Editing Unused content in Hey! Pikmin

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{{page title|Unused content in ''Hey! Pikmin''}}
{{DISPLAYTITLE:Unused content in ''Hey! Pikmin''}}
{{game icons|hp=y}}
{{game icons|hp=y}}
{{stub}}
{{stub}}
{{external|unused content in ''Hey! Pikmin''|[http://tcrf.net/Hey!_Pikmin The Cutting Room Floor]|TCRF logo.png}}
{{external|unused content in ''Hey! Pikmin''|[http://tcrf.net/Hey!_Pikmin The Cutting Room Floor]|TCRF.png}}


{{TOC right}}
{{hp}} has a substantial amount of '''[[unused content]]''' inside its data.
{{hp}} has a substantial amount of '''[[unused content]]''' inside its data, mostly coming in the form of unused enemies.


== Unused enemies and plants ==
== Unused enemies and plants ==
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*Add links to videos of rotations of each model and their animations if they have any.
*Add links to videos of rotations of each model and their animations if they have any.
*Add images for each animation and back view of the enemies. A side view of each enemy is also preferred, so it can be shown what they would've looked like in 2D space.
*Add images for each animation and back view of the enemies. A side view of each enemy is also preferred, so it can be shown what they would've looked like in 2D space.
*Document [https://pikminfanon.com/wiki/Winter_Spornet this unused Spornet-like enemy]
*All enemies from here are accounted, except for the weird green spiky bug:https://www.deviantart.com/sab64/art/MMD-DAE-Model-Prototype-Hey-Pikmin-Enemies-DL-701980729. Record it.
*Confirm if the Crested Mockiwi actually has a drowning animation, and add a link to a video showing it.
*Check if the Stuffed Bellbloom has a swimming animation similar to its earlier version.
*Check if the Stuffed Bellbloom has a swimming animation similar to its earlier version.
}}
}}
{{Needs translation}}


{{clear|left}}
=== Iridescent Glint Beetle ===
[[File:Kinomimoti.png|thumb|right|<code>Kinomimoti</code>.]]
This enemy appears to be an [[Iridescent Glint Beetle]] without its shiny texture and polished look. It appears to have been scrapped early on, as it has no animations and no shading. Due to a similiar first name to <code>[[#Kinominusumi|Kinominusumi]]</code>, they maybe related. Because many of the items this enemy drops in the previous games aren't in ''Hey! Pikmin'', it was probably planned to drop [[Sparklium Seed]]s, as well as treasure, which is something it drops in {{p2}}.{{source needed}}
 
{{clear}}


=== Doodlebug ===
=== Doodlebug ===
[[file:Onarashi.png|thumb|left|<code>Onarashi</code>.]]
[[file:Onarashi.png|thumb|right|<code>Onarashi</code>.]]


This enemy is the [[Doodlebug]] from ''Pikmin 2''. Its Japanese name is the same as in ''Pikmin 2'', being called <code>Onarashi</code>. This enemy has a few animations, which include walking, running, and being idle. Because many of the items this enemy drops in the previous games aren't in ''Hey! Pikmin'', it was probably planned to drop [[Sparklium Seed]]s.{{source needed}}
This enemy is, appearance-wise, identical to the [[Doodlebug]] enemy from ''Pikmin 2'', with a slightly different Japanese name: <code>Onarashi</code>, as opposed to {{j|オナラムシ|Onara Mushi}} for the Doodlebug. This enemy has a few animations, which include walking, running, and being idle. Because many of the items this enemy drops in the previous games aren't in ''Hey! Pikmin'', it was probably planned to drop [[Sparklium Seed]]s.{{source needed}}


{{clear|left}}
{{clear}}


=== Skeeterskate ===
=== Skeeterskate ===
[[File:Skeeterskate3.png|thumb|<code>Mizunbou</code>.]]
[[File:Skeeterskate3.png|thumb|right|<code>Mizunbou</code>.]]


