Editing Unused content in Pikmin
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#REDIRECT [[Pik-min]] | |||
== Debug menu == | == Debug menu == | ||
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== Unused monolog content == | == Unused monolog content == | ||
{{Main|Olimar's monologs#Unused content|t1=Olimar's monologs}} | {{Main|Olimar's monologs in Pikmin 1#Unused content|t1=Olimar's monologs}} | ||
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese. | There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese. | ||
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Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks. | Some unused textures have been found on the game's disc, portraying [[Red Pikmin|Red]] and [[Blue Pikmin]] with [[bomb-rock]]s. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks. | ||
<gallery | <gallery> | ||
Rp lb64.png|Red leaf Pikmin. | |||
Rp bb64.png|Red bud Pikmin. | |||
Rp fb64.png|Red flower Pikmin. | |||
Bp lb64.png|Blue leaf Pikmin. | |||
Bp bb64.png|Blue bud Pikmin. | |||
Bp fb64.png|Blue flower Pikmin. | |||
</gallery> | </gallery> | ||
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=== Usuba === | === Usuba === | ||
[[File:Usuba.png|thumb|Screenshot of Usuba in its | [[File:Usuba.png|thumb|Screenshot of Usuba in its t-pose.]] | ||
'''Usuba''' is the internal name for another unused enemy.{{cite youtube|vknL82IYs_g|of "Usuba", with animations|published={{date|26|August|2018}}|retrieved={{date|26|August|2018}}}} The name is a Romanization of {{j|ウスバ|Usuba}}, which is shorthand for {{j|ウスバカゲロウ|Usubakagerō}}. This, in turn, translates to "antlion". As its name and appearance indicate, it would have flown, though not much else is known about it. | '''Usuba''' is the internal name for another unused enemy.{{cite youtube|vknL82IYs_g|of "Usuba", with animations|published={{date|26|August|2018}}|retrieved={{date|26|August|2018}}}} The name is a Romanization of {{j|ウスバ|Usuba}}, which is shorthand for {{j|ウスバカゲロウ|Usubakagerō}}. This, in turn, translates to "antlion". As its name and appearance indicate, it would have flown, though not much else is known about it. Attempting to spawn Usuba by any method crashes the game for an unknown reason. The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen. Interestingly, these same parameters suggest it would have been tied for the highest [[Health|HP]] of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs. However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed. | ||
For unknown reasons, Usuba does not show up in the animation test. | For unknown reasons, Usuba does not show up in the animation test. | ||
=== Kingback === | === Kingback=== | ||
'''Kingback''' is the internal name for an unused boss. This enemy is simply the "back" of the [[Emperor Bulblax]] without the lower body. It does nothing if touched/attacked by Olimar or the Pikmin, and simply pushes back any objects if touched. | '''Kingback''' is the internal name for an unused boss. This enemy is simply the "back" of the [[Emperor Bulblax]] without the lower body. It does nothing if touched/attacked by Olimar or the Pikmin, and simply pushes back any objects if touched. | ||
=== Infinite bomb spawner === | === Infinite bomb spawner === | ||
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* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged. | * The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged. | ||
{{clear}} | {{clear}} | ||
== Unused Pikmin animations == | == Unused Pikmin animations == | ||
{{stub | {{stub}} | ||
There are a few animations for the Pikmin that aren't used. | There are a few animations for the Pikmin that aren't used. | ||
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* The [[Bowsprit]] has a larger, and rounder bulb. | * The [[Bowsprit]] has a larger, and rounder bulb. | ||
* The [[Guard Satellite]] has a more cylindrical design with a different top design. | * The [[Guard Satellite]] has a more cylindrical design with a different top design. | ||
* | * There are less rivets on the early model. | ||
* There appears to be no reflection on the early model, although this might be because of a lighting engine issue, since the credits video shows it with reflective surfaces. | * There appears to be no reflection on the early model, although this might be because of a lighting engine issue, since the credits video shows it with reflective surfaces. | ||
== Others == | == Others == | ||
*There are 2 test blo files found inside <code>dataDir\screen\eng_blo</code>, "test.blo" and "test2.blo" | *There are 2 test blo files found inside <code>dataDir\screen\eng_blo</code>, "test.blo" and "test2.blo" | ||
*<code>account.blo</code> contains strings | *<code>account.blo</code> contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. <code>account2.blo</code> seems to contain the real text for the results screen. | ||
*When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone. | *When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone. | ||
*An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound | *An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound an animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]]. | ||
== See also == | == See also == |