Editing Unused content in Pikmin 3
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{{ | {{DISPLAYTITLE:Unused content in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF logo.png}} | {{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF logo.png}} | ||
{{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}} | {{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}} | ||
{{todo|Obtain better screenshots of NamaPongashi's model and other unused objects, and document the unused behaviors of [[#Armored Cannon Larva variants|Armored Cannon Larva variant]]s. There are also unused objects that exist in the code but are not listed here | {{todo|Obtain better screenshots of NamaPongashi's model and other unused objects, and document the unused behaviors of [[#Armored Cannon Larva variants|Armored Cannon Larva variant]]s. There are also unused objects that exist in the code but are not listed here.}} | ||
{{p3}} has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files. | {{p3}} has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files. | ||
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|- | |- | ||
| [[File:President mad icon.png]] || The President's "mad" icon. | | [[File:President mad icon.png]] || The President's "mad" icon. | ||
|- | |||
| [[File:President shocked icon.png]] || The President's "shocked" icon. | |||
|} | |} | ||
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===Bingo Battle icons=== | ===Bingo Battle icons=== | ||
{{stub | {{stub}} | ||
There are five [[Bingo Battle]] power-up icons that are not present in the final game. | There are five [[Bingo Battle]] power-up icons that are not present in the final game. | ||
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===Badge placeholders=== | ===Badge placeholders=== | ||
In ''Pikmin 3 Deluxe'', there are several unused [[ | In ''Pikmin 3 Deluxe'', there are several unused [[badge]] textures that appear to be placeholders, starting from 1 to 50. | ||
<gallery> | <gallery> | ||
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===Test images=== | ===Test images=== | ||
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline | {{needs translation}} | ||
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it. | |||
<gallery> | <gallery> | ||
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===Unseen geography=== | ===Unseen geography=== | ||
[[File:Pangaeaultima a.gtx.png|thumb | [[File:Pangaeaultima a.gtx.png|thumb|The entire texture of PNF-404. The top half and some parts near the edges are completely unseen in-game.]] | ||
Although the front of [[PNF-404]] in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture. | Although the front of [[PNF-404]] in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture. | ||
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==Unused maps== | ==Unused maps== | ||
{{game help|p3d|2= | {{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}} | ||
Various unused maps can also be found in the files. | Various unused maps can also be found in the files. | ||
===Early versions=== | ===Early versions=== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns. | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns. | ||
;Near-complete Garden of Hope | ;Near-complete Garden of Hope | ||
{{stub | {{stub}} | ||
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | ||
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* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | * The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | ||
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | * The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | ||
* The locations of the [[ | * The locations of the [[gate#Cinderblock|cinderblock]] [[Louie]] blows up and the submerged [[gate#dirt wall|dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[gate#Reinforced wall|reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes. | ||
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | * There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | ||
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | * The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | ||
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
;Early The Rustyard | ;Early The Rustyard | ||
{{stub | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
===Test maps=== | ===Test maps=== | ||
{{stub | {{stub}} | ||
Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics. | Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics. | ||
;"player_00" | ;"player_00" | ||
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;"enemy_00" | ;"enemy_00" | ||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, | <code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
enemy 00 map 1.png|Radar texture of the main segment. | enemy 00 map 1.png|Radar texture of the main segment. | ||
enemy 00 map 2.png|Radar texture of the second largest segment. | enemy 00 map 2.png|Radar texture of the second largest segment. | ||
enemy 00 map 3.png|Radar texture | enemy 00 map 3.png|Radar texture of the first snowy corridor. | ||
enemy 00 map 4.png|Radar texture of | enemy 00 map 4.png|Radar texture of the main snowy segment. | ||
enemy 00 map 5.png|Radar texture of the | enemy 00 map 5.png|Radar texture of the second snowy corridor. | ||
</gallery> | </gallery> | ||
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{{todo|Find out its internal name, and if it has any parameter data.}} | {{todo|Find out its internal name, and if it has any parameter data.}} | ||
