Editing Water
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{image}} | |||
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The | '''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. | ||
Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state can be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. | |||
Bodies of water are not the only way Pikmin can suffer from a water hazard. Some enemies have attacks that wet vulnerable Pikmin in such a way that a bubble of water forms around the top of their stem. This is enough to leave them choking and running in panic. If they're whistled in time, they will instantly return to normal, but if not, they will eventually collapse and die. These water attacks will cause damage to [[leader]]s as well, and can knock them down. | |||
Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water. | |||
In ''Pikmin'' and ''Pikmin 2'', leaders and Blue Pikmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. | |||
Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but the Pikmin simply ride it in order to leave the cave. Rain in ''Pikmin 3'' also has no adverse effect on the Pikmin. | |||
==Sources== | ==Sources== | ||
Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin. | ||
*''' | *'''[[Watery Blowhog]]''' – an [[enemy]] that can blow streams of water. | ||
*''' | *'''[[Caustic Dweevil]]''' – an enemy that sprays some water if attacked. | ||
*''' | *'''[[Skeeterskate]]''' – an aquatic enemy capable of spitting water from afar. | ||
*''' | *'''[[Goolix]]''' – a minor [[Enemy#Boss|boss]] in ''Pikmin'', with a water-like gelatinous body. | ||
*''' | *'''[[Titan Dweevil]]''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena. | ||
*''' | *'''[[Plasm Wraith]]''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water. | ||
==Enemies and water== | ==Enemies and water== | ||
For the most part, enemies are not affected by water, but some exceptions exist: | For the most part, enemies are not affected by water, but some exceptions exist: | ||
*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water | *[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water, and will reignite if they leave. | ||
*Members of the [[mandiblard family]] | *Members of the [[mandiblard family]] will lose [[health]] at a steady pace, as long as they are underwater. | ||
*[[ | *[[Wogpoles]] will swim freely in water, but will begin flailing around if they find themselves on dry land. | ||
==Glitches== | ==Glitches== | ||
There are a few [[glitches]] related to the water in the series: | There are a few [[glitches]] related to the water in the series: | ||
*''Pikmin'': | *''Pikmin'': | ||
**[[Glitches in Pikmin#Drowning | **[[Glitches in Pikmin#Drowning glitch|Drowning glitch]] | ||
**[[Glitches in Pikmin# | **[[Glitches in Pikmin#Swimming glitch|Swimming glitch]] | ||
**[[Glitches in Pikmin# | **[[Glitches in Pikmin#Swimming through gates|Swimming through gates]] | ||
*''Pikmin 2'': | *''Pikmin 2'': | ||
**[[Glitches in Pikmin 2# | **[[Glitches in Pikmin 2#Extended swimming|Extended swimming]] | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{ | {{stub|Add information. It should look similar to [[Electricity#In the Super Smash Bros. series|this]].}} | ||
==Trivia== | ==Trivia== | ||
[[File:Pikmin water reflection.jpg|thumb|left|The reflection "bowl" underground.]] | |||
{{image|Replace with an image with a more understandable angle, and that shows the reflected trees and walls.}} | |||
*The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The terrain is then made see-through. Effectively, when looking at the water, the player is not seeing the reflection of items high above, they're actually seeing through the ground, into a textured surface. | |||
{{clear}} | |||
==See also== | ==See also== | ||
*[[Hazard]] | |||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[Clog]] | *[[Clog]] | ||
*[[Bridge]] | *[[Bridge]] | ||
*[[Fire]] | |||
*[[Poison]] | |||
*[[Geyser]] | *[[Geyser]] | ||
{{hazards}} | {{hazards}} | ||
{{obstacles}} | {{obstacles}} |