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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
[[File: | [[File:Wiimotea.png|thumb|A Wii.]] | ||
{{external|Wii|[[nintendo:Wii|NintendoWiki]]|NintendoWiki logo.png}} | {{external|Wii|[[nintendo:Wii|NintendoWiki]]|NintendoWiki logo.png}} | ||
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===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
Some | Some Pikmin content can be found in the [[Super Smash Bros. Brawl|third installment]] of the ''[[Super Smash Bros.]]'' series. [[Captain Olimar]] was added as a new fighter in this game, and a stage based on the [[Awakening Wood]] is also available. | ||
== Controller == | == Controller == | ||
[[File:Pm2 whats new.png|thumb|Clay versions of the Wii Remote and Nunchuk.]] | [[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii Remote and Nunchuk.]] | ||
The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|z}}) and C ({{button|wii|c}}) buttons, as well as an analog stick ({{button|wii|stick}}), but limited motion detection. | The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|z}}) and C ({{button|wii|c}}) buttons, as well as an analog stick ({{button|wii|stick}}), but limited motion detection. | ||
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NPC Pikmin Instruction Manual.jpg|Comparison of the sizes of Olimar and Pikmin with some real-life objects, such as a Wii and a Wii Remote, in the ''[[New Play Control! Pikmin]]'' instruction manual. | NPC Pikmin Instruction Manual.jpg|Comparison of the sizes of Olimar and Pikmin with some real-life objects, such as a Wii and a Wii Remote, in the ''[[New Play Control! Pikmin]]'' instruction manual. | ||
</gallery> | </gallery> | ||
==See also== | |||
*[[Wii U]] | |||
==External links== | ==External links== | ||
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{{consoles}} | {{consoles}} | ||
[[Category:Consoles]] | [[Category:Consoles]] |