Editing War Path
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Latest revision | Your text | ||
Line 38: | Line 38: | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4a_4_conc|Room with 4 exits ( | |room_4x4a_4_conc|Room with 4 exits (x2) | ||
|room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls ( | |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4a_4_conc|Room with 4 exits ( | |room_4x4a_4_conc|Room with 4 exits (x2) | ||
|room_4x4b_4_conc|Room with 4 exits ( | |room_4x4b_4_conc|Room with 4 exits (x1) | ||
|item_cap_pipe|Dead end with item ( | |item_cap_pipe|Dead end with item (x2) | ||
|item_cap_conc|Dead end with item ( | |item_cap_conc|Dead end with item (x2) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x3) | ||
|cap_conc|Dead end ( | |cap_conc|Dead end (x4) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way4_conc|Four-way crossing ( | |way4_conc|Four-way crossing (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4b_4_conc|Room with 4 exits ( | |room_4x4b_4_conc|Room with 4 exits (x2) | ||
|item_cap_conc|Dead end with item ( | |item_cap_conc|Dead end with item (x2) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x4) | ||
|way2_pipe|Corridor ( | |way2_pipe|Corridor (x8) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units |