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{{game icons|p2=y}}
{{Solution}}
{{infobox cave
{{Infobox cave
|image    = P2 White Flower Garden Sublevel 3.png
|cave_name=White Flower Garden
|location = Awakening Wood
|location=Awakening Wood
|sublevels = 5
|sublevels=5
|treasures = 7
|treasures=7
|hazards   = {{fire}} {{poison}}
|hazards=Fire, Poison
}}
}}
{{guide}}
The '''White Flower Garden''' is likely the second cavern you will enter in the [[Awakening Wood]] . It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new kind of Pikmin you'll discover, [[White Pikmin]], which the cave was named for. To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the bag in your path, which you'll need 200 grams of Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected wall.
The '''White Flower Garden''' ({{j|白い花園|Shiroi Hanazono|White Flower Garden}}) is a [[cave]] in {{p2}}, and is typically the first or second accessed in the [[Awakening Wood]]. It is where [[White Pikmin]], the third type of Pikmin in the game, are discovered, with the title of the cave alluding to this. It has 5 sublevels and the last contains the cave's [[boss]], the [[Burrowing Snagret]]. In the US [[Region|version]], this cave has {{Pokos|580}} worth of treasure, in the European version, there are {{pokos|670}} worth of treasure, and in the Japanese version, there are {{pokos|520}} worth of treasure.


== How to reach ==
==Treasures==
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
*[[Alien Billboard]]
{{map icon | cave | 157 | 121}}
*[[Petrified Heart]]
}}
*[[Drought Ender]]
This cave can be reached the same way that the [[Hole of Beasts]] was reached. However, before reaching the [[Creeping Chrysanthemum]], turning right will reveal a [[bag]] that requires the equivalent of 200 Pikmin to crush, so at least 11 Purple Pikmin are needed. Proceeding past it and the nearby [[Cloaking Burrow-Nit]] will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.
*[[Superstick Textile]]
 
*[[Toxic Toadstool]]
Like the caves before it, your squad is likely limited. Bring as many [[Purple Pikmin]] as you can, and fill the rest of your [[squad]] with [[Red Pikmin]].
*[[Survival Ointment]]
{{clear}}
*[[Five-man Napsack]]
 
{{Notes|ship=y}}
 
== Sublevel 1 ==
[[File:WFGsub1.JPG|thumb|150px|A map of sublevel 1; the layout is always the same.]]
 
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 6
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The first sublevel is simple, and only contains one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter some more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
 
{{cavegen|wfg1}}
{{sublevel technical
|cave        = forest_2
|enemymax    = 10
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_ABE_nor1_cen2_metal.txt
|lightfile  = metal_light_lv0.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_north_1_metal|'''Circular room with 1 exit'''
|room_cent2_4_metal|'''Circular room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU)
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
{{clear}}
 
== Sublevel 2 ==
[[File:WFGsub2.JPG|thumb|175px|A map of sublevel 2; the layout is usually the same.]]
 
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Treasures''':
** {{icon|Drought Ender|y}}
** {{icon|Petrified Heart|y}}
* '''Enemies''':
** {{icon|Fiery Blowhog|y}} &times; 2
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the sublevel.
 
{{cavegen|wfg2}}
{{sublevel technical
|cave        = forest_2
|enemymax    = 2
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_ABE_ari_metal.txt
|lightfile  = metal_light_lv1.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_ari1_3_metal|'''Donut-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Drought Ender|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
== Sublevel 3 ==
[[File:WFGsub3.JPG|thumb|200px|A map of sublevel 3; the layout is always the same.]]
 
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
** {{icon|Superstick Textile|y}} (fully buried)
* '''Enemies''':
** {{icon|Honeywisp|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from Honeywisps)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Glowstem|y}} (green) &times; 1
** {{icon|Ivory Candypop Bud|y}} &times; 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** None
 
This sublevel is where [[White Pikmin]] are discovered. Heading down the long pathway, you will come across three [[Ivory Candypop Bud]]s. (As a side note, they will not appear if your total White Pikmin count is 20 or more.) [[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are immune to poison and have the ability to excavate treasures buried completely underground. This new ability is used almost immediately, as heading down the corridor with the new White Pikmin will cause them to start digging up a hidden underground treasure, the [[Superstick Textile]].
 
