Editing User talk:Espyo
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==Hey! Pikmin enemy stats== | ==Hey! Pikmin enemy stats== | ||
Hi Espyo. I've noticed that nearly every single Hey! Pikmin enemy stat table isn't filled out, or is only partially filled out, so I've been wondering if pikipedia can change it. This is probably because much of the categories (Weight, max carriers, regen, and seeds (pikmin seeds) are irrelevant as none of these mechanics are used in that game. Pikipedia was should probably invent a different stats table exclusive to Hey! Pikmin enemies. For enemies that appear in hey! Pikmin and other games (bulborb, fiery blowhog), there can be 2 different stats tables for those enemies, one for the main games, and one for H!P. I was thinking we can delete the max carriers, weight, and regen categories, and replace the seeds with sparklium, which some enemies drop upon death. We can also fix the health category by putting in the number of pikmin/pikmin hits needed to kill it, since there seems to not be any health values recorded. Although this would be smaller | Hi Espyo. I've noticed that nearly every single Hey! Pikmin enemy stat table isn't filled out, or is only partially filled out, so I've been wondering if pikipedia can change it. This is probably because much of the categories (Weight, max carriers, regen, and seeds (pikmin seeds) are irrelevant as none of these mechanics are used in that game. Pikipedia was should probably invent a different stats table exclusive to Hey! Pikmin enemies. For enemies that appear in hey! Pikmin and other games (bulborb, fiery blowhog), there can be 2 different stats tables for those enemies, one for the main games, and one for H!P. I was thinking we can delete the max carriers, weight, and regen categories, and replace the seeds with sparklium, which some enemies drop upon death. We can also fix the health category by putting in the number of pikmin/pikmin hits needed to kill it, since there seems to not be any health values recorded. Although this would be smaller | ||
== Quick question == | == Quick question == | ||
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==Piklopedia Deaths== | ==Piklopedia Deaths== | ||
Sorry for the confusion. I actually posted another message on [[Talk:Piklopedia | Sorry for the confusion. I actually posted another message on [[Talk:Piklopedia]] earlier. For the Hermit Crawmad, the glitch I was referring to was the glitch that kills a small Hermit Crawmad when you walk into it while it is petrified. My thoughts when testing this were: "If the glitch works for leaders and Pikmin, then it should probably work for Pikpik Carrots too, since they ''do'' count as Pikmin. There isn't any reason for the glitch not to work in the Piklopedia." {{User:Mariotime315/sig}} 16:42, 7 November 2016 (EST) | ||
== Duplicates? == | == Duplicates? == | ||
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==Problem with the notes== | ==Problem with the notes== | ||
Hi Espyo. I found a difference in [[Notes:Orange Bulborb/ | Hi Espyo. I found a difference in [[Notes:Orange Bulborb/olimar|the notes of the Orange Bulborb]] between the GC and Wii (Europe only) versions of the game. As such, I made [[Notes:Orange Bulborb/olimarwiieu|this]]. I thought it'd work like the notes for the treasures, so I tried putting Notes|olimar=y|olimarwiieu=y|louie=y, but it didn't work. I guess I shouldn't have created this page, but I'm a bit lost as to how I can include those notes in the article. How can I include them while keeping the GC notes? Thanks! | ||
:I'll come up with a richer system for the notes later today. Hopefully that'll be enough. You can leave the page as it is, and it'll work when I set this up. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:44, 29 December 2016 (EST) | :I'll come up with a richer system for the notes later today. Hopefully that'll be enough. You can leave the page as it is, and it'll work when I set this up. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:44, 29 December 2016 (EST) | ||
::Okay. Thanks. [[User:Marty|Marty]] ([[User talk:Marty|talk]]) 11:47, 29 December 2016 (EST) | ::Okay. Thanks. [[User:Marty|Marty]] ([[User talk:Marty|talk]]) 11:47, 29 December 2016 (EST) | ||
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[[User:Voldemort64|V64]] ([[User talk:Voldemort64|talk]]) 21:34, 30 December 2018 (EST) [[User:Voldemort64|V64]] ([[User talk:Voldemort64|talk]]) 21:34, 30 December 2018 (EST) | [[User:Voldemort64|V64]] ([[User talk:Voldemort64|talk]]) 21:34, 30 December 2018 (EST) [[User:Voldemort64|V64]] ([[User talk:Voldemort64|talk]]) 21:34, 30 December 2018 (EST) | ||
:::I'm not entirely sure about this, but I think that if the game is a bit overloaded, it keeps the Pikmin in a "stuck" state for a couple of seconds while it tries to figure out what path they should take. I have vague memories of seeing this one day, I think. Even though it sounds unlikely, I suppose that's the most reasonable explanation so far. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:58, 31 December 2018 (EST) | :::I'm not entirely sure about this, but I think that if the game is a bit overloaded, it keeps the Pikmin in a "stuck" state for a couple of seconds while it tries to figure out what path they should take. I have vague memories of seeing this one day, I think. Even though it sounds unlikely, I suppose that's the most reasonable explanation so far. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:58, 31 December 2018 (EST) | ||