Editing Weight

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
[[File:Carrying.jpg|thumb|200px|In ''Pikmin 2'', a [[Fiery Blowhog]] has a weight of 7 units. Here, there are eight Pikmin carrying it.]]
{{otheruses|how heavy things are|the treasure which is a weight|Doomsday Apparatus}}
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.
'''Weight''' is a major mechanic of the {{ps}}. Liftable objects weigh some number of carrying units, and in order to [[carry]] them, enough [[Pikmin family|Pikmin]] must be directed to the object in order to support its weight. Some [[obstacle]]s, such as [[seesaw block]]s, also involve weight.


== Measuring weight ==
==Measuring weight==
[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|left|100px|Carrying numbers in ''Pikmin 3''<nowiki>'s</nowiki> HUD.]]
[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|left|100px|Carrying numbers in ''Pikmin 3''<nowiki>'s</nowiki> HUD.]]
The weight of objects is measured in arbitrary weight units, with most Pikmin types able to carry exactly 1 weight unit. Smaller objects tend to have lower weights and larger objects tend to have higher weights. Weights above 15 usually come in multiples of 5.
The weight of objects is measured in arbitrary weight units, with most Pikmin types able to carry exactly 1 weight unit. Smaller objects tend to have lower weights and larger objects tend to have higher weights. Large weights usually come in multiples of 5.


In the main series of ''Pikmin'' games, most Pikmin types can carry 1 weight unit, while [[Purple Pikmin]] can carry 10 weight units. In {{pb}}, carrying strengths are slightly different &ndash; most Pikmin types can still carry 1 weight unit, but Purple Pikmin can carry 5 and [[Rock Pikmin]] can carry 3.
In the main series of ''Pikmin'' games, most Pikmin types can carry 1 weight unit, while [[Purple Pikmin]] can carry 10 weight units. In {{pb}}, carrying strengths are slightly different &ndash; most Pikmin types can still carry 1 weight unit, but Purple Pikmin can carry 5 and [[Rock Pikmin]] can carry 3.
Line 12: Line 11:
In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.
In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.


Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all later games (including ports), the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the actual convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.
Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In {{p3}}, the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.


=== Pikmin and leaders ===
===Pikmin and leaders===
[[File:Scales Four.png|thumb|200px|A weight puzzle in the [[Perplexing Pool]].]]
[[File:Scales Four.png|thumb|200px|A weight puzzle in the [[Perplexing Pool]].]]
[[Pikmin family|Pikmin]] and [[leader]]s also have weights, and these are used for weight-detecting [[obstacle]]s. Most Pikmin types weigh 1 unit, except for [[Purple Pikmin]] which weigh 10. The weight of a leader is inconsistent and depends on the game and the situation. When a leader [[Lie down|lies down]], they weigh 4 units in ''Pikmin'' and 1 unit in ''Pikmin 2''. When a leader stands on a [[seesaw block]] or [[elevator platform]], they weigh 0 units in ''Pikmin 2'' and 1 unit in ''Pikmin 3''. In ''Pikmin 3'', when unconscious leaders are carried at some points in the story, they weigh 5 units. [[Castaway]]s in ''Pikmin 4'' consistently weigh 3 units.
[[Pikmin family|Pikmin]] and [[leader]]s also have weights, and these are used for weight-detecting [[obstacle]]s. Most Pikmin types weigh 1 unit, except for [[Purple Pikmin]] which weigh 10. The weight of a leader is inconsistent and depends on the game and the situation. When a leader [[Lie down|lies down]], they weigh 4 units in ''Pikmin'' and 1 unit in ''Pikmin 2''. When a leader stands on a [[seesaw block]] or [[elevator platform]], they weigh 0 units in ''Pikmin 2'' and 1 unit in ''Pikmin 3''. In ''Pikmin 3'', when unconscious leaders are carried at some points in the story, they weigh 5 units.


=== Dynamic weights ===
===Dynamic weights===
{{main|Treasure#Dynamic weights}}
{{main|Treasure#Dynamic weights}}
In {{p2}}, some [[treasure]]s dropped by [[boss]]es will sometimes change their weight to match the size of the player's [[squad]]. This happens if the treasure's weight is greater than the number of Pikmin the player has in the cave when the boss is defeated.
In {{p2}}, some [[treasure]]s dropped by [[boss]]es will sometimes change their weight to match the size of the player's [[squad]]. This happens if the treasure's weight is greater than the number of Pikmin the player has in the cave when the boss is defeated.


