Editing Unused content in Pikmin
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=== Yamash === | === Yamash === | ||
There exist 3 "yamash" enemies, <code>yamash3</code>, <code>yamash4</code>, and <code>yamash5</code>. yamash1 and yamash2 do not exist. These enemies all crash the game when spawned, and have no associated model or code. Something of note is that all of their associated | There exist 3 "yamash" enemies, <code>yamash3</code>, <code>yamash4</code>, and <code>yamash5</code>. yamash1 and yamash2 do not exist. These enemies all crash the game when spawned, and have no associated model or code. Something of note is that all of their associated ID's come directly after the ID for the cut enemy Usuba, which may suggest a connection. | ||
=== nakata1 === | === nakata1 === | ||
There is also | There is also an <code>nakata1</code> enemy, which like the "yamash" enemies, also crashes the game when spawned and has no associated model or code. This enemy's entry is the last one present in the internal list of all enemy ID's. ''Tetsuya Nakata'' is one of the developers credited under game programming in the credits of ''Pikmin.'' The enemy's internal name using the last name of a developer suggests a connection, but it's still unknown on what the purpose of this enemy was. | ||
=== Infinite bomb spawner === | === Infinite bomb spawner === |