This enemy is the [[Skeeterskate]] from ''Pikmin 3''. Its Japanese name is the same as in ''Pikmin 3'', being called <code>Mizunbou</code>. Appearance-wise, it is very similar to the ''Pikmin 3'' version, only with bigger eyes, more suited to ''Hey! Pikmin''{{'s}} cartoonish style. The model itself is very complete, being fully shaded, with various animations. These animations include skimming, presumably on water, back and forth. It also has an animation for attacking, in which it spits water, causing its water sac to deflate. Interestingly, the Skeeterskate's legs appear to clip into its eyes.{{source needed}}
This enemy is the [[Skeeterskate]] from ''Pikmin 3''. Its Japanese name is the same as in ''Pikmin 3'', being called <code>Mizunbou</code>. Appearance-wise, it is very similar to the ''Pikmin 3'' version, only with bigger eyes, more suited to ''Hey! Pikmin''{{'s}} cartoonish style. The model itself is very complete, being fully shaded, with various animations. These animations include skimming, presumably on water, back and forth. It also has an animation for attacking, in which it spits water, causing its water sac to deflate. Interestingly, the Skeeterskate's legs appear to clip into its eyes.{{source needed}}
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=== Scornet ===
=== Scornet ===
[[File:Hatisuzume.png|thumb|<code>Hatisuzume</code>.]]
[[File:Hatisuzume.png|thumb|right|<code>Hatisuzume</code>.]]
This enemy is the [[Scornet]] from ''Pikmin 3''. Its Japanese name is the same as in ''Pikmin 3'', being called <code>Hatisuzume</code>. This enemy has a slightly different appearance from the ''Pikmin 3'' one, such as having blue eyes and different coloration. This is probably just made to fit the game's cartoony art style. This enemy has two animations: one labeled "wait," in which the Scornet flies in place, and another labeled "walk," in which the Scornet charges at something, flying slightly faster. It was probably replaced by the [[Sparrowhead]], which has very similar animations of waiting in place and charging, and it even overall looks similar.{{source needed}}
This enemy appears to be the Scornet enemy from ''Pikmin 3'', having a very similiar name to it, only differing in two letters, as the Scornet from ''Pikmin 3'' is called Hachisuzume, as opposed to Hatisuzume. This enemy has a slightly different appearance from the ''Pikmin 3'' one, such as having blue eyes and different coloration. This is probably just made to fit the game's cartoony art style. This enemy has two animations: one labeled "wait," in which the scornet flies in place, and another labeled "walk," in which the scornet charges at something, flying slightly faster. It was probably replaced by the [[Sparrowhead]], which has very similar animations of waiting in place and charging, and it even overall looks similar.{{source needed}}
 
{{clear}}
 
=== Early Stuffed Bellbloom ===
[[File:Hey! Pikmin unused Suzunari.png|thumb|right|<code>Suzunari</code>.]]
 
This appears to be an early version of the [[Stuffed Bellbloom]], but its knot is on its head, almost looking like a cauldron. It has animations for losing [[Sparklium Seed|seed]]s, jumping, hitting the ground, and being attacked. Because all of these animations match up near perfectly to the enemy used in-game, it can be assumed this is merely an earlier version, and not a different but related enemy. However, there is one animation that seems to be of the enemy swimming and paddling its legs, something that the Stuffed Bellbloom can't do.{{cite youtube|https://youtu.be/i6PGB209tRQ|of the <code>Suzunari</code> in action.}}


{{clear}}
{{clear}}


=== Early Adult Centipare ===
=== Early Adult Centipare ===
[[File:BigMukade.png|thumb|<code>Big Mukade</code>.]]
[[File:BigMukade.png|thumb|right|<code>Big Mukade</code>.]]


