Editing Unused content in Pikmin 2
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{{ | {{DISPLAYTITLE:Unused content in ''Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{external|unused content in ''Pikmin 2''|[http://tcrf.net/Pikmin_2 The Cutting Room Floor]|TCRF | {{external|unused content in ''Pikmin 2''|[http://tcrf.net/Pikmin_2 The Cutting Room Floor]|TCRF.png}} | ||
{{stub}} | {{stub}} | ||
''[[Pikmin 2]]'' has quite a vast amount of [[unused content]] inside the disc. There is unused content about all sorts of aspects in the game, like [[enemies]], [[area]]s, textures, text, and more. | |||
''[[Pikmin 2]]'' has a vast amount of | |||
== Unused graphics == | == Unused graphics == | ||
[[File:Piklopedia zzdummy.png|left|The dummy texture.]] | [[File:Piklopedia zzdummy.png|left|The dummy texture.]] | ||
A dummy [[ | A dummy [[Piklopedia]] icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time. | ||
{{clear}} | {{clear}} | ||
== Unused maps == | == Unused maps == | ||
There is a single unused level in | There is a single unused level in Pikmin 2, titled [[newtest]]. It has a Piklopedia version in another file, which is missing the section of the map with footstep sounds. | ||
<code>\root\user\Abe\map\newtest\nonloop</code> It has multiple unused layouts in <code>\root\user\Abe\map\newtest\nonloop</code>, three of which specify enemies that are planned to spawn in certain areas, as dictated by a "readme" file found in the same directory. | |||
== Unused text== | == Unused text== | ||
A unused readme.txt found in <code>\root\user\Abe\map\newtest\nonloop</code> apparently indicates that the layout files for [[newtest]] found in the same directory as the readme.txt specifies which enemies are to spawn in certain areas. | |||
Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of '''39''' would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. | |||
Curiously, <code>2-2.txt</code> specifies that | |||
<code>0-0.txt…プラントテスト | <code>0-0.txt…プラントテスト | ||
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4-4.txt…ラスト分布</code> | 4-4.txt…ラスト分布</code> | ||
プラントテスト is apparently "plant test". | |||
チュートリアル分布 reads: "tutorial distribution" | |||
フォレスト分布 reads: "Forest distrubution" | |||
ヤクシマ分布 reads: "Yakushima distribution" | |||
ラスト分布 reads: "last distribution" | |||
A unused Piklopedia entry for a unknown enemy. | |||
<code>Stretches its neck to look for | <code>Stretches its neck to look for | ||
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chasing them.</code> | chasing them.</code> | ||
A unused Treasure Hoard entry for a unknown treasure. | |||
<code>A hard, shiny rock. | <code>A hard, shiny rock. | ||
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Makes an excellent gift.</code> | Makes an excellent gift.</code> | ||
Unused text, apparently test messages. The last seven messages appears to be titles of unknown test areas in radar screens, as the title shown for [[newtest]] in the radar is "Test Area (ID 8394_03)". | |||
Unused text, | |||
<code> | <code> | ||
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Oh! no! | Oh! no! | ||
MOC = Mouse on Cars! | MOC = Mouse on Cars! | ||
go to hell! | go to hell! | ||
Under Construction (ID9999) | Under Construction (ID9999) | ||
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Test Area (ID 8394_03) | Test Area (ID 8394_03) | ||
</code> | </code> | ||
== Unused music == | == Unused music == | ||
The [[Valley of Repose]] has | The [[Valley of Repose]] has a unused [[Burgeoning Spiderwort]] track, but no Burgeoning Spiderworts are found in that area. However, if Burgeoning Spiderworts are hacked into the Valley of Repose, a unused track will play. | ||
{{# | {{#ev:youtube|v=ZRGVL125w7Q}} | ||
== Unused scenes == | == Unused scenes == | ||
Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]] | Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]]. | ||
{{# | {{#ev:youtube|v=Qs4GbCKMgZs}} | ||
{{# | {{#ev:youtube|v=dMJdjmYkGD8}} | ||
{{# | {{#ev:youtube|v=rTiI4y87O9o}} | ||
== Unused caves == | == Unused caves == | ||
