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{{infobox cave | {{infobox cave | ||
|image = | |image = White Flower Garden sublevel 3.jpg | ||
|location = Awakening Wood | |location = Awakening Wood | ||
|sublevels = 5 | |sublevels = 5 | ||
|treasures = 7 | |treasures = 7 | ||
|hazards = {{ | |hazards = {{f}} {{p}} | ||
|obstacles = {{buried}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''White Flower Garden''' | The '''White Flower Garden''' is one of the first two caves in the [[Awakening Wood]]. It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new type of Pikmin players will discover, [[White Pikmin]], which the cave was named for. | ||
To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the [[Paper bag|bag]] in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected [[gate]]. In this cave for the US [[Region|version]], there are {{Pokos|580}} worth of treasures. In the European version, there are {{pokos|670}} worth of treasures. | |||
{{ | |||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
== Sublevel 1 == | ==Sublevel 1== | ||
[[File:WFGsub1.JPG|thumb|150px| | [[File:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]] | ||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe) | |||
*'''Enemies''': | |||
**{{icon|Female Sheargrub|y}} × 6 | |||
**{{icon|Male Sheargrub|y}} × 4 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 48: | Line 37: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_nor1_cen2_metal.txt | |unitfile = 2_ABE_nor1_cen2_metal.txt | ||
Line 55: | Line 43: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
|room_cent2_4_metal|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor. | |||
{{clear}} | {{clear}} | ||
==Sublevel 2== | |||
[[File:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]] | |||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Drought Ender|y}} | |||
* '''Theme''': Metal | **{{icon|Petrified Heart|y}} | ||
*'''Enemies''': | |||
* '''Treasures''': | **{{icon|Fiery Blowhog|y}} × 2 | ||
** {{icon|Drought Ender|y}} | *'''Hazards''': | ||
** {{icon|Petrified Heart|y}} | **None | ||
* '''Enemies''': | *'''Plants''': | ||
** {{icon|Fiery Blowhog|y}} × 2 | **None | ||
* ''' | *'''Others''': | ||
** None | **None | ||
* ''' | |||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 141: | Line 84: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_ABE_ari_metal.txt | |unitfile = 1_ABE_ari_metal.txt | ||
Line 148: | Line 90: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_metal|Dead end | |cap_metal|Dead end | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
|room_ari1_3_metal|'''Donut-shaped room''' | |room_ari1_3_metal|'''Donut-shaped room''' | ||
}} | }} | ||
}} | }} | ||
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area. | |||
[[ | |||
This is a sample of music played on the sublevel. The other sublevels have music in a similar style. | |||
{{listen|filename=Flower Garden sub2.ogg|title=}} | |||
==Sublevel 3== | |||
[[File:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]] | |||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Superstick Textile|y}} | |||
*'''Enemies''': | |||
**{{icon|Honeywisp|y}} × 2 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**{{icon|Clover|y}} × 2 | |||
**{{icon|Figwort|y}} (large) × 2 | |||
**{{icon|Figwort|y}} (small) × 6 | |||
**{{icon|Glowstem|y}} (green) × 1 | |||
**{{icon|Ivory Candypop Bud|y}} × 3 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_white_metal.txt | |unitfile = 1_units_white_metal.txt | ||
|lightfile = forest_2_siro_light.ini | |lightfile = forest_2_siro_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_white14x12_metal|'''White Pikmin room''' | |room_white14x12_metal|'''White Pikmin room''' | ||
}} | }} | ||
}} | }} | ||
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the [[White Pikmin]]. Move down through the long pathway, and you will come across three [[Ivory Candypop Buds]]. As a side note, they will not appear if your total White Pikmin count is 20 or more. | |||
[[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a [[Honeywisp]], which will drop [[nectar]] after being defeated, which you should direct your White Pikmin to. | |||
Afterwards, [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole. | |||
==Sublevel 4== | |||
[[File:White Flower Garden sublevel 4.jpg|thumb|Sublevel 4.]] | |||
*'''Theme''': Soil | |||
*'''Treasures''' | |||
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) | |||
**{{icon|Toxic Toadstool|y}} | |||
*'''Enemies''': | |||
**None | |||
*'''Hazards''': | |||
**{{icon|Gas pipe|y}} × 5 | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_sak1_sak2_hit1_tsuchi.txt | |unitfile = 3_ABE_sak1_sak2_hit1_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_saka1_1_tsuchi|'''Room with trunk in center''' | |||
|room_saka2_2_tsuchi|'''Room with large trunk''' | |||
|room_hitode1_5_tsuchi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here. | |||
[[ | |||
#Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures. | |||
#Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes. | |||
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[captain]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gcn|C|wii|Paddown}}. | |||
The [[Toxic Toadstool]] will be partially buried. | |||
{{listen|filename=White Flower Garden Sub4.ogg|title=}} | |||
==Sublevel 5== | |||
[[File:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]] | |||
*'''Theme''': Soil | |||
*'''Treasures''': | |||
**{{icon|Five-man Napsack|y}} (inside the Burrowing Snagret) | |||
*'''Enemies''': | |||
**{{icon|Burrowing Snagret|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**{{icon|Fiddlehead|y}} × 5 | |||
**{{icon|Figwort|y}} (large) × 3 | |||
**{{icon|Figwort|y}} (small) × 7 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 3 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 417: | Line 234: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_snake_tsuchi.txt | |unitfile = 1_units_snake_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena''' | |room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena''' | ||
}} | }} | ||
}} | }} | ||
{{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}} | |||
Upon entering the cave, have one pilot go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other pilot collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead. | |||
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head. | |||
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, you can hold {{button|gcn|X|wii|C}} to have the controlled captain [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena and to the exit geyser. | |||
{{ | |||
| | |||
| | |||
| | |||
}} | |||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
White Flower Garden Entrance.png|The entrance to the cave. | |||
White Flower Garden Entrance.png|The entrance to the cave | |||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
{{todo|Add a source.}} | |||
* | *The White Flower Garden was originally going to be called the Garden of White Flowers. | ||
== | ==Names in other languages== | ||
{{ | {{Foreignname | ||
|Jap=白い花園 | |||
|JapM=White Flower Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt --> | |||
}} | |||
{{Awakening Wood}} | {{Awakening Wood}} | ||
{{ | {{Caves}} | ||
[[Category:White Flower Garden| ]] | [[Category:White Flower Garden| ]] |