This enemy, internally called <code>Big Mukade</code>, simply appears to be an early version of the [[Adult Centipare]]. It comes in various colors, similar to the final version of the creature.{{cite youtube|ecaAMlAb8SM|of the <code>Big Mukade</code> in action.}}
This enemy, internally called <code>Big Mukade</code>, simply appears to be an early version of the [[Adult Centipare]]. It comes in various colors, similar to the final version of the creature.{{cite youtube|https://youtu.be/ecaAMlAb8SM|of the <code>Big Mukade</code> in action.}}


{{clear}}
{{clear}}


=== Prototype/test Elongated Crushblat ===
=== Prototype/test Elongated Crushblat ===
[[File:Bigtori.png|thumb|<code>Bigtori</code>.]]
[[File:Bigtori.png|thumb|right|<code>Bigtori</code>.]]
This appears to be some kind of test enemy, as its refereed as such in its animations files. Due to having animations very close to the [[Elongated Crushblat]], it was probably used to test its animations. This is supported by its name, which translates to "big bird". It also could've been a dummy model for the creature, serving as the basic idea before its detailed appearance was decided and modeled.{{source needed}}
This appears to be some kind of test enemy, as its refered as such in its animations files. Due to having animations very close to the [[Elongated Crushblat]], it was probably used to test its animations. It also could've been a dummy model for the creature, serving as the basic idea before its detailed appearence was decided and modeled.{{source needed}}


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{{clear}}
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* A blue one called "yoroi" (Japanese for "armored"),
* A blue one called "yoroi" (Japanese for "armored"),
* An orange one called "pero" (Japanese for "licking"),
* An orange one called "pero" (Japanese for "licking"),
* Another pink one with dots for eyes.{{cite youtube|ObySskfYA84|of all variants of the <code>Enemy01</code>.}}
* Another pink one with dots for eyes.{{cite youtube|https://youtu.be/ObySskfYA84|of all variants of the <code>Enemy01</code>.}}


<gallery>
<gallery>
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=== ''Enemy02'' ===
=== ''Enemy02'' ===
This enemy appears to be just a test enemy. It has two separate "models": eyes, which have no animations, and wings, which have 1 animation, for flapping. Both are flat textures. Its two models look like polished versions of <code>[[#Enemy03|Enemy03]]</code>, which is strange, since its name suggests it was made before it.
This enemy appears to be just a test enemy. It has two separate "models": Eyes, which have no animations, and wings, which has 1 animation: flapping. Both are flat textures. Its two models look like polished versions of <code>[[#Enemy03|Enemy03]]</code>, which is strange, since its name suggests it was made before it.
<gallery>
<gallery>
Enemy02 wings.png|Its wings.
Enemy02 wings.png|Its wings.
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=== ''Enemy03'' ===
=== ''Enemy03'' ===
This enemy appears to be some kind of bee. It has several models and textures: 3 eye textures, which include angry eyes, presumably used when attacking, and "normal" eyes, which include a big and small variety. It has a yellow body with purple stripes, and wings that are also fully modeled. The body has two animations: one for attacking and one for "waiting". The wings have one animation, which is flapping. Finally, it also has some kind of fuzzy texture on its bottom, very similar to the [[Spornet]], which may imply this was an earlier version of that enemy.{{source needed}}
This enemy appears to be some kind of bee. It has several models and textures: 3 eye textures, which include angry eyes, presumably used when attacking, and "normal" eyes, which include a big and small variety. It has a yellow body with purple stripes, and wings that are also fully modeled. The body has two animations: one for attacking and one for "waiting". The wings has one animation, which is flapping. Finally, it also has some kind of fuzzy texture on it's bottom, very similar to the [[Spornet]], which may imply this was an earlier version of that enemy.{{source needed}}
<gallery>
<gallery>
Enemy03 body.png|Its body.
Enemy03 body.png|Its body.
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=== ''Chappyproto'' ===
=== ''Chappyproto'' ===
[[File:Chappyproto.png|thumb|<code>Chappyproto</code>.]]
[[File:Chappyproto.png|thumb|right|<code>Chappyproto</code>.]]
This enemy appears to be the <code>[[#Enemy01|Enemy01]]</code>'s dot eye variation without legs. It only has one animation, which is opening and closing its mouth.{{source needed}}
This enemy appears to be the <code>[[#Enemy01|Enemy01]]</code>'s dot eye variation without legs. It only has one animation, which is opening and closing it's mouth.{{source needed}}
 
This is likely a prototype of some sort of [[Bulborb]], as "Chappy" is the Japanese name for the enemy, and "proto" is likely just short for prototype.


