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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | [[File:Drowning.jpeg|right|thumb|A group of [[Red Pikmin]] drowning.]] | ||
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The | '''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also fly above the surface, making it possible to transverse bodies of water with them in the group. | ||
Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but | Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but the Pikmin simply ride them in order to leave the cave. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin. | ||
In | In ''Pikmin'' and ''Pikmin 2'', leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. | ||
==As a hazard== | ==As a hazard== | ||
[[File: | [[File:Drowned.jpeg|left|thumb|Drowned [[Red Pikmin]].]] | ||
Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''. | Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. | ||
Bodies of water are not the only way Pikmin can suffer from a water hazard. Some enemies have attacks that wet vulnerable Pikmin in such a way that a bubble of water forms around the top of their stem. This is enough to leave them choking and running in panic. If they're whistled in time, they will instantly return to normal, but if not, they will eventually collapse and die. These water attacks will cause damage to [[leader]]s as well, and can knock them down. | Bodies of water are not the only way Pikmin can suffer from a water hazard. Some enemies have attacks that wet vulnerable Pikmin in such a way that a bubble of water forms around the top of their stem. This is enough to leave them choking and running in panic. If they're whistled in time, they will instantly return to normal, but if not, they will eventually collapse and die. These water attacks will cause damage to [[leader]]s as well, and can knock them down. | ||
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{{clear}} | {{clear}} | ||
==Sources== | ==Sources== | ||
[[File: | [[File:Drowning Pikmin.png|thumb|right|A [[White Pikmin]] choking because of a water bubble caused by the Watery Blowhog.]] | ||
Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | ||
*'''{{icon|Watery Blowhog|y | *'''{{icon|Watery Blowhog|y}}''' – an [[enemy]] that can blow streams of water. | ||
*'''{{icon| | *'''{{icon|Caustic Dweevil|y}}''' – an enemy that sprays some water if attacked. | ||
*'''{{icon|Skeeterskate|y | *'''{{icon|Skeeterskate|y}}''' – an aquatic enemy capable of spitting water from afar. | ||
*'''{{icon|Goolix|y}}''' – a minor [[boss]] in ''Pikmin'' with a water-like gelatinous body. | *'''{{icon|Goolix|y}}''' – a minor [[Enemy#Boss|boss]] in ''Pikmin'', with a water-like gelatinous body. | ||
*'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena. | *'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena. | ||
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water. | *'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water. | ||
{{clear}} | {{clear}} | ||
==Blue Pikmin== | ==Blue Pikmin== | ||
[[File:Blues water.jpg|thumb|Some Blue Pikmin underwater.]] | [[File:Blues water.jpg|thumb|right|Some Blue Pikmin underwater.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
Blue Pikmin | Blue Pikmin and [[Bulbmin]] are the only type of Pikmin that can breathe underwater. They can walk on the floor of bodies of water without a problem, and in ''Pikmin 3'', can also swim through them. Bubbles of water that would choke other Pikmin also do nothing to Blue Pikmin and Bulbmin. In ''Pikmin'' and ''Pikmin 2'', Blue Pikmin that are pointed to drowning Pikmin will go to them, grab them, and throw them to shore, although Bulbmin will not. | ||
{{clear}} | {{clear}} | ||
==Enemies and water== | ==Enemies and water== | ||
For the most part, enemies are not affected by water, but some exceptions exist: | For the most part, enemies are not affected by water, but some exceptions exist: | ||
*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail. | *[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail. | ||
*Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater | *Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater. | ||
*[[ | *[[Wogpoles]] and [[Puckering Blinnows]] will swim freely in water, but will begin flailing around if they find themselves on dry land. | ||
==Reflection effect in ''Pikmin''== | ==Reflection effect in ''Pikmin''== | ||
The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The ground texture underwater is then made | The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The ground texture underwater is then made see-through. Effectively, when looking at the water, the player is not seeing the reflection of objects high above, they're actually seeing through the ground, into a textured surface. | ||
<gallery> | <gallery> | ||
Pikmin water reflection.jpg|The reflection "bowl" underground at [[The Forest of Hope]]. | Pikmin water reflection.jpg|The reflection "bowl" underground at [[The Forest of Hope]]. | ||
Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is | Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is see-through. | ||
</gallery> | </gallery> | ||
==Glitches== | ==Glitches== | ||
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{{external|water attacks|[[smashwiki:Water|SmashWiki]]|SmashWiki.png}} | {{external|water attacks|[[smashwiki:Water|SmashWiki]]|SmashWiki.png}} | ||
A few attacks in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] are considered "water" attacks, and carry some special properties. Blue Pikmin are completely immune to water attacks, and will not suffer damage nor will they flinch, if hit by one. Unlike other Pikmin types, when Blue Pikmin attack enemies, their attacks do not have their element's properties, meaning that Blue Pikmin attacks are not considered water-based. | A few attacks in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] are considered "water" attacks, and carry some special properties. Blue Pikmin are completely immune to water attacks, and will not suffer damage nor will they flinch, if hit by one. Unlike other Pikmin types, when Blue Pikmin attack enemies, their attacks do not have their element's properties, meaning that Blue Pikmin attacks are not considered water-based. | ||
==See also== | ==See also== |