!{{button|wii|Wiimote|size=x24px}} | |||
|colspan="2"|Move cursor | |||
|- | |||
!{{button|wii|1|size=x24px}} | |||
|N/A | |||
|[[Ultra-bitter spray]] | |||
|- | |||
!{{button|wii|2|size=x24px}} | |||
|Lie down | |||
|[[Ultra-spicy spray]] | |||
|} | |||
==References== | ==References== | ||
<references/> | |||
[[Category:Consoles]] | [[Category:Consoles]] |