{{clear}}
{{clear}}


=== ''Maridokuri'' ===
=== ''Maridokuri'' ===
[[File:Maridokuri.png|thumb|<code>Maridokuri</code>.]]
[[File:Maridokuri.png|thumb|right|<code>Maridokuri</code>.]]


This enemy probably belonged to the [[blowhog family]]. This is supported by its name, which could translate to "ball tokkuri", similar to the family's Japanese name. It has animations for blowing air, presumably to blow away [[Captain Olimar]] and his [[Pikmin family|Pikmin]]. It is lime-green with colorful pink, blue, and yellow spots, almost resembling candy. It has white lips at the end of its snout, and has a shape almost identical to the [[Puffy Blowhog]], though with no spikes on its back.{{cite youtube|l-gBP8hdVXQ|of the <code>Maridokuri</code> in action.}}
This enemy probably belonged to the [[blowhog family]]. It has animations for blowing air, presumably to blow away [[Captain Olimar]] and his [[Pikmin family|Pikmin]]. It is lime-green with colorful pink, blue, and yellow spots, almost resembling candy. Besides these spots, it is completely translucent, contrary to the blowhogs in the final game. It has white lips at the end of its snout, and has a shape almost identical to the [[Puffy Blowhog]], though with no spikes on its back.{{cite youtube|https://youtu.be/l-gBP8hdVXQ|of the <code>Maridokuri</code> in action.}}


{{clear}}
{{clear}}


=== ''Suisyo'' ===
=== ''Suisyo'' ===
[[File:Suisyo.png|thumb|<code>Suisyo</code>.]]
[[File:Suisyo.png|thumb|right|<code>Suisyo</code>.]]


This is a blue-striped creature, with crystals on its back. Its internal name can also be <code>crystal</code>, a translation of <code>suisyo</code>. Its shape specifically resembles a [[Withering Blowhog]] besides the crystals.{{cite youtube|aLufW8PcOGI|of the <code>Suisyo</code> in action.}}
This is a blue-striped creature, presumably a type of [[blowhog]]. It has crystals on its back, and its internal name can also be <code>crystal</code>. Its shape specifically resembles a [[Withering Blowhog]] besides the crystals. It may have a relation to the [[#Maridokuri|<code>Maridokuri</code>]] since they both resemble blowhogs and are one of the only transparent enemies in the game.{{cite youtube|aLufW8PcOGI|of the <code>Suisyo</code> in action.}}


=== ''Namazu'' ===
=== ''Namazu'' ===
[[File:Namazu.png|thumb|<code>Namazu</code>.]]
[[File:Namazu.png|thumb|right|<code>Namazu</code>.]]


This enemy, whose internal name is <code>Namazu</code>, meaning "catfish" (part of the [[Water Dumple]]'s name in Japan), appears to be some kind of aquatic blowhog. It has several animations, which include; flying or swimming around, charging at something, presumably the player, and sucking something up, presumably Pikmin.{{source needed}}
This enemy, whose internal name is <code>Namazu</code>, appears to be some kind of blowhog, either aquatic or arial. To back this up, it is transparent, similar to the previous unused blowhog enemies. Judging from its name, it may be related to the [[Water Dumple]], although it looks nothing like it. It has several animations, which include; flying or swimming around, charging at something, presumably the player, and sucking something up, presumably Pikmin.{{source needed}}


