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[[File:WarPath.png|thumb|336px]]The '''War Path''' is a [[2-Player Battle]] map. Unlike other maps, players start with only one of each spray type on this map, instead of the usual two. | |||
[[File:WarPath.png|thumb| | |||
'''War Path''' is | |||
The | The cave's design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors. | ||
[[Image:War Path.png|right|thumb|Battle in the War Path]] | |||
If your playing on a configuration where your opponents base is very close to your own, you can start off the, atch by attempting to swipe the enemy marble from the get-go. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 [[Pikmin]] near your base may be helpful and will keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin. | |||
Many helpful cherries drop down from the unknown in your base if the battle takes too long. A lot of the roulette enemies such as the [[Withering Blowhog]] will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady. | |||
== | Be aware of the occasional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles. | ||
==Enemies== | |||
*[[Snow Bulborb]] | |||
{{ | *[[Female Sheargrub]] | ||
{{2P}} | |||
[[Category:Battle Arenas]] | |||
[[Category:Pikmin 2]] | |||
[[Category:2-Player Battle]] |