This sublevel has no enemies except for [[Honeywisps]], and it is recommended to defeat them as they will drop [[nectar]] for your new White Pikmin. They can be found from one of two corners on a wall with a branching narrow corridor. Once you're done with the sublevel, head to the hole for the next one.
 
{{cavegen|wfg3}}
{{sublevel technical
|cave        = forest_2
|enemymax    = 6
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_white_metal.txt
|lightfile  = forest_2_siro_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_white14x12_metal|'''White Pikmin room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Honeywisp|y}}
| 2
| None
| "Special" enemy spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Superstick Textile|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
== Sublevel 4 ==
[[File:P2 White Flower Garden Sublevel 4.png|thumb|Sublevel 4.]]
 
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
** {{icon|Toxic Toadstool|y}} (partially buried)
* '''Enemies''':
** None
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 5
* '''Vegetation''':
** None
* '''Others''':
** None
 
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
 
#Use the White Pikmin obtained on the previous sublevel to shut off all the poison pipes, then have the other Pikmin collect the treasures.
#Use the White Pikmin to obtain both of the treasures, while ignoring the poison pipes.
 
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd|switch|l}}.
 
The [[Toxic Toadstool]] will be partially buried.
 
{{cavegen|wfg4}}
{{sublevel technical
|cave        = forest_2
|enemymax    = 5
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|unitfile    = 3_ABE_sak1_sak2_hit1_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns 5 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 1
| {{icon|Poison emitter|v=P2|y}}
| 100%
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP)
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Toxic Toadstool|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 5 ==
==Enemies==
[[File:WFGsub5.JPG|thumb|200px|Sublevel 5; the layout is always the same.]]
*[[Sheargrub|Female Sheargrub]]
*[[Fiery Blowhog]]
*[[Honeywisp]]
*[[Sheargrub|Male Sheargrub]]
*[[Mitite]]
*'''Boss: [[Burrowing Snagret]]'''


* '''Theme''': Soil
==Complete Guide==
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Burrowing Snagret|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 5
** {{icon|Figwort|y}} (large brown) &times; 3
** {{icon|Figwort|y}} (small brown) &times; 7
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.


You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
===Sublevel 1===
[[Image:WFGsub1.JPG|thumb|right|This is the layout for the first sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]


Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After collecting this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena to the exit geyser.
This sublevel quite relatively similar to the first sublevel of the [[Hole of Beasts]]. However, it should be advised that you take care when throwing your Pikmin, for if you throw them off the edge of the level, it could be surmised that you will never see it again. There are still approximately 10 [[Sheargrub|Sheargrubs]] in the area, in which half of course, are male, and you should undoubtedly rid them from your path first. After that is taken care of, retrieve the [[Alien Billboard]].


{{cavegen|wfg5}}
===Sublevel 2===
{{sublevel technical
[[Image:WFGsub2.JPG|thumb|right|This is the layout for the second sublevel of the White Flower Garden, the way the land is distributed will usually remain the same.]]
|cave        = forest_2
|enemymax    = 4
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_snake_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Five-man Napsack|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 7
| None
| Plant spots
|-
| 5
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Naming ==
This sublevel features the same metallic layout, so be wary about the voids. In here, there are two [[Fiery Blowhog|Fiery Blowhogs]] to cause you problems, take your [[Purple Pikmin]] and defeat the two of them easily. Then one of the treasures, the [[Petrified Heart]] or the [[Drought Ender]], is located on the brown center area, you may need to throw Pikmin to get it. Then the last treasure is located in one of the alcoves, after that proceed on to the next level.
The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, {{j|白い花園|Shiroi Hanazono}}. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a [[White Pikmin]]'s head, which are actually colored magenta.


