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==Unused maps==
==Unused maps==
{{game help|p3d|2=Document all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here]. Also, get footage of maps that don't have any listed, such as the early The Rustyard and Distant Tundra segments.}}
{{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}}
Various unused maps can also be found in the files.
Various unused maps can also be found in the files.


===Early versions===
===Early versions===
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns.
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns.
;Near-complete Garden of Hope
;Near-complete Garden of Hope
{{stub|section=y}}
{{stub}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}


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* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system).
* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system).
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off).
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off).
* The locations of the [[cinder block]] [[Louie]] blows up and the submerged [[dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes.
* The locations of the [[gate#Cinderblock|cinderblock]] [[Louie]] blows up and the submerged [[gate#dirt wall|dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[gate#Reinforced wall|reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes.
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them.
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
</gallery>
</gallery>
;Early Distant Tundra
3 early versions of segments in [[Distant Tundra]] are found in the unused map <code>enemy_00</code>, described [[#Test maps|below]].


;Early The Rustyard
;Early The Rustyard
{{stub|section=y}}
{{stub}}


An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
{{Stub}}


===Test maps===
===Test maps===
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;"enemy_00"
;"enemy_00"
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, one with grass, and the other being 3 early versions of segments in [[Distant Tundra]]. 2 of the segments parallel the [[Vehemoth Phosbat]] corridor, while 1 is an early version of the [[Spotty Bulbear]] cave.{{cite youtube|rname=Balrog_video}}
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 3.png|Radar texture of an early version of the Vehemoth Phosbat corridor.
enemy 00 map 3.png|Radar texture of the first snowy corridor.
enemy 00 map 4.png|Radar texture of an early Spotty Bulbear cave.
enemy 00 map 4.png|Radar texture of the main snowy segment.
enemy 00 map 5.png|Radar texture of the other version of an early Vehemoth Phosbat corridor.
enemy 00 map 5.png|Radar texture of the second snowy corridor.
</gallery>
</gallery>


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* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game.
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game.
* There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}}
* There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}}
* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass.
* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass.* Note for editors: can someone add what the unused berry looks like?
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information.
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information.
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://web.archive.org/web/20230815115110/https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators.
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators.


<gallery>
<gallery>

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