[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | [[File:Early Whiptongue Bulborb.png|thumb|right|<code>arukui_old</code>.]] | ||
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has | In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 11 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), and <code>waitact</code> (shaking off Pikmin while idling).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | ||
*The lock-on data's format version is unknown, and the health parameter data's format version is 2. | *The lock-on data's format version is unknown, and the health parameter data's format version is 2. | ||
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====Flighty Joustmite==== | ====Flighty Joustmite==== | ||
{{stub | {{stub}} | ||
[[File:Early Flighty Joustmite.png|thumb|The early [[Flighty Joustmite]].]] | [[File:Early Flighty Joustmite.png|thumb|right|The early [[Flighty Joustmite]].]] | ||
Also in ''Pikmin 3 Deluxe'', an early version of the [[Flighty Joustmite]] can be found. | Also in ''Pikmin 3 Deluxe'', an early version of the [[Flighty Joustmite]] can be found. | ||
====Desiccated Skitter Leaf==== | ====Desiccated Skitter Leaf==== | ||
{{stub | {{stub}} | ||
[[File:Early Desiccated Skitter Leaf.png|thumb|The early [[Desiccated Skitter Leaf]].]] | [[File:Early Desiccated Skitter Leaf.png|thumb|right|The early [[Desiccated Skitter Leaf]].]] | ||
An early version of the [[Desiccated Skitter Leaf]] also exists in ''Pikmin 3 Deluxe''. | An early version of the [[Desiccated Skitter Leaf]] also exists in ''Pikmin 3 Deluxe''. | ||
====Hermit Crawmad==== | ====Hermit Crawmad==== | ||
{{stub | {{stub}} | ||
[[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]] | [[File:P3D early Hermit Crawmad.png|thumb|right|The early [[Hermit Crawmad]].]] | ||
An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too | An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too. | ||
===Armored Cannon Larva variants=== | ===Armored Cannon Larva variants=== | ||
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===Fiery Blowhog variant=== | ===Fiery Blowhog variant=== | ||
[[File:P3D green blowhog.png|thumb|The unused green variant of the [[Fiery Blowhog]].]] | [[File:P3D green blowhog.png|thumb|right|The unused green variant of the [[Fiery Blowhog]].]] | ||
{{stub}} | {{stub}} | ||
There is unused AI in the game for a Fiery Blowhog variant that shoots out [[Hazard#Bubble|bubbles]]. This may correspond to an unused early texture for a green variant of the hog found in ''Pikmin 3 Deluxe''. | There is unused AI in the game for a Fiery Blowhog variant that shoots out [[Hazard#Bubble|bubbles]]. This may correspond to an unused early texture for a green variant of the hog found in ''Pikmin 3 Deluxe''. | ||
===''kakureimo''=== | ===''kakureimo''=== | ||
[[File:Kakureimo 1.png|thumb|<code>kakureimo</code>.]] | [[File:Kakureimo 1.png|thumb|right|<code>kakureimo</code>.]] | ||
<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Bulborb]]. {{j|隠れ|kakure}} is the stem of the verb {{j|隠れる|kakureru}} which means "to hide", and {{j|いも|imo}} translates to "potato", although it is also part of the word {{j|イモムシ|imomushi|caterpillar|f=tp}}. | <code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|隠れ|kakure}} is the stem of the verb {{j|隠れる|kakureru}} which means "to hide", and {{j|いも|imo}} translates to "potato", although it is also part of the word {{j|イモムシ|imomushi|caterpillar|f=tp}}. | ||
When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground. If Pikmin are used to pick up the unused berry bait object and place berries near the kakureimo, the creature will immediately rush toward the berry and "consume" it. This will cause it to temporarily ignore Pikmin until it is attacked or it notices Pikmin again, in which case it rushes back to its original spot and drops the berry.{{cite youtube|gkkCeLvIHHY|of the ''kakureimo'' in action}} | When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground. If Pikmin are used to pick up the unused berry bait object and place berries near the kakureimo, the creature will immediately rush toward the berry and "consume" it. This will cause it to temporarily ignore Pikmin until it is attacked or it notices Pikmin again, in which case it rushes back to its original spot and drops the berry.{{cite youtube|gkkCeLvIHHY|of the ''kakureimo'' in action}} | ||
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===''moguraimo''=== | ===''moguraimo''=== | ||
[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | [[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|right|<code>moguraimo</code>.]] | ||
This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is | This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: it used to be <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar|f=tp}}), but is now <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole potato|f=tp}}). Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]'', save for that it will attempt to eat another berry even after eating one.{{cite youtube|gkkCeLvIHHY|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files: | ||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | *It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | ||
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===''crystal_maro_frog''=== | ===''crystal_maro_frog''=== | ||
[[File:Crystal Wollywog.png|thumb|<code>crystal_maro_frog</code>.]] | [[File:Crystal Wollywog.png|thumb|right|<code>crystal_maro_frog</code>.]] | ||
