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{{Infobox enemy
{{Infobox enemy
|pikmin2     = y
|pikmin2   = y
|image       = P2 Artwork Volatile Dweevil.png
|image     = 41volatiledweevil.png‎
|size       = 270px
|size       = 270px
|icon        = Piklopedia Volatile Dweevil.png
|name       = Mandarachnia explodus
|name       = Mandarachnia explodus
|family     = Dweevil
|family     = Dweevil
|underground= [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|underground = [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]]
|value      = 0
|challenge  = [[Concrete Maze]], [[Cave of Pain]], [[Bully Den]]
|attacks   = Self-destructs
|attacks     = Self-destructs
|vitality  = 150
}}
}}


The '''Volatile Dweevil''' ({{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]''. At first glance, Volatile Dweevils appear to be [[bomb-rock]]s with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to ''only'' carry bomb-rocks and are never seen without one.
The '''Volatile Dweevil''' is an enemy in ''[[Pikmin 2]]''. At first glance, it appears to be [[Bomb Rock]] with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known ''only'' to carry bomb-rocks, and are never seen without one. They are considered the "suicide bombers" of Pikmin games.


A Volatile Dweevil's bomb-rock will start the countdown fuse as soon as the creature is startled, and it will chase [[leader]]s and [[Pikmin family|Pikmin]] until the bomb-rock explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless [[ultra-bitter spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency. While Volatile Dweevils drop nectars and spray nectars when killed whilst petrified, they will drop nothing in [[2-Player Battle]].
A Volatile Dweevil's Bomb Rock will start the count-down fuse as soon as the creature is startled, it will chase [[captain]]s and [[Pikmin family|Pikmin]] until the bomb explodes, killing itself, and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil simply to run away from it until it blows up. They cannot be directly attacked unless [[Ultra-bitter Spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a [[spray]] on an enemy which will drop no corpse.


In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.


Volatile Dweevils are roulette options in [[2-Player Battle]]. When activated, a Volatile Dweevil drops onto the opponent player and begins to detonate. It is best to use this power-up when the opponent is preoccupied with many tasks.
==Half Activated Dweevil==
Start up the [[Piklopedia]]. Then go to the Volatile Dweevil archive. First [[Ultra-bitter Spray|petrify]] it, then wait. Right before it breaks free, petrify it again. If it is done correctly, Bomb Rock should be turned into stone. Throw [[Pikpik Carrot]]s at it, and if they hit it, it will wake up, but the bomb-rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb-rock will activate. The bomb-rock may even explode and kill the petrified Dweevil.


While the species is absent from ''[[Pikmin 4]]'', other Dweevil species can be encountered carrying a bomb-rock. Functionally, the only difference is the presence of the Dweevil's recoverable corpse after the explosion. Aesthetically, these bomb wielding Dweevils do not sit down like the Volatile Dweevil does. Killing such a Dweevil before it can set off the bomb-rock allows the player to collect it.
==Notes==
See [[List of notes, recipes, and sales in Pikmin 2 #Volatile Dweevil|here]].


==Stats==
==2-player battle==
{{enemy stats
In battle mode, if the roulette wheel lands on Volatile Dweevil, a player can drop one on the enemy at any time by pushing Y. This is a good idea if the enemy is in the middle of plucking Pikmin.
|weight2 = N/A
|carriers2 = N/A
|seeds2 = N/A
|value2 = 0<ref group="note">Although the creature does not leave a corpse, the Piklopedia states its value as specifically 0 instead of the usual &quot;----&quot;.</ref>
|hp2 = 150
|regen2 = 0
}}


{{refs|note}}
==Trivia==


{{Notes|olimargc=y|olimarwii=y|louie=y}}
*The Volatile Dweevil is one of only two enemies that can be killed in the [[Piklopedia]].
 
*It's Piklopedia entry states Dweevils copy the "behavior" of the objects they carry, hence Volatile Dweevils blowing up like the Bomb Rocks they possess.
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Bomb-rock-carrying spiders charge at your Pikmin and pilots as soon as their explosives are triggered and the countdown has begun. When you see a Volatile Dweevil, gather your Pikmin and run. The good news is that once a Volatile Dweevil's bomb-rock detonates, the creature will be history.|block=y}}
 
==Behavior==
Volatile Dweevils frequently fall from the ceilings of various caves. Once one does, it will proceed to pursue the closest [[leader]] or Pikmin. At first, it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like [[Dwarf Bulborb]]s, and taking chunks of HP from larger ones.
 
