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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
{{otheruses|how heavy things are|the treasure which is a weight|Doomsday Apparatus}}
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.


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In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.
In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.


Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all later games (including ports), the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the actual convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.
Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all other games and ports, the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.


=== Pikmin and leaders ===
=== Pikmin and leaders ===
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==Dandori stages==
==Dandori stages==
Weight is used to measure a player's score in {{p4}}{{'s}} [[Dandori Challenge]]s and [[Dandori Battle]]s. When carried back to the [[S.S. Beagle]] or [[Onion]] respectively, each object is worth the same number of {{icon|Dandori|y|n=Dandori points}} as its total weight. This means that, for example, a [[Bulborb]] is worth 10 points and a pile of [[gold nugget]]s is worth as many points as its number of fragments.
Weight is used to measure a player's score in {{p4}}{{'s}} [[Dandori Challenge]]s and [[Dandori Battle]]s. When carried back to the [[S.S. Beagle]] or [[Onion]] respectively, each object is worth the same number of points as its total weight. This means that, for example, a [[Bulborb]] is worth 12 points and a pile of [[gold nugget]]s is worth as much as its total number of fragments (which can all be carried by only a single Pikmin).


== Metric weight in ''Pikmin Bloom'' ==
== Metric weight in ''Pikmin Bloom'' ==

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