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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File: | [[File:Drowning.jpeg|thumb|A group of [[Red Pikmin]] drowning.]] | ||
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The main exception to this is [[Blue Pikmin]], which are unaffected, making this type of Pikmin ideal for underwater tasks. [[Bulbmin | '''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The main exception to this is [[Blue Pikmin]], which are unaffected, making this type of Pikmin ideal for underwater tasks. [[Bulbmin]] are also water-resistant, but are only found in [[cave]]s. [[Winged Pikmin]] can also fly above the surface, making it possible to traverse bodies of water with them in the group, though they cannot be [[throw]]n when the leader is underwater. | ||
Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but all Pikmin types can still ride them. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin. | Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but all Pikmin types can still ride them. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin. | ||
In {{p1}} and {{p2}}, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In | In {{p1}} and {{p2}}, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In {p3}}, Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. | ||
In {{hp}}, pools of water are recurring obstacles. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and swim back when thrown underwater. | In {{hp}}, pools of water are recurring obstacles. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and swim back when thrown underwater. | ||
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==As a hazard== | ==As a hazard== | ||
[[File: | {{game help|p3|Do Pikmin really follow leaders automatically? It's more likely they waddle to the shore automatically. Research and elaborate.}} | ||
[[File:Drowned.jpeg|left|thumb|Drowned [[Red Pikmin]].]] | |||
Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''. | Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''. | ||
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Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water. | Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water. | ||
==Sources== | ==Sources== | ||
[[File: | [[File:Drowning Pikmin.png|thumb|A [[White Pikmin]] choking in a water bubble caused by the Watery Blowhog.]] | ||
Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | ||
*'''{{icon|Watery Blowhog|y | *'''{{icon|Watery Blowhog|y}}''' – an [[enemy]] that can blow streams of water. | ||
*'''{{icon| | *'''{{icon|Caustic Dweevil|y}}''' – an enemy that sprays some watery liquid if provoked. | ||
*'''{{icon|Skeeterskate|y | *'''{{icon|Skeeterskate|y}}''' – an aquatic enemy capable of spitting water from afar. | ||
*'''{{icon|Goolix|y}}''' – a minor [[boss]] in ''Pikmin'' with a water-like gelatinous body. | *'''{{icon|Goolix|y}}''' – a minor [[boss]] in ''Pikmin'', with a water-like gelatinous body. | ||
*'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena. | *'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena. | ||
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water. | *'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water. | ||
==Blue Pikmin== | ==Blue Pikmin== | ||
[[File:Blues water.jpg|thumb|Some Blue Pikmin underwater.]] | [[File:Blues water.jpg|thumb|Some Blue Pikmin underwater.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
Blue Pikmin | Blue Pikmin and [[Bulbmin]] are the only type of Pikmin that can breathe underwater. They can walk on the floor of bodies of water without a problem, and in ''Pikmin 3'', can also swim through them. Bubbles of water that would choke other Pikmin also do nothing to Blue Pikmin and Bulbmin. In ''Pikmin'' and ''Pikmin 2'', Blue Pikmin that are pointed to drowning Pikmin will go to them, grab them, and throw them to shore, although Bulbmin will not. | ||
==Enemies and water== | ==Enemies and water== | ||
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*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail. | *[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail. | ||
*Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater | *Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater. | ||
*[[ | *[[Wogpoles]] and [[Puckering Blinnows]] will swim freely in water, but will begin flailing around if they find themselves on dry land. | ||
*If a [[Mockiwi]] falls underwater, it will quickly lose all its health and drown. | *If a [[Mockiwi]] falls underwater, it will quickly lose all its health and drown. | ||
*[[Young Yellow Wollywog]]s hop around on land, but swim when in water. | *[[Young Yellow Wollywog]]s hop around on land, but swim when in water. | ||
*[[Large Splurchin]]s can slowly move underwater, but can't move at all when they're on land. | *[[Large Splurchin]]s can slowly move underwater, but can't move at all when they're on land. | ||
==Reflection effect in ''Pikmin''== | ==Reflection effect in ''Pikmin''== | ||
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Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is translucent. | Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is translucent. | ||
</gallery> | </gallery> | ||
==Glitches== | ==Glitches== | ||
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Some stages have pools of water in their layout – if the water is deep enough to swim through, then doing so with non-Blue Pikmin will have them begin losing HP until they die. Red Pikmin will instantly perish, a trait that is original to ''Smash''. Shallow water does nothing to these Pikmin. | Some stages have pools of water in their layout – if the water is deep enough to swim through, then doing so with non-Blue Pikmin will have them begin losing HP until they die. Red Pikmin will instantly perish, a trait that is original to ''Smash''. Shallow water does nothing to these Pikmin. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
| | |SpaA=Agua | ||
|SpaAM=Water | |||
| | |||
}} | }} | ||