Editing Unused content in Pikmin
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*When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone. | *When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone. | ||
*An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound and animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]]. | *An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound and animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]]. | ||
== See also == | |||
*[[Unused content]] | |||
*[[Prerelease information]] | |||
== See also == | == See also == |