In earlier versions of the game, the cave was to be called "Garden of White Flowers"{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}}, which appears to be a mistranslation from the Japanese title.
===Sublevel 3===
[[Image:WFGsub3.JPG|thumb|right|This is the layout for the third sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]


=== Names in other languages ===
This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where you first find the [[White Pikmin]], so move down a long ways, and you'll come across three [[Ivory Candypop Buds]]. As a side note, if you have 16 or more White Pikmin already, these will never appear here again, unless you lost them in a battle, etc. Throw your disposable Pikmin, likely your [[Red Pikmin|reds]], and they will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After the small rejoicing you may endure, sum up your concentration and go to each upper corner where each has a [[clover]] or other wilted plant that hides a [[Honeywisp]], making that two in total; beat them for [[nectar]] and et cetera. Then lead your White Pikmin into the narrow passageway and you'll be interrupted by a cinema in which the ship's pod will make a proclamation over the White Pikmin's ability to dig up hidden treasures. They will be digging up the [[Superstick Textile]]. The next time you find a treasure such as this, you'll need to swarm or dismiss your Pikmin on the area the treasure is buried in order for them to start digging it up instead of them promptly doing it once you lead them on it. After you transport the treasure, move on. As a note, if you want more White Pikmin after you leave the cave, come back here to get 15 more (at least 30 total), but remember, the [[Candypop Buds]] will never appear here again, unless you lose some and have 15 or less.
{{Needs translation|Chinese}}
{{Foreignname
|Jap=白い花園
|JapR=Shiroi Hanazono
|JapM=White flower garden
|SpaA=Jardín de Blancaflor
|SpaAM=White flower garden
|Fra=Jardin Blanc
|FraM=White garden
|Ita=Parco di Fiori Bianchi
|ItaM=White flower park
|Ger=Weißer Garten
|GerM=White garden
|ChiTrad=白色花園
}}


== Gallery ==
===Sublevel 4===
<gallery>
White Flower Garden Location.png|The cave entrance.
White Flower Garden Entrance.png|The entrance to the cave while foggy.
P2 White Flower Garden Sublevel 1.png|Sublevel 1.
P2 White Flower Garden Sublevel 2.png|Sublevel 2.
P2 White Flower Garden Sublevel 5.png|Sublevel 5.
</gallery>


== See also ==
This sublevel is very easy, there are no enemies here, but you'll notice there are poison emitting pipes in the area. Simple, just use your White Pikmin to destroy the pipes, and in fact, you probably won't need other Pikmin considering how fast these Pikmin carry treasures. Find the [[Toxic Toadstool]], which may be partially buried, and the [[Survival Ointment]]. One of the treasures may be on a ledge if chance occurs, so keep that in mind. After that, delve deeper into the last sublevel of the cave, remember, don't bother destroying poison pipes you don't need to!
*[[Awakening Wood]]
*[[White Pikmin]]
*[[Five-man Napsack]]


== References ==
===Sublevel 5 (Final Floor)===
{{refs}}
[[Image:WFGsub5.JPG|thumb|right|This is the layout for the last sublevel of the White Flower Garden, the way the land is distributed will always remain the same.]]


{{featured|{{date|2|April|2022}}|{{date|1|June|2022}}}}
'''BOSS: [[Burrowing Snagret]]'''


{{Awakening Wood}}
The last sublevel of this cave houses a familiar fiend, the Burrowing Snagret, a despised enemy by ''Pikmin'' players, here in Pikmin 2, this enemy has become so much weaker, that it can be defeated without losing any Pikmin with relative ease. Once the creature emerges, lock eye contact with the Snavian and throw [[Purple Pikmin]] on its head as quickly as you can, though you shouldn't need to struggle, use the [[C-stick tactic]], and it should either die soon or retreat into the ground with a fragile amount of health left. If you are having trouble, the hill may provide cover, though you shouldn't have ''that'' much trouble. Repeat as needed, and the beast should be silenced easily. It will drop the [[Five-man Napsack]], a treasure granting you the item ''dubbed'' the [[Napsack]], allowing your pilots to take a rest, and your Pikmin can carry you back to the base, or ship's pod for that matter. There are three [[eggs]] nearby for you to replenish your soldiers' need of nourishment ([[nectar]]), and others, if applicable. After you're finished with all that, you may exit via the geyser. Remember to come back to Sublevel 3 if you want more White Pikmin!
{{p2 caves}}
[[Category:White Flower Garden| ]]

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