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  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4a_4_conc|Room with 4 exits (× 2)
  |room_4x4a_4_conc|Room with 4 exits (x2)
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (× 1)
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4a_4_conc|Room with 4 exits (×2)
  |room_4x4a_4_conc|Room with 4 exits (x2)
  |room_4x4b_4_conc|Room with 4 exits (×1)
  |room_4x4b_4_conc|Room with 4 exits (x1)
  |item_cap_pipe|Dead end with item (×2)
  |item_cap_pipe|Dead end with item (x2)
  |item_cap_conc|Dead end with item (×2)
  |item_cap_conc|Dead end with item (x2)
  |wayl_pipe|Turning corridor (×3)
  |wayl_pipe|Turning corridor (x3)
  |cap_conc|Dead end (×4)
  |cap_conc|Dead end (x4)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way4_conc|Four-way crossing (×1)
  |way4_conc|Four-way crossing (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4b_4_conc|Room with 4 exits (×2)
  |room_4x4b_4_conc|Room with 4 exits (x2)
  |item_cap_conc|Dead end with item (×2)
  |item_cap_conc|Dead end with item (x2)
  |wayl_pipe|Turning corridor (×4)
  |wayl_pipe|Turning corridor (x4)
  |way2_pipe|Corridor (×8)
  |way2_pipe|Corridor (x8)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units

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