Editing Unused content in Pikmin 3

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{{page title|Unused content in ''Pikmin 3''}}
{{page title|Unused content in ''Pikmin 3''}}{{game icons|p3=y}}
{{game icons|p3=y}}
{{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF logo.png}}
{{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF logo.png}}
{{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}}
{{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}}
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===Test images===
===Test images===
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline, which roughly reads "Delete images if there's no problem". The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it.
{{needs translation}}
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it.


<gallery>
<gallery>
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==Unused maps==
==Unused maps==
{{game help|p3d|2=Document all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here]. Also, get footage of maps that don't have any listed, such as the early The Rustyard and Distant Tundra segments.}}
{{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}}
Various unused maps can also be found in the files.
Various unused maps can also be found in the files.


===Early versions===
===Early versions===
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns.
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns.
;Near-complete Garden of Hope
;Near-complete Garden of Hope
{{stub|section=y}}
{{stub}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}


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* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system).
* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system).
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off).
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off).
* The locations of the [[cinder block]] [[Louie]] blows up and the submerged [[dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes.
* The locations of the [[gate#Cinderblock|cinderblock]] [[Louie]] blows up and the submerged [[gate#dirt wall|dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[gate#Reinforced wall|reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes.
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them.
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
</gallery>
</gallery>
;Early Distant Tundra
3 early versions of segments in [[Distant Tundra]] are found in the unused map <code>enemy_00</code>, described [[#Test maps|below]].


;Early The Rustyard
;Early The Rustyard
{{stub|section=y}}
{{stub}}


An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
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;"enemy_00"
;"enemy_00"
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, one with grass, and the other being 3 early versions of segments in [[Distant Tundra]]. 2 of the segments parallel the [[Vehemoth Phosbat]] corridor, while 1 is an early version of the [[Spotty Bulbear]] cave.{{cite youtube|rname=Balrog_video}}
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 3.png|Radar texture of an early version of the Vehemoth Phosbat corridor.
enemy 00 map 3.png|Radar texture of the first snowy corridor.
enemy 00 map 4.png|Radar texture of an early Spotty Bulbear cave.
enemy 00 map 4.png|Radar texture of the main snowy segment.
enemy 00 map 5.png|Radar texture of the other version of an early Vehemoth Phosbat corridor.
enemy 00 map 5.png|Radar texture of the second snowy corridor.
</gallery>
</gallery>


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[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]]
[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]]


In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files:
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 11 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), and <code>waitact</code> (shaking off Pikmin while idling).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files:
*The lock-on data's format version is unknown, and the health parameter data's format version is 2.
*The lock-on data's format version is unknown, and the health parameter data's format version is 2.


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{{stub|section=y}}
{{stub|section=y}}
[[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]]
[[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]]
An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too. It is modeled after its design from {{p2}}.
An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too.


===Armored Cannon Larva variants===
===Armored Cannon Larva variants===
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[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]]
[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]]


This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is somewhat different: instead of <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar}}), it is <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole caterpillar}}). Appearance-wise, it is slightly larger than the Whiskerpillar and, unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and lacks the Whiskerpillar's namesake whiskers. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]'', save for that it will attempt to eat another berry even after eating one.{{cite youtube|gkkCeLvIHHY|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files:
This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: it used to be <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar|f=tp}}), but is now <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole potato|f=tp}}). Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]'', save for that it will attempt to eat another berry even after eating one.{{cite youtube|gkkCeLvIHHY|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files:


*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
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[[File:Crystal Wollywog.png|thumb|<code>crystal_maro_frog</code>.]]
[[File:Crystal Wollywog.png|thumb|<code>crystal_maro_frog</code>.]]


Data for a brown version of the standard [[Wollyhop]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollyhop"), which implies that the rock is made of [[crystal]]. It is uncertain where exactly the rock or crystal would be attached to its body. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollyhop. The following can be observed from the files:
Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. It is uncertain where exactly the rock or crystal would be attached to its body. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files:


*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation.
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation.
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[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]]
[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]]


There is a model for an enemy which resembles the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but with its circular head replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files:
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files:


*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
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[[File:Pikmin 3 unused Male Sheargrub.png|thumb|<code>buriko</code>.]]
[[File:Pikmin 3 unused Male Sheargrub.png|thumb|<code>buriko</code>.]]


