Editing Valley of Repose
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The Valley of Repose contains numerous invisible walls. These walls exist over the first two bags and the hills that initially separate Olimar and Louie on day 1. The walls prevent any Pikmin from being thrown over those obstacles. They were most likely implemented in order to stop the player from [[soft-lock]]ing the game while trying to explore on the first day or skipping the tutorial. These barriers do not disappear after the first day, nor do they disappear once the bags are deflated. | The Valley of Repose contains numerous invisible walls. These walls exist over the first two bags and the hills that initially separate Olimar and Louie on day 1. The walls prevent any Pikmin from being thrown over those obstacles. They were most likely implemented in order to stop the player from [[soft-lock]]ing the game while trying to explore on the first day or skipping the tutorial. These barriers do not disappear after the first day, nor do they disappear once the bags are deflated. | ||
==Caves== | ==Caves== | ||
*[[Emergence Cave]] | |||
*[[Subterranean Complex]] | |||
*[[Frontier Cavern]] | |||
==Objects== | ==Objects== | ||
=== Treasures === | === Treasures === | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Courage Reactor|y}} | *{{icon|Courage Reactor|y}} / {{icon|Love and Courage Reactor|y}} (Japan) | ||
*{{icon|Fossilized Ursidae|y}} | *{{icon|Fossilized Ursidae|y}} | ||
*{{icon|Pink Menace|y}} | *{{icon|Pink Menace|y}} | ||
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{{columns|2| | {{columns|2| | ||
*{{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} × 1 | *{{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} × 1 | ||
*{{icon|Burrowing Snagret|y}} × 1 ( | *{{icon|Burrowing Snagret|y}} × 1 (after day 5) | ||
*{{icon|Cloaking Burrow-nit|y}} × 1 | *{{icon|Cloaking Burrow-nit|y}} × 1 | ||
*{{icon|Decorated Cannon Beetle|y}} × 2 | *{{icon|Decorated Cannon Beetle|y}} × 2 | ||
*{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2 (one disappears after the first day | *{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2 (one disappears after the first day) | ||
*{{icon|Fiery Blowhog|y}} × 2 | *{{icon|Fiery Blowhog|y}} × 2 | ||
*{{icon|Fiery Bulblax|y}} × 1 | *{{icon|Fiery Bulblax|y}} × 1 | ||
*{{icon|Honeywisp|y}} × 2 | *{{icon|Honeywisp|y}} × 2 | ||
*{{icon|Mitite|y}} ( | *{{icon|Mitite|y}} (randomly come out of [[egg]]s) | ||
*{{icon|Bulborb|y|n=Red Bulborb}} × 1 | *{{icon|Bulborb|y|n=Red Bulborb}} × 1 | ||
*{{icon|Water Dumple|y}} × 5 | *{{icon|Water Dumple|y}} × 5 | ||
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{{Columns|2| | {{Columns|2| | ||
*{{icon|Clog|y}} × 1 | *{{icon|Clog|y}} × 1 | ||
*{{icon|Bag|y|v=P2}} × 2 | *{{icon|Bag|y|v=P2}} × 2 | ||
*{{icon|Poison white bramble gate|y}} × 1 | *{{icon|Poison white bramble gate|y}} × 1 | ||
*{{icon|White bramble gate|y}} × 2 | *{{icon|White bramble gate|y}} × 2 | ||
}} | }} | ||
=== Tools === | === Tools === | ||
*{{icon|Bridge|y|v=P1}} × 2 | *{{icon|Bridge|y|v=P1}} × 2 | ||
===Vegetation=== | ===Vegetation=== | ||
*{{icon|Foxtail|y}} × 3 | *{{icon|Foxtail|y}} × 3 | ||
*{{icon|Figwort|y}} (small) × 11 (dead) | *{{icon|Figwort|y}} (small) × 11 (dead) | ||
*{{icon|Pellet Posy|y}} × | *{{icon|Pellet Posy|y}} × 4 | ||
===Other=== | ===Other=== | ||
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When [[Hocotate ship|the ship]]'s icon is on top of the Valley of Repose on the [[Menu#Area selection|area selection menu]], and the [[Piklopedia (Pikmin 2)|Piklopedia]] or the [[Treasure Hoard]] are entered, they will display [[enemies]] and [[treasure]]s on an area themed like the Valley of Repose. The area is quite large, almost the size of the actual Valley of Repose, and is also quite similar, but differs notable from the in-game version. | When [[Hocotate ship|the ship]]'s icon is on top of the Valley of Repose on the [[Menu#Area selection|area selection menu]], and the [[Piklopedia (Pikmin 2)|Piklopedia]] or the [[Treasure Hoard]] are entered, they will display [[enemies]] and [[treasure]]s on an area themed like the Valley of Repose. The area is quite large, almost the size of the actual Valley of Repose, and is also quite similar, but differs notable from the in-game version. | ||
The landing site is the same, although the twig on top of the [[bag]] is now a thick branch. The entire path to the south, where the [[Red Onion]] and the [[Courage Reactor]] are found, and where [[Louie]] crash lands, is completely missing. The alcove where the [[Emergence Cave]] is does not exist, and there is a crack on the floor further down the path, indicating that a [[clog]] used to be there. The bit after the Emergence Cave, but before entering the open plain with the crosswalk is considerably simpler, and has a circular structure similar to the one the [[Frontier Cavern]]'s entrance is on. To the north of this is a large ramp to the rest of the map, which in turn, is very empty. A lot more of the sidewalk's markings can be seen compared to the in-game area, as most of the terrain is not covered in snow, walls, or potholes. Midway through the crosswalk plain is a small pond with two islets, similar to the location where the [[Temporal Mechanism]] is located in the final game, but without walls. On the northernmost part of the map is the sidewalk, with | The landing site is the same, although the twig on top of the [[bag]] is now a thick branch. The entire path to the south, where the [[Red Onion]] and the [[Courage Reactor]] are found, and where [[Louie]] crash lands, is completely missing. The alcove where the [[Emergence Cave]] is does not exist, and there is a crack on the floor further down the path, indicating that a [[clog]] used to be there. The bit after the Emergence Cave, but before entering the open plain with the crosswalk is considerably simpler, and has a circular structure similar to the one the [[Frontier Cavern]]'s entrance is on. To the north of this is a large ramp to the rest of the map, which in turn, is very empty. A lot more of the sidewalk's markings can be seen compared to the in-game area, as most of the terrain is not covered in snow, walls, or potholes. Midway through the crosswalk plain is a small pond with two islets, similar to the location where the [[Temporal Mechanism]] is located in the final game, but without walls. On the northernmost part of the map is the sidewalk, with displaced hexagon tiles and a spot where, instead of a hexagon tile, is just dirt. Notably, the ground under the first bag resembles an early [[seesaw block]] design seen in [[Pikmin 2 prerelease information#January 2004 Japanese Demo Disk|prerelease material]]. | ||
It is worth noting that the cliff connecting the northern part of the map and the manhole has a (probably accidental) path to an out of bounds area to the west. Also to note is that the terrain surrounding the bounds of the area is a lot more populated with pine trees. | It is worth noting that the cliff connecting the northern part of the map and the manhole has a (probably accidental) path to an out of bounds area to the west. Also to note is that the terrain surrounding the bounds of the area is a lot more populated with pine trees. |