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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
{{otheruses|how heavy things are|the treasure which is a weight|Doomsday Apparatus}}
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.


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In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.
In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.


Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all later games (including ports), the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the actual convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.
Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all other games and ports, the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.


=== Pikmin and leaders ===
=== Pikmin and leaders ===
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Weight is sometimes used in [[obstacle]]s. [[Cardboard box]]es, [[paper bag]]s, [[iron block]]s, and [[iron ball]]s all require a certain number of Pikmin to push on the obstacle in order to pass it, and this pushing strength is measured in weight units, with each Pikmin (and in some cases, each leader) pushing the obstacle with its own weight. [[Seesaw block]]s and [[elevator platform]]s use weight in a more complex way, with weight being able to be applied to both sides of a scale.
Weight is sometimes used in [[obstacle]]s. [[Cardboard box]]es, [[paper bag]]s, [[iron block]]s, and [[iron ball]]s all require a certain number of Pikmin to push on the obstacle in order to pass it, and this pushing strength is measured in weight units, with each Pikmin (and in some cases, each leader) pushing the obstacle with its own weight. [[Seesaw block]]s and [[elevator platform]]s use weight in a more complex way, with weight being able to be applied to both sides of a scale.


In {{p2}}, heavy weights are sometimes used as an obstacle, due to the presence of [[Purple Pikmin]], which can carry 10 units and weigh 10 units themselves. Some treasures weigh more than 100 weight units, and due to the [[Pikmin limit|100 Pikmin limit]], Purple Pikmin must be used to carry them because of their increased strength. Some [[bag]]s also take more than the strength of 100 Pikmin to compress, meaning Purple Pikmin are required.
In {{p2}}, heavy weights are sometimes used as an obstacle, due to the presence of [[Purple Pikmin]], which can carry 10 units and weigh 10 units themselves. Some treasures weigh more than 100 weight units, and due to the [[Pikmin limit|100 Pikmin limit]], Purple Pikmin must be used to carry them because of their increased strength. Some [[paper bag]]s also take more than the strength of 100 Pikmin to compress, meaning Purple Pikmin are required.


{{clear}}
{{clear}}
==Dandori stages==
Weight is used to measure a player's score in {{p4}}{{'s}} [[Dandori Challenge]]s and [[Dandori Battle]]s. When carried back to the [[S.S. Beagle]] or [[Onion]] respectively, each object is worth the same number of {{icon|Dandori|y|n=Dandori points}} as its total weight. This means that, for example, a [[Bulborb]] is worth 10 points and a pile of [[gold nugget]]s is worth as many points as its number of fragments.


== Metric weight in ''Pikmin Bloom'' ==
== Metric weight in ''Pikmin Bloom'' ==

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