Editing Unused content in Pikmin
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Latest revision | Your text | ||
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{{#widget:YouTube|id=PSTaZe2My9g}} | {{#widget:YouTube|id=PSTaZe2My9g}} | ||
There are | There are door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger. | ||
* The key floats in place when spawned and when "touched" by Captain Olimar it | * The key floats in place when spawned and when "touched" by Captain Olimar it dissapears and increments an unseen counter. | ||
* The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it | * The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it linerally vertically squishes into the ground at which point the hitsphere dissapears. | ||
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged. | * The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged, probably because of a glitch arising from deleted code. | ||
{{clear}} | {{clear}} | ||