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the [[Rush Boots]] upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point, it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin.
 
==Strategy==
{{guide}}
Typically, Volatile Dweevils will fall from the ceiling in certain caves, so always be cautious in those caves. If a Volatile Dweevil drops down, it is best to stay near it long enough to begin its count-down process, and then run away to allow it to explode away from your Pikmin. Dealing with Volatile Dweevils while carrying treasures is a little more difficult, as it makes you call your Pikmin back, often more than once. When carrying objects back to your ship pod, and a Volatile Dweevil falls upon your group, you can lead the Dweevil away from the Pikmin with your [[leader]]s. Just make sure to get out of the way of the explosion, as it deals a decent chunk of damage to your leaders.
 
==Technical information==
{{p2 enemy technical
|name = bombotakara
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 30
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.25
|fp09 = 200
|fp10 = 75
|fp11 = 70
|fp12 = 200
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 250
|fp18 = 1
|fp19 = 25
|fp20 = 25
|fp21 = 25
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 50
|fp33 = 25
|fp34 = 5
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | オタカラライフ | Unknown (remnant from other dweevils; treasure HP?) | 80 }}
{{!}}-
{{p2 enemy property | fp10 | ノーマルアタック | Unknown (normal attack?) | 1 }}
{{!}}-
{{p2 enemy property | fp11 | オタカラアタック | Unknown (remnant from other dweevils; treasure attack?) | 1.25 }}
{{!}}-
{{p2 enemy property | fp21 | オタカラキャッチ | Unknown (remnant from other dweevils; treasure catch?) | 2.5 }}
}}
 
==Other information==
{{enemy other info
|size      = Leg span: {{mm|54}}
|piklopedia = 41
}}
 
==Naming==
{{see also|Dweevil family#Naming}}
{{naming
|common    = Volatile Dweevil. "Volatile" means "something that can blow up all of a sudden", which fits the Volatile Dweevil's explosive tendencies.
|jpcommon  = {{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrying Spider}}.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Fiery Dweevil|Fiery]], [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]] and [[Venom Dweevil]]s.
|scientific = ''Mandarachnia explodus''. ''Explodus'' is a corruption of "explode".
|internal  = Internally, this enemy is called <code>bombotakara</code>, which is the same name used for all dweevils, but starting with "bomb".
}}
 
===Names in other languages===
{{foreignname
|Jap  = サクレショイグモ
|JapR = Sakure Shoi Gumo
|JapM = Exploding Carrying Spider
|Fra  = Araknéak Volatil
|FraM = Volatile Dweevil
|Spa  = Bombaraña
|SpaM = Portmanteau of "bomba" (bomb) and "araña" (spider)
|Ger = Granatarak
|GerM = Portmanteau of "Granate" (grenade) and "Arak" (the German name for the dweevil familiy)
}}


==Gallery==
==Gallery==
<gallery>
<gallery widths="120" captionalign="left">
Volatile Dweevil explode.png|Olimar in front of a Volatile Dweevil. The Dweevil's black head is visible here.
Volatiledweevil.jpg|Concept art of a Volatile Dweevil.
P2 Volatile Dweevil Piklopedia.png|A Volatile Dweevil about to explode in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Volatile Dweevil P2S icon.png|The Piklopedia icon of the Volatile Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Volatile Dweevil falling.jpg|The Volatile Dweevil, and the bomb it carries, falling from the ceiling. The bomb and the dweevil fall separately, so the Volatile Dweevil's body can be seen unobscured.
Y13.JPG|The Volatile Dweevil's [[e-card]], #42 (13<sup>th</sup> yellow card).
</gallery>
</gallery>


==Trivia==
{{Enemies}}
*In this enemy's [[Piklopedia (Pikmin 2)|Piklopedia]] entry, [[ultra-bitter spray|petrifying]] the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately.
[[Category:Pikmin 2 enemies]]
*It is not known how Louie collects the corpse as it doesn't drop one during the explosion of the bomb rock.
 
==See also==
*[[Bomb rock]]
*[[Careening Dirigibug]]
*[[Skutterchuck]]
 
{{p2enemies}}
[[Category:Explosion enemies]]
[[Category:Explosion enemies]]
[[Category:Dream Den]]
[[Category:Subterranean Complex]]
[[Category:Subterranean Complex]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Submerged Castle]]
[[Category:Shower Room]]
[[Category:Shower Room]]
[[Category:2-Player Battle]]
[[Category:Dweevils]]
[[Category:Pikmin 2 Challenge Mode]]

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