{{clear}}
{{clear}}


=== ''Hanemakky'' ===
=== ''Hanemakky'' ===
[[File:Hanemakky.png|thumb|<code>Hanemakky</code>.]]
[[File:Hanemakky.png|thumb|right|<code>Hanemakky</code>.]]
This enemy appears to have been scrapped very early on. It consists of only a basic model, with a red head and blue body. It also has no animations. It appears to have been some kind of [[Mockiwi family|mockiwi]], as its name translates to "wing makky", with {{j|マッキー|makky}} being the Japanese name for the Mockiwi.{{source needed}}
This enemy appears to have been scrapped very early on. It consists of only a basic model, with a red head and blue body. It also has no animations. It may have been some kind of [[Mockiwi family|mockiwi]], as it has the japanese name for mockiwi, {{j|マッキー|makky}}, in it's name.{{source needed}}


{{clear}}
{{clear}}


=== ''Peromakky'' ===
=== ''Peromakky'' ===
[[File:Hey! Pikmin unused Peromakky.png|thumb|<code>Peromakky</code>.]]
[[File:Hey! Pikmin unused Peromakky.png|thumb|right|<code>Peromakky</code>.]]


This is presumably another type of mockiwi. Its name translates to "slurping makky". It has a duckbill, a white body, and a brown face. Besides the duckbill, it highly resembles the [[Whiptongue Bulborb]], especially its coloring. Also like its [[grub-dog]] counterpart, it has a very long tongue that was probably planned to be able to catch Pikmin. It only has some animations, and not nearly as many as the mockiwis seen in-game. Some of them include walking and using its tongue.{{cite youtube|6J93TEPBXD0|of the <code>Peromakky</code> in action.|rname=Peromakky video}}
This is presumably another type of mockiwi. It has a duckbill, a white body, and a brown face. Besides the duckbill, it highly resembles the [[Whiptongue Bulborb]], especially its coloring. Also like its [[grub-dog]] counterpart, it has a very long tongue that was probably planned to be able to catch Pikmin. It only has some animations, and not nearly as many as the mockiwis seen in-game.{{cite youtube|6J93TEPBXD0|of the <code>Peromakky</code> in action.|rname=Peromakky video}}


{{clear}}
{{clear}}


=== ''Togemakky'' ===
=== ''Togemakky'' ===
[[File:Hey! Pikmin unused Togemakky.png|thumb|<code>Togemakky</code>.]]
[[File:Hey! Pikmin unused Togemakky.png|thumb|right|<code>Togemakky</code>.]]


This is presumably another type of mockiwi. Its name translates to "thorn makky". It has a black body and spikes with red tips. It has a presumably complete animation set, contrary to the other unused mockiwi-like enemy. Every animation of Mockiwis in the game is replicated by this creature, even ones exclusive to special instances in cutscenes (like one looking down, and being surprised). It also has a polished model, with shading that is absent in most of the unused creatures. Because of its near completion, it was likely scrapped late in development. It can be assumed that it wasn't planned to be able to be killed with most Pikmin, judging by how Pikmin die from the spikes of [[Speargrub]]s. However, [[Rock Pikmin]] are resistant to Speargrubs, so they may have been resistant to this creature as well.{{cite youtube|uenH_06LalU|of the <code>Togemakky</code> in action.|rname=Togemakky video}}
This is presumably another type of mockiwi. It has a black body and spikes with red tips. It has a presumably complete animation set, contrary to the other unused mockiwi-like enemy. Every animation of Mockiwis in the game is replicated by this creature, even ones exclusive to special instances in cutscenes (like one looking down, and being surprised). It also has a polished model, with shading that is absent in most of the unused creatures. Because of its near completion, it was likely scrapped late in development. It can be assumed that it wasn't planned to be able to be killed with most Pikmin, judging by how Pikmin die from the spikes of [[Speargrub]]s. However, [[Rock Pikmin]] are resistant to Speargrubs, so they may have been resistant to this creature as well.{{cite youtube|uenH_06LalU|of the <code>Togemakky</code> in action.|rname=Togemakky video}}


{{clear}}
{{clear}}


=== ''Pikutabe'' ===
=== ''Pikutabe'' ===
[[File:Pikutabe.png|thumb|<code>Pikutabe</code>.]]
[[File:Pikutabe.png|thumb|right|<code>Pikutabe</code>.]]