Data for a brown version of the standard [[ | Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. It is uncertain where exactly the rock or crystal would be attached to its body. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files: | ||
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | *It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | ||
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===''iwadama''=== | ===''iwadama''=== | ||
[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | [[File:Pikmin 3 unused Beady Long Legs.png|thumb|right|<code>iwadama</code>.]] | ||
There is a model for | There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files: | ||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | *It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | ||
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===''buriko''=== | ===''buriko''=== | ||
[[File:Pikmin 3 unused Male Sheargrub.png|thumb|<code>buriko</code>.]] | [[File:Pikmin 3 unused Male Sheargrub.png|thumb|right|<code>buriko</code>.]] | ||
Visually, this enemy resembles a fat [[Male Sheargrub]], and is roughly the same size too. The texture that comes with the model is the same as the one in ''Pikmin 2''. | Visually, this enemy resembles a fat [[Male Sheargrub]], and is roughly the same size too. The texture that comes with the model is the same as the one in ''Pikmin 2''. But its internal name, <code>buriko</code>, is the same as the common name for the [[Swarming Sheargrub]] in the Japanese [[region|release]] of ''Pikmin 3'', so it is possible it is a prototype version of that enemy. The internal name of the final game's Male Sheargrub name is <code>ujinko_b</code>, and used to be <code>ujib</code> in ''Pikmin 2''. | ||
It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted: | It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted: | ||
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===Other=== | ===Other=== | ||
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[ | In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[gas pipe]]s and the addition of water geyser-like hazard obstacles. | ||
The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the | The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the [[gas pipe]]s in ''Pikmin 2'' are internally called, <code>MureBuka</code>, possibly an earlier name for the [[Scornet]] (who in the final version have the internal name <code>Mure</code>) meaning "swarm subordinate", and <code>Tamagumo</code>, an alternative spelling of <code>Damagumo</code>, which is also present in the file. | ||
==Unused parameters== | ==Unused parameters== | ||
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{{infobox track | {{infobox track | ||
|name=End of day (good) | |name=End of day (good) | ||
|link= | |link= | ||
|internal=demo_dayend_good.w.32.dspadpcm.bfstm | |internal=demo_dayend_good.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
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{{infobox track | {{infobox track | ||
|name=End of day (bad) | |name=End of day (bad) | ||
|link= | |link= | ||
|internal=demo_dayend_bad.w.32.dspadpcm.bfstm | |internal=demo_dayend_bad.w.32.dspadpcm.bfstm | ||
|header = y | |header = y | ||
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==Unused scenes== | ==Unused scenes== | ||
{{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}} | {{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}} | ||
Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]] | Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]]. | ||
{{#widget:YouTube|id=Sa-7QsRirg0}} | {{#widget:YouTube|id=Sa-7QsRirg0}} | ||
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* There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries. | * There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries. | ||
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working. | * There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working. | ||
* [[ | * [[Gas pipe]]s were meant to return, as per the object called <code>GasHiba</code>. Like in ''Pikmin 2'', only [[White Pikmin]] can survive the poison.{{cite youtube|rname=BielR3 video}} | ||
* There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}} | * There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}} | ||
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | * There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Red Bulborb|Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | ||
* There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}} | * There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}} | ||
* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | * There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | ||
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web| | * ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | ||
<gallery> | <gallery> | ||
NamaPongashi closed.png|<code>NamaPongashi</code> closed. | NamaPongashi closed.png|<code>NamaPongashi</code> closed. | ||
NamaPongashi open.png|<code>NamaPongashi</code> open. | File:NamaPongashi open.png|<code>NamaPongashi</code> open. | ||
Pikmin 3 test box.png|<code>test_box</code>. | File:Pikmin 3 test box.png|<code>test_box</code>. | ||
Dragonball.png|<code>dragonball</code>. | File:Dragonball.png|<code>dragonball</code>. | ||
Early crystal wall.png|The early crystal wall. | File:Early crystal wall.png|The early crystal wall. | ||
Early Rock Onion.png|The early Onion. | File:Early Rock Onion.png|The early Onion. | ||
</gallery> | </gallery> | ||