Editing Unused content in Pikmin

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{{page title|Unused content in ''Pikmin''}}
{{page title|Unused content in ''Pikmin''}}{{game icons|p=y}}
{{game icons|p=y}}
{{external|unused content in ''Pikmin''|[http://tcrf.net/Pikmin The Cutting Room Floor]|TCRF logo.png}}
{{external|unused content in ''Pikmin''|[http://tcrf.net/Pikmin_(GameCube) The Cutting Room Floor]|TCRF logo.png|imageclass=sprite}}
{{stub}}
{{stub}}


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Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.
Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.


<gallery class="blackbg">
<gallery>
P1 Unused Red Leaf Bomb Rock Icon.png|Red leaf Pikmin.
P1 Unused Red Leaf Bomb Rock Icon.png|Red leaf Pikmin.
P1 Unused Red Bud Bomb Rock Icon.png|Red bud Pikmin.
P1 Unused Red Bud Bomb Rock Icon.png|Red bud Pikmin.
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=== Yamash ===
=== Yamash ===
There exist 3 "yamash" enemies, <code>yamash3</code>, <code>yamash4</code>, and <code>yamash5</code>. yamash1 and yamash2 do not exist. These enemies all crash the game when spawned, and have no associated model or code. Something of note is that all of their associated IDs come directly after the ID for the cut enemy Usuba, which may suggest a connection.
There exist 3 "yamash" enemies, <code>yamash3</code>, <code>yamash4</code>, and <code>yamash5</code>. yamash1 and yamash2 do not exist. These enemies all crash the game when spawned, and have no associated model or code. Something of note is that all of their associated ID's come directly after the ID for the cut enemy Usuba, which may suggest a connection.


=== nakata1 ===
=== nakata1 ===
There is also a <code>nakata1</code> enemy, which like the "yamash" enemies, also crashes the game when spawned and has no associated model or code. This enemy's entry is the last one present in the internal list of all enemy IDs. Tetsuya Nakata is one of the developers credited under game programming in the credits of ''Pikmin''. The enemy's internal name using the last name of a developer suggests a connection, but it's still unknown what the purpose of this enemy was.
There is also an <code>nakata1</code> enemy, which like the "yamash" enemies, also crashes the game when spawned and has no associated model or code. This enemy's entry is the last one present in the internal list of all enemy ID's. ''Tetsuya Nakata'' is one of the developers credited under game programming in the credits of ''Pikmin.'' The enemy's internal name using the last name of a developer suggests a connection, but it's still unknown on what the purpose of this enemy was.


=== Infinite bomb spawner ===
=== Infinite bomb spawner ===
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* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged.
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged.
{{clear}}
{{clear}}
=== Deleted objects ===
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
* <code>gem1</code>
* <code>gem5</code>
* <code>gem10</code>
* <code>gem20</code>
* <code>gem50</code>
* <code>never use this</code>
* <code>ivy</code>
* <code>cylinder test</code>
* <code>dual test</code>
* <code>rocket</code>
* <code>workobject</code>
The following information can be inferred from the titles:
* <code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
* <code>rocket</code> likely belonged to an early version of the [[S.S. Dolphin]].
* The <code>gem</code> objects seem to correspond to earlier versions of [[pellet]]s, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.


== Unused Pikmin animations ==
== Unused Pikmin animations ==
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