Editing Unused content in Pikmin 2
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There are two unused title screen logos. | There are two unused title screen logos. | ||
<gallery> | <gallery> | ||
Pikmin2BetaJ.png|The word "{{j|ピクミン| | Pikmin2BetaJ.png|The word "{{j|ピクミン|Pikkumin}}", in blue chrome. | ||
Pikmin2BetaE.png|A blue, electrified "Pikmin2". | Pikmin2BetaE.png|A blue, electrified "Pikmin2". | ||
</gallery> | </gallery> | ||
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The bottom part of this texture, resembling a drain pipe clogged with grease, is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's warped by the water texture above it and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia (Pikmin 2)#Areas|an almost completely different model]]. | The bottom part of this texture, resembling a drain pipe clogged with grease, is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's warped by the water texture above it and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia (Pikmin 2)#Areas|an almost completely different model]]. | ||
The top part of this texture is seen on the chipped parts of concrete/tile in the same area, but only portions of it can be seen at a time. In the two cases where it's facing upwards, the middle section is normally covered by a metal pipe | The top part of this texture is seen on the chipped parts of concrete/tile in the same area, but only portions of it can be seen at a time. In the two cases where it's facing upwards, the middle section is normally covered by a metal pipe. In the other case when it's used in the crack in the Shower Room's entrance, only a quarter of it is used, and part of it's at an extremely narrow slant, making it hard to look at clearly. | ||
{{clear}} | {{clear}} | ||
== Unused maps == | == Unused maps == | ||
There is a single unused level in ''Pikmin 2'', titled [[newtest]]. It has a Piklopedia version in another file, which is missing the section of the map with footstep sounds. It has multiple unused layouts in <code>/user/Abe/map/newtest/nonloop</code>, three of which specify enemies that are planned to spawn in certain areas, as dictated by a "readme" file found in the same directory. It seems to be a test map, based on its title and its contents, which include organized slopes, water, and clusters of enemies and objects. It overall has a basic, flat garden environment similar to the [[Perplexing Pool]]. | There is a single unused level in ''Pikmin 2'', titled [[newtest]]. It has a Piklopedia version in another file, which is missing the section of the map with footstep sounds. It has multiple unused layouts in <code>/user/Abe/map/newtest/nonloop</code>, three of which specify enemies that are planned to spawn in certain areas, as dictated by a "readme" file found in the same directory. It seems to be a test map, based on its title and its contents, which include organized slopes, water, and clusters of enemies and objects. It overall has a basic, flat garden environment similar to the [[Perplexing Pool]]. | ||
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== Other == | == Other == | ||
* The text in the opening video is overlaid on top of the actual video in ''Pikmin 2'', leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here]. | * The text in the opening video is overlaid on top of the actual video in ''Pikmin 2'', leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here]. | ||
* There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off. | * There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off. |