=== Real-world values ===
===Real-world values===
Weight units do not represent a consistent amount of mass. An object's weight is more dependent on its general size and what is needed for gameplay purposes, rather than being based on a real-world weight. There are two treasures that do show their weight, the [[Doomsday Apparatus]] and the [[Golden Vaulting Table]], a 1-kilogram dumbbell and 1-kilogram golden bar, respectively. They both weigh 1000 weight units, hinting that each weight unit is equal to 1 gram, but other treasures in both {{p2}} and {{p4}} easily disprove this; for example, the [[Proton AA]] weighs 6 units, while actual AA batteries weigh as much as 25 grams, and the [[Telekinesis Detector]] and [[Connection Detector]] weigh 10 units each, while actual Joy-Cons weigh as much as 48 or 52 grams, respectively. Thus, there is no real-world value of a weight unit.
{{stub|Add data based on the [[Golden Vaulting Table]].}}
Weight units do not represent a consistent amount of mass. An object's weight is more dependent on its general size and what is needed for gameplay purposes, rather than being based on a real-world weight. There is one treasure that does show its weight, the [[Doomsday Apparatus]], a 1-kilogram dumbbell. It weighs 1000 weight units, indicating that each weight unit is equal to 1 gram, but other treasures in {{p2}} easily disprove this; for example, the [[Proton AA]] weighs 6 units, while actual AA batteries weigh as much as 25 grams. Thus there is no real-world value of a weight unit.


{{clear}}
{{clear}}


== Weight as an obstacle ==
==Weight as an obstacle==
[[File:P3 Iron Ball Close-up.jpg|thumb|250px|An iron ball, showing its weight of 20 units.]]
[[File:Iron ball P3 closeup.jpg|thumb|250px|An iron ball, showing its weight of 20 units.]]
Weight is sometimes used in [[obstacle]]s. [[Cardboard box]]es, [[paper bag]]s, [[iron block]]s, and [[iron ball]]s all require a certain number of Pikmin to push on the obstacle in order to pass it, and this pushing strength is measured in weight units, with each Pikmin (and in some cases, each leader) pushing the obstacle with its own weight. [[Seesaw block]]s and [[elevator platform]]s use weight in a more complex way, with weight being able to be applied to both sides of a scale.
Weight is sometimes used in [[obstacle]]s. [[Cardboard box]]es, [[paper bag]]s, [[iron block]]s, and [[iron ball]]s all require a certain number of Pikmin to push on the obstacle in order to pass it, and this pushing strength is measured in weight units, with each Pikmin (and in some cases, each leader) pushing the obstacle with its own weight. [[Seesaw block]]s and [[elevator platform]]s use weight in a more complex way, with weight being able to be applied to both sides of a scale.


In {{p2}}, heavy weights are sometimes used as an obstacle, due to the presence of [[Purple Pikmin]], which can carry 10 units and weigh 10 units themselves. Some treasures weigh more than 100 weight units, and due to the [[Pikmin limit|100 Pikmin limit]], Purple Pikmin must be used to carry them because of their increased strength. Some [[bag]]s also take more than the strength of 100 Pikmin to compress, meaning Purple Pikmin are required.
In {{p2}}, heavy weights are sometimes used as an obstacle, due to the presence of [[Purple Pikmin]], which can carry 10 units and weigh 10 units themselves. Some treasures weigh more than 100 weight units, and due to the [[Pikmin limit|100 Pikmin limit]], Purple Pikmin must be used to carry them because of their increased strength. Some [[paper bag]]s also take more than the strength of 100 Pikmin to compress, meaning Purple Pikmin are required.


{{clear}}
{{clear}}
 
==Metric weight in ''Pikmin Bloom''==
==Dandori stages==
Weight is used to measure a player's score in {{p4}}{{'s}} [[Dandori Challenge]]s and [[Dandori Battle]]s. When carried back to the [[S.S. Beagle]] or [[Onion]] respectively, each object is worth the same number of {{icon|Dandori|y|n=Dandori points}} as its total weight. This means that, for example, a [[Bulborb]] is worth 10 points and a pile of [[gold nugget]]s is worth as many points as its number of fragments.
 
== Metric weight in ''Pikmin Bloom'' ==
{{main|Expedition#Weight}}
{{main|Expedition#Weight}}
In {{pb}}, items collectable on [[expedition]]s have their weight indicated in grams. This metric weight has nothing to do with the weight of the item in carrying units. For [[Fruit (Pikmin Bloom)|fruits]], it indicates how much [[nectar]] the fruit will provide. For [[seedling]]s and gift boxes, it has no functionality.
In {{pb}}, items collectable on [[expedition]]s have their weight indicated in grams. This metric weight has nothing to do with the weight of the item in carrying units. For [[Fruit (Pikmin Bloom)|fruits]], it indicates how much [[nectar]] the fruit will provide. For [[seedling]]s and gift boxes, it has no functionality.


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Foreignname
|SpaA=Peso
|SpaA=Peso
Line 48: Line 44:
}}
}}


== See also ==
==See also==
*[[Carry]]
*[[Carry]]


[[Category:Gameplay]]
[[Category:Gameplay]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: