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In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.
In order to [[carry]] an object, there must be Pikmin attempting to lift it with a total carrying strength greater than or equal to the object's weight. If there are any less than this, the object will stay put.


Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all later games (including ports), the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the actual convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.
Weight is clearly indicated in the [[HUD]], through numbers that appear above the object when Pikmin are carrying or trying to carry it (or when the cursor is placed over it, in ''Pikmin 3 Deluxe''). In {{p1}} and {{p2}}, the top number indicates the weight and the bottom number represents the strength of the Pikmin, to visually symbolize Pikmin lifting the object's weight. In all other games and ports, the bottom number indicates the weight and the top number represents the strength of the Pikmin, following the convention for writing fractions. In {{hp}}, the same information is indicated through dots that are filled up as Pikmin are thrown onto the object.


=== Pikmin and leaders ===
=== Pikmin and leaders ===

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