This enemy heavily resembles the [[Creeping Chrysanthemum]], and probably belonged to the [[chrysanthemum family]]. However, it can be told that it is not the same creature as in ''Pikmin 2''; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with {{j|ビックリ菊|Bikkuri Kiku|Surprising Chrysanthemum}} being the Japanese name of the ''Pikmin 2'' creature, and this creature's name being "pikutabe", meaning "Pikmin eater". The internal name of the Creeping Chrysanthemum is different as well.<code>Pikutabe</code> has various animations, which include popping out of the ground, attacking the player and going back underground. Because its mouth has a strange transparency to it, and it only has a few animations, this enemy was likely scrapped relatively early in development.{{cite youtube|WIcTyEBbI8E|of the <code>Pikutabe</code> in action.}}
This enemy heavily resembles the [[Creeping Chrysanthemum]], and probably belonged to the [[chrysanthemum family]]. However, it can be told that it is not the same creature as in ''Pikmin 2''; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with "{{j|ビックリ菊|Bikkuri Kiku|Surprising Chrysanthemum}}" being the Japanese name of the ''Pikmin 2'' creature, and this creature's name being "{{j|ピクタベ|Pikutabe}}". The internal name of the Creeping Chrysanthemum is different as well.<code>Pikutabe</code> has various animations, which include popping out of the ground, attacking the player and going back underground. Because its mouth has a strange transparency to it, and it only has a few animations, this enemy was likely scrapped relatively early in development.{{cite youtube|https://youtu.be/WIcTyEBbI8E|of the <code>Pikutabe</code> in action.}}


{{clear}}
{{clear}}


=== ''Anahusagi'' ===
=== ''Anahusagi'' ===
[[File:Anahusagi.png|thumb|<code>Anahusagi</code>.]]
[[File:Anahusagi.png|thumb|right|<code>Anahusagi</code>.]]


This enemy is similar to the [[hydroe bramble]], and may have had a similar function, as its name translates to "hole blocker". It appears to have been cut early on in development, as it only has 4 animations in total, and the model has no shading at all. The model includes what seems to be a simple green base when loaded, and the ball opens up to reveal teeth.{{cite youtube|MPP_IBG6lxM|of the <code>Anahusagi</code> in action.}}
This enemy is strikingly similar to the [[mario:Piranha Plant|Piranha Plant]] enemy from the [[mario:Super Mario (series)|''Super Mario'' series]]. In fact, it could've been a harmful plant altogether, similar to [[hydroe bramble]]. It appears to have been cut early on in development, as it only has 4 animations in total, and the model has no shading at all. The model includes what seems to be a simple green base when loaded.{{cite youtube|https://youtu.be/MPP_IBG6lx|of the <code>Anahusagi</code> in action.}}


{{clear}}
{{clear}}


=== ''Hokori'' ===
=== ''Hokori'' ===
[[File:Hokori.png|thumb|<code>Hokori</code>.]]
[[File:Hokori.png|thumb|right|<code>Hokori</code>.]]


<code>Hokori</code> is a flower-like object, with orange leaves and a gray top. Its name translates to "dust". Since it has minor parameter data, it can be inferred it was one of the last and most complete objects cut from ''Hey! Pikmin''. It has a few animations, such as spitting something out, and an animation of it deflating slightly, called <code>mo_hokori_damage_01a</code>, implying it is for when the plant gets damaged. It is quite clear it was to spit out a large projectile, possibly the strange fuzzy thing that can be seen under it with a similar texture to its top.{{cite youtube|plxQyn3_jjg|of the <code>Hokori</code> in action.}}
<code>Hokori</code> is a plant-like object, and is very similar to a [[Candypop Bud]]. Since it has minor parameter data, it can be inferred it was one of the last and most complete object cut from ''Hey! Pikmin''. It has a few animations, such as spitting something out, probably Pikmin seeds, and deflating, probably after a certain amount of Pikmin are thrown in. However, these animations are quite different from normal candypop buds; it almost looks like it is spitting out a large projectile, so all the previous assumptions aren't certain. It also does not perfectly resemble any Candypop Bud seen in the previous games, as it has orange leaves and a gray top, whereas most of these flowers are all one color. A strange fuzzy thing can be seen under it with a similar texture to its top, possibly serving as a stem.{{cite youtube|https://youtu.be/plxQyn3_jjg|of the <code>Hokori</code> in action.}}


