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{{game icons|p2=y}}
[[File:WarPath.png|thumb|336px]]The '''War Path''' is the second [[2-Player Battle]] map. Unlike other maps, players start with only one of each spray type on this map, instead of the usual two.
[[File:WarPath.png|thumb|300px|Stage preview.]]
'''War Path''' is the second [[2-Player Battle]] stage in {{p2}}. Unlike other stages, players start with only one of each [[spray]] type on this map, instead of two.


The [[cave]] is designed around tightly knit corridors, placing players' bases in close proximity to each other. Each layout makes use of concrete rooms and pipe corridors, scattering [[Snow Bulborb]]s and [[Female Sheargrub]]s along the map. The first layout connects both bases with a concrete corridor, the second layout connects both bases with a trapezoid-shaped room and an independent corridor flank route, the third layout places both bases next to each other, and spaces yellow marbles along the corridors on the outskirts of the layout.
The cave's design is very basic with few enemies. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors. Because the player's base may be spawned close to the opponent's base it is easy to steal the opponent's marble, however, it is wiser to keep track of one's own marble as well.  
== Level information ==
*'''Theme''': Concrete
*'''Enemies''':
**{{icon|Female Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
**{{icon|Snow Bulborb|y}}
*'''Obstacles''':
**None
*'''Treasures''':
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**None


{{sublevel technical
[[Image:War Path.png|right|thumb|Battle in the War Path]]
|2p          = y
|cave        = vs_5_semai
|enemymax    = 45
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = vs_5_conc.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
{{!}}-
{{sublevel units
|room_4x4a_4_conc|Room with 4 exits (× 2)
|room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (× 1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
{{!}}-
{{sublevel units
|room_4x4a_4_conc|Room with 4 exits (×2)
|room_4x4b_4_conc|Room with 4 exits (×1)
|item_cap_pipe|Dead end with item (×2)
|item_cap_conc|Dead end with item (×2)
|wayl_pipe|Turning corridor (×3)
|cap_conc|Dead end (×4)
}}
{{sublevel units
|way4_conc|Four-way crossing (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
{{!}}-
{{sublevel units
|room_4x4b_4_conc|Room with 4 exits (×2)
|item_cap_conc|Dead end with item (×2)
|wayl_pipe|Turning corridor (×4)
|way2_pipe|Corridor (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Straight corridor
|item_cap_pipe|Dead end with item
}}
{{sublevel units
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_vs_hitode3x3m_5_conc|'''Room with 4 exits and 2 walls'''
}}
}}


== Strategies ==
Be aware of the occasional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.
This stage is good for quick battles. Try to lure your opponent away and steal their marble, or try your luck for a [[Pikmin Extinction]] with the roulette.
==Enemies==


If you're playing on a configuration where your opponent's base is very close to your own, you can attempt to make it more enjoyable just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 [[Pikmin family|Pikmin]] near your base may be helpful and should keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.
*[[Snow Bulborb]]


==Gallery==
*[[Female Sheargrub]]
<gallery>
Image:War Path.png|Battle in the War Path.
</gallery>


==Names in other languages==
==Hazards==
{{Needs translation|French}}
*Eating
{{Foreignname
*Enemy Pikmin
|Jap  = せま〜いコース
* Crushing
|JapR  = Sema~i Kōsu
[[Category:Battle Arenas]]
|JapM  = Narrow course
[[Category:Pikmin 2]]
|Fra  = Voie Minée
[[Category:2-Player Battle]]
|FraM  =
[[Category:2-player locations]]
|Spa  = Senda Bélica
|SpaM  = War Path
|Ita  = Via di guerra
|ItaM  = Path of war
|ItaN  = A literal translation of the English ''War Path'' that doesn't sound very natural.
|Ger  = Kriegspfad
|GerM  = War Path
|notes = y
}}
 
{{2PB}}

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