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{{ | {{merging|conflict|White Flower Garden}} | ||
{{ | |||
|image = | {{Infobox cave | ||
|image = White Flower Garden sublevel 3.jpg | |||
|location = Awakening Wood | |location = Awakening Wood | ||
|sublevels = 5 | |sublevels = 5 | ||
|treasures = 7 | |treasures = 7 | ||
|hazards = {{ | |hazards = {{f}} {{p}} | ||
|obstacles = {{buried}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''White Flower Garden''' | {{clean|Guides should refer to the player as "you".}} | ||
The '''White Flower Garden''' is likely the second cavern you will enter in the [[Awakening Wood]]. It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new type of Pikmin you'll discover, [[White Pikmin]], which the cave was named for. | |||
To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the [[Paper Bag|bag]] in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected [[gate]]. In this cave for the US [[Region|version]], there are 580 [[poko]]s worth of treasures. In the European version, there are 670 pokos worth of treasures. | |||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
== Sublevel 1 == | ==Sublevel 1== | ||
[[ | [[Image:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]] | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* ''' | *'''Enemies''': | ||
**{{icon|Male Sheargrub|y}} × 4 | |||
** {{icon| | **{{icon|Female Sheargrub|y}} × 6 | ||
* ''' | *'''Hazards''': | ||
** {{icon| | **None | ||
*'''Treasures''': | |||
**{{icon|Alien Billboard|y}} (US) / {{icon|Nutrient Silo|y}} (Europe) | |||
*'''Plants''': | |||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 48: | Line 40: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_nor1_cen2_metal.txt | |unitfile = 2_ABE_nor1_cen2_metal.txt | ||
Line 55: | Line 46: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
|room_cent2_4_metal|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
The first sublevel is simplistic, and only holds one treasure. The Cave type is Metallic, with a sandy floor for the most part. The player will encounter some [[Sheargrub]]s when he/she approaches the opening at the far end of the first plateau. The player will encounter more on the second plateau. The player will find the [[Alien Billboard]] in one of the three branching corridors, and the exit hole in another corridor. | |||
{{clear}} | {{clear}} | ||
==Sublevel 2== | |||
[[Image:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]] | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**{{icon|Fiery Blowhog|y}} × 2 | |||
* '''Theme''': Metal | *'''Hazards''': | ||
* ''' | **None | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Drought Ender|y}} | **{{icon|Drought Ender|y}} | ||
** {{icon|Petrified Heart|y}} | **{{icon|Petrified Heart|y}} | ||
* ''' | *'''Plants''': | ||
**None | |||
*'''Others''': | |||
**None | |||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 141: | Line 87: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_ABE_ari_metal.txt | |unitfile = 1_ABE_ari_metal.txt | ||
Line 148: | Line 93: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_metal|Dead end | |cap_metal|Dead end | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_metal|Long corridor | |||
|room_ari1_3_metal|'''Donut-shaped room''' | |||
}} | |||
}} | }} | ||
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. The player should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area. | |||
[[ | |||
This is a sample of music played on the sublevel. The other sublevels have music in a similar style.{{listen|filename=Flower Garden sub2.ogg|title=}} | |||
==Sublevel 3== | |||
[[Image:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]] | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**{{icon|Honeywisp|y}} × 2 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Superstick Textile|y}} | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 1 | |||
**{{icon|Ivory Candypop Buds|y}} × 3 | |||
*'''Others''': | |||
**{{icon|Figwort|y}} (small) × 6 | |||
**{{icon|Figwort|y}} (large) × 2 | |||
**{{icon|Clover|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 226: | Line 137: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_white_metal.txt | |unitfile = 1_units_white_metal.txt | ||
|lightfile = forest_2_siro_light.ini | |lightfile = forest_2_siro_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_white14x12_metal|'''White Pikmin room''' | |room_white14x12_metal|'''White Pikmin room''' | ||
}} | |||
}} | }} | ||