Visually, this enemy resembles a fat [[Male Sheargrub]], and is roughly the same size too. The texture that comes with the model is the same as the one in ''Pikmin 2''. However, its internal name, <code>buriko</code>, is the same as the common name for the [[Swarming Sheargrub]] in the Japanese [[region|release]] of ''Pikmin 3'', so it is possible it is a prototype version of that enemy or possibly a scrapped male counterpart. The final Swarming Sheargrub shares its data with the [[Female Sheargrub]], whose internal name is <code>ujinko_a</code>.
Visually, this enemy resembles a fat [[Male Sheargrub]], and is roughly the same size too. The texture that comes with the model is the same as the one in ''Pikmin 2''. But its internal name, <code>buriko</code>, is the same as the common name for the [[Swarming Sheargrub]] in the Japanese [[region|release]] of ''Pikmin 3'', so it is possible it is a prototype version of that enemy. The internal name of the final game's Male Sheargrub name is <code>ujinko_b</code>, and used to be <code>ujib</code> in ''Pikmin 2''.


It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted:
It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted:
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===Other===
===Other===
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[poison emitter]]s and the addition of [[bubble blower]]s, which would become a reality in [[Pikmin 4|the next game]].
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[gas pipe]]s and the addition of water geyser-like hazard obstacles.


The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the poison emitters in ''Pikmin 2'' are internally called, <code>MureBuka</code>, possibly an earlier name for the [[Scornet]] (who in the final version have the internal name <code>Mure</code>) meaning "swarm subordinate", and <code>Tamagumo</code>, an alternative spelling of <code>Damagumo</code>, which is also present in the file.
The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the [[gas pipe]]s in ''Pikmin 2'' are internally called, <code>MureBuka</code>, possibly an earlier name for the [[Scornet]] (who in the final version have the internal name <code>Mure</code>) meaning "swarm subordinate", and <code>Tamagumo</code>, an alternative spelling of <code>Damagumo</code>, which is also present in the file.


==Unused parameters==
==Unused parameters==
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==Unused scenes==
==Unused scenes==
{{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}}
{{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}}
Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]]. The larger size of the onion seems to be reused for the master onion.
Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]].
{{#widget:YouTube|id=Sa-7QsRirg0}}
{{#widget:YouTube|id=Sa-7QsRirg0}}


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* There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries.
* There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries.
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working.
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working.
* [[Poison emitter]]s were meant to return, as per the object called <code>GasHiba</code>. Like in ''Pikmin 2'', only [[White Pikmin]] can survive the poison.{{cite youtube|rname=BielR3 video}}
* [[Gas pipe]]s were meant to return, as per the object called <code>GasHiba</code>. Like in ''Pikmin 2'', only [[White Pikmin]] can survive the poison.{{cite youtube|rname=BielR3 video}}
* There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}}
* There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}}
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game.
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game.
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* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass.
* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass.
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information.
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information.
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://web.archive.org/web/20230815115110/https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators.
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators.


<gallery>
<gallery>
NamaPongashi closed.png|<code>NamaPongashi</code> closed.
NamaPongashi closed.png|<code>NamaPongashi</code> closed.
NamaPongashi open.png|<code>NamaPongashi</code> open.
File:NamaPongashi open.png|<code>NamaPongashi</code> open.
Pikmin 3 test box.png|<code>test_box</code>.
File:Pikmin 3 test box.png|<code>test_box</code>.
Dragonball.png|<code>dragonball</code>.
File:Dragonball.png|<code>dragonball</code>.
Early crystal wall.png|The early crystal wall.
File:Early crystal wall.png|The early crystal wall.
Early Rock Onion.png|The early Onion.
File:Early Rock Onion.png|The early Onion.
</gallery>
</gallery>


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