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{{game icons|p=y|p2=y}}
[[File:Wiimotea.png|thumb|A Wii.]]
[[File:Nintendo Wii.png|thumb|A Wii.]]
The '''Wii''' is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[Nintendo GameCube]] games and so can play both [[Pikmin (game)|Pikmin]] and [[Pikmin 2]]. The respective ''[[New Play Control!]]'' versions of each of these and [[Pikmin 3]], a future Pikmin release, are specifically for the Wii, and use its motion controls. [[Super Smash Bros. Brawl]] is also played on this console, which has Olimar and Pikmin as a playable character.
{{external|Wii|[[nintendo:Wii|NintendoWiki]]|NintendoWiki logo.png}}
 
The '''Wii''' is [[Nintendo]]'s fifth home console, released on {{date|19|November|2006}} in the United States, on {{date|2|December|2006}} in Japan, on {{date|7|December|2006}} in Australia, and on {{date|8|December|2006}} in Europe. It has sold over 101.63 million units worlwide{{cite web|https://www.nintendo.co.jp/ir/en/finance/hard_soft/|IR Information: Sales Data - Dedicated Video Games Sales Units|Nintendo.com}}. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[GameCube]] games and so can play both ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. The respective ''[[New Play Control!]]'' versions of each of these are specifically for the Wii, and use its motion controls. ''[[Super Smash Bros. Brawl]]'' is also played on this console, which has Olimar and Pikmin as a playable character.
 
In 2008 it was announced that ''[[Pikmin 3]]'' was planned for the Wii.{{cite web|http://www.mywii.com.au/NewsDetail.aspx?id{{=}}2551|''Pikmin 3'' confirmed to be on Wii|MyWii}} However, at E3 2011 it was announced that ''Pikmin 3'' would instead be released on the [[Wii U]].{{cite web|http://uk.wii.ign.com/articles/117/1173945p1.html|''Pikmin 3'' will now be on Wii U|IGN}}
 
==''Pikmin'' content==
===''New Player Control! Pikmin''===
{{main|New Play Control! Pikmin}}
In 2008 in Japan and in 2009 everywhere else, the first game was re-released under the name ''New Play Control! Pikmin''. The main differences between the original game and the re-release were the controls, where the ''New Play Control!'' version takes advantage of the pointer controls provided by the Wii Remote.
 
===''New Player Control! Pikmin 2''===
{{main|New Play Control! Pikmin 2}}
Like the first game, the second installment of the series got a ''New Play Control!'' release. The game was released in 2009 worldwide, except for North America, where it was released in 2012. Again, the main differences between the original game and the re-release were the pointer controls, provided by the Wii Remote.
 
===''Pikmin'' and ''Pikmin 2''===
Due to the fact that [[Nintendo GameCube]] titles can be played on the Wii through backwards compatibility, the two original games can be played on this console. However, unlike the ''New Play Control!'' versions, those games must be played with a GameCube controller, as well as a GameCube memory card.
 
===''Super Smash Bros. Brawl''===
Some ''Pikmin'' content can be found in the [[Super Smash Bros. Brawl|third installment]] of the {{ssbs}}. [[Captain Olimar]] was added as a new fighter in this game, and a stage based on [[PNF-404]], [[PNF-404#In the Super Smash Bros. series|Distant Planet]], made its first appearance.


== Controller ==
== Controller ==
[[File:Pm2 whats new.png|thumb|Clay versions of the Wii Remote and Nunchuk.]]
[[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii's Wiimote and Nunchuck.]]
The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|z}}) and C ({{button|wii|c}}) buttons, as well as an analog stick ({{button|wii|stick}}), but limited motion detection.
The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two analog triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:
 
{{clear}}
==Memory==
''New Play Control! Pikmin'' requires 31 blocks on the memory of the Wii, while ''New Play Control! Pikmin 2'' requires 2 blocks.
 
==Gallery==
<gallery>
NPC Pikmin Instruction Manual.jpg|Comparison of the sizes of Olimar and Pikmin with some real-life objects, such as a Wii and a Wii Remote, in the ''[[New Play Control! Pikmin]]'' instruction manual.
</gallery>
 
==External links==
*{{w|Wii|Wikipedia's article on the Wii}}
 
==References==
{{refs}}


{{consoles}}
*'''A'''
**''without Pikmin'' - punch
**''with Pikmin'' - press to grab a Pikmin, release to throw it
**''near Pikmin sprout'' - pluck Pikmin
*'''B'''
**''holding Pikmin'' - select different coloured Pikmin
**''not holding Pikmin'' - [[whistle]]
*'''D-Pad up''' - change camera angle
*'''D-Pad left/right''' - change zoom
*'''D-Pad down''' - move group of Pikmin
*'''+''' - radar
*'''-''' - (in Pikmin 1) pause, (in Pikmin 2) switch captain
*'''Z''' - point camera towards pointer
*'''C''' - dismiss Pikmin, hold down to lie down (only in Pikmin 2 after Napsack is acquired)
*'''Analog Stick''' - move Olimar
*'''Pointer''' - move cursor
*'''1''' - (In Pikmin 2) Ultra Bitter Spray
*'''2''' - (In Pikmin 1) lie down (In Pikmin 2) Ultra Spicy Spray


[[Category:Consoles]]
[[Category:Consoles]]

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