Editing Unused content in Pikmin
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''[[Pikmin (game)|Pikmin]]'' has a fair amount of [[unused content]] left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well. | ''[[Pikmin (game)|Pikmin]]'' has a fair amount of [[unused content]] left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well. | ||
== Debug menu == | |||
There is a leftover [[menu]] with several debugging features present in the game. Each option has a value, and pressing {{button|gc|a}} will activate the option, with the specified value. The options, in order, display the following: | |||
*[[Menu#Title screen|Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present. | |||
*A set of [[Olimar's voyage log|voyage log entries]]. Set #19 is untranslated for some reason. | |||
*[[Menu#Saved game selection|Saved game screen]] for saving. Its value doesn't seem to do anything. | |||
*A weird screen with sprites, effects and buttons, possibly used to test their features. | |||
*[[Menu#Other screens|Memory card warnings]]. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted. | |||
*[[Menu#Saved game selection|Saved game screen]] for loading. | |||
*Unlocked voyage logs. Acts weirdly. | |||
*[[Menu#Sunset|End of day screen]]. | |||
*[[Menu#Pause|Pause menus]]. 0 is during a regular adventure, 1 is during challenge mode. | |||
*[[Menu#Final Analysis|Final Analysis]]. | |||
*[[Menu#Title screen|Title screen]] without background. | |||
== Debug menu == | == Debug menu == |