A cave entrance leading to a unused cave can be seen in the Perplexing Pool just to the right of the [[Red Onion]]'s landing site, but only on Day 1. It is completely impossible to get to the Perplexing Pool on Day 1 without hacking. | |||
This cave is known as "<code>caveinfo</code>" internally, and is composed of earlier versions of sublevels used in other caves. It has 34 floors and uses the [[Petrified Heart]], [[Regal Diamond]], and [[Tear Stone]] as placeholders for treasures in most of it's sublevels. | |||
== Unused treasures == | == Unused treasures == | ||
There are some unused treasures in ''Pikmin 2'' | There are some unused treasures in ''Pikmin 2'''s game data. Some of them include the disks for Japanese [[Nintendo GameCube]] games: ''Pikmin'', ''The Legend of Zelda: The Wind Waker'', ''Luigi's Mansion'', and ''Super Mario Sunshine''. | ||
<gallery> | <gallery> | ||
Unused Pikmin disk P2 treasure.png|''Pikmin'' | Unused Pikmin disk P2 treasure.png|''Pikmin'' disk. | ||
Unused LM disk P2 treasure.png|''Luigi's Mansion'' | Unused LM disk P2 treasure.png|''Luigi's Mansion'' disk. | ||
Unused Zelda disk P2 treasure.png|''The Wind Waker'' | Unused Zelda disk P2 treasure.png|''The Wind Waker'' disk. | ||
Unused Mario disk P2 treasure.png|''Super Mario Sunshine'' | Unused Mario disk P2 treasure.png|''Super Mario Sunshine'' disk. | ||
</gallery> | </gallery> | ||
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{{main|e-Reader}} | {{main|e-Reader}} | ||
The Japanese version of ''Pikmin 2'' has e-Reader compatibility. Although this was removed for the overseas versions of the game, the menus are still present in the game's files. | The Japanese version of ''Pikmin 2'' has e-Reader compatibility. Although this was removed for the overseas versions of the game, the menus are still present in the game's files. | ||
== Other == | == Other == | ||
* The [[Waterwraith]] is set to hold the [[Professional Noisemaker]] on all sublevels of the [[Submerged Castle]]. It is completely impossible to bring non-blue Pikmin into the Submerged Castle, as the game is coded to not count non-blue Pikmin when bringing Pikmin into the Submerged Castle, so this value goes unseen in normal gameplay. | |||
* In ''Pikmin'', there is an unused feature that makes Pikmin get [[throw]]n higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In ''Pikmin 2'', these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed. | |||
* Enemies in Pikmin 2 have set ID numbers and are spawned using the ID number that is assigned to the enemy. Four of these numbers, '''39, 64, 82, and 100''' are never used; they crash the game when spawned. This is because the files for '''39''' and '''64''' were deleted, and ID numbers '''82''' (internally, ''Pom'') and '''100''' (internally, ''UmiMushiBase'') appear to be template files for variants of [[Candypop Buds]] and enemies in the [[Mollusking family]], respectively. | |||
** Interestingly, '''82''' appears after all of the ID numbers for Candypop Buds, with ID numbers 3 through 8 being all the ID numbers for Candypop Buds that appear ingame. The ID number for the [[Ranging Bloyster]] appears much later in the list as '''71''' (internally, ''UmiMushi'') while the ID for [[Toady Bloyster]] is '''101''' (internally, ''UmiMushiBlind''.). Additionally, the enemy that has the ID of '''39''' is set to spawn in a unused layout file for [[newtest]] and is refered to as ''"フエフキムシ"'' in comments. This enemy would be to spawn in the [[Awakening Wood]] as dictated by a readme.txt file found in the same directory. | |||
* The [[Waterwraith]] is set to hold the [[Professional Noisemaker]] on all sublevels of the [[Submerged Castle]]. It is completely impossible to bring non- | |||
* In ''Pikmin'', there is an unused feature that makes Pikmin get [[throw]]n higher the longer the Pikmin is held. | |||
* Enemies in | |||
** Interestingly, | |||
<gallery> | <gallery> | ||
Pikmin 2 Breadbug Test.png|A unused test [[cave]] for the [[Giant Breadbug]] (<code>パンモドキテストcaveinfo</code>). | Pikmin 2 Breadbug Test.png|A unused test [[cave]] for the [[Giant Breadbug]] (<code>パンモドキテストcaveinfo</code>). |