This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where the player first finds the [[White Pikmin]]. The player should move down a long ways, where the player will come across three [[Ivory Candypop Buds]]. As a side note, if the player has 20 or more White Pikmin already, these will never appear here again, unless the player loses them in a battle, etc. | |||
[[ | |||
Should the player [[throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, each will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, the player should go to one of two corners on a wall with a branching narrow corridor. Each has a [[Honeywisp]], which will drop [[Nectar|nectar]] after being defeated, which the player should direct their White Pikmin to. | |||
In some rare cases, one of the Honeywisps may drop a dose of [[Ultra-Spicy Spray]]. After the White Pikmin have drank the nectar, the player should [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After the player has obtained this, the player should enter the narrow corridor. It will lead to the exit hole. | |||
==Sublevel 4== | |||
[[File:White Flower Garden sublevel 4.jpg|thumb|Sublevel 4.]] | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**None | |||
*'''Hazards''': | |||
**{{icon|Gas pipe|y}} × 5 | |||
*'''Treasures''': | |||
**{{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) | |||
**{{icon|Toxic Toadstool|y}} | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 331: | Line 178: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_sak1_sak2_hit1_tsuchi.txt | |unitfile = 3_ABE_sak1_sak2_hit1_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_saka1_1_tsuchi|'''Room with trunk in center''' | |||
|room_saka2_2_tsuchi|'''Room with large trunk''' | |||
|room_hitode1_5_tsuchi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
The fourth sublevel doesn't have any enemies, but it does have two Treasures and a lot of Poisonous Gas Pipes. There are two strategies the player can use here. | |||
[[ | |||
#The player can use the White Pikmin obtained on Sublevel 3 to shut off all the Gas Pipes, then have the other Pikmin collect the Treasures. | |||
#The player can use the White Pikmin to obtain both of the treasures, while not shutting off the Gas Pipes. | |||
If one of the treasures is up on a swirled plateau, then the player should throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[Captain]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gcn|C|wii|Paddown}}. | |||
The [[Toxic Toadstool]] will be partially buried. | |||
{{listen|filename=White Flower Garden Sub4.ogg|title=}} | |||
==Sublevel 5== | |||
[[Image:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]] | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Burrowing Snagret|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Five-man Napsack|y}} (inside the Burrowing Snagret) | |||
*'''Plants''': | |||
**{{icon|Figwort|y}} (small) × 7 | |||
**{{icon|Figwort|y}} (large) × 3 | |||
**{{icon|Fiddlehead|y}} × 5 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 3 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_2 | |cave = forest_2 | ||
Line 417: | Line 235: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_snake_tsuchi.txt | |unitfile = 1_units_snake_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena''' | |room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena''' | ||
}} | |||
}} | }} | ||
{{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}} | |||
Upon entering the cave, the player should have one pilot go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, while the player has the other pilot collect a squad of [[Purple Pikmin]]. On a side note, if the player has less than 20 Purple Pikmin, the player should then use Red Pikmin. | |||
The player should use Ultra-Spicy Spray in this battle, and if the Player has any, [[Ultra-Bitter Spray]] is also advised. If you have Ultra-Spicy Spray, Spray your Pikmin when the Burrowing Snagret starts emerging from the ground. If the player has Ultra-Bitter Spray, then the player should also spray the Snagret when it firsts emerges. After this, the player should throw a steady stream of Pikmin onto the Snagret's head. | |||
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, the player can hold {{button|gcn|X|wii|C}} to have the controlled captain [[lie down|take a nap]]. The player, after obtaining the Five-man Napsack, should go across the arena to the exit geyser. | |||
==Names in other languages== | |||
{{Foreignname | {{Foreignname | ||
|Jap=白い花園 | |Jap=白い花園 | ||
|JapM=White Flower Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt --> | |||
|JapM=White | |||
}} | }} | ||
{{Awakening Wood}} | {{Awakening Wood}} | ||
{{ | {{Caves}} | ||