{{clear}}
{{clear}}


=== ''Kinominusumi'' ===
=== ''Kinominusumi'' ===
[[File:Kinominusumi.png|thumb|<code>Kinominusumi</code>.]]
[[File:Kinominusumi.png|thumb|right|<code>Kinominusumi</code>.]]
This enemy looks similar to the [[Grabbit]], although it also resembles [[scarpanid]]s, creatures that are usually green with red eyes. Its name could translate to "nut stealer", meaning it may have been intended to steal [[Sparklium Seed]]s. However, it's hard to tell because of its unfinished model. It was likely scrapped early on, as it has no shading or animations.{{source needed}}
This enemy looks similar to the [[Grabbit]], although it also resembles [[scarpanid]]s, creatures that usually green with red eyes. However, it's hard to tell because of its unfinished model. It was likely scrapped early on, as it has no shading or animations.{{source needed}}
 
{{clear}}
 
=== ''Kinomimoti'' ===
[[File:Kinomimoti.png|thumb|left|<code>Kinomimoti</code>.]]
This enemy appears similar to an [[Iridescent Glint Beetle]] without its shiny texture and polished look. It appears to have been scrapped early on, as it has no animations and no shading. As its name can translate to "nut holder", it was probably planned to drop [[Sparklium Seed]]s.{{source needed}}
 
{{clear}}
 
=== ''Suzunari'' ===
[[File:Hey! Pikmin unused Suzunari.png|thumb|<code>Suzunari</code>.]]
 
This appears to be a smaller version of the [[Stuffed Bellbloom]], with its knot is on its head, almost looking like a cauldron. Its Japanese name is the same as the [[Stuffed Bellbloom]] minus the word {{j|オオ|oo|big|f=tp}}, being called <code>suzunari</code>. It has animations for losing [[Sparklium Seed|seed]]s, jumping, hitting the ground, and being attacked. All of these animations match up near perfectly to those of its bigger relative. However, there is one animation that seems to be of the enemy swimming and paddling its legs, something that the Stuffed Bellbloom can't do.{{cite youtube|i6PGB209tRQ|of the <code>Suzunari</code> in action.}}


{{clear}}
{{clear}}


=== ''Coguchi'' ===
=== ''Coguchi'' ===
[[File:blinnowunused.png|thumb|<code>Coguchi</code>.]]
[[File:blinnowunused.png|thumb|right|<code>Coguchi</code>.]]


<code>Coguchi</code> has very few animations. These include attacking with its huge mouth, rushing towards the player, and being idle. It has two textures, one for its body and one for its large pupil. Its animations and appearance have a striking resemblance to the [[Puckering Blinnow]] in that game, so it was likely to be in the [[elips family]]. It has an even more elongated mouth, slightly resembling a {{w|swordfish}}. Its name translates to "small mouth".{{cite youtube|i0H_1Cf6BU0|of the <code>Coguchi</code> in action.}}
<code>Coguchi</code> has very few animations. These include attacking with its huge mouth, rushing towards the player, and being idle. It has two textures, one for its body and one for its large pupil. Its animations and appearance have a striking resemblance to the [[Puckering Blinnow]] in that game, so it was likely to be in the [[elips family]]. It has an even more elongated mouth, slightly resembling a {{w|swordfish}}.{{cite youtube|https://youtu.be/i0H_1Cf6BU0|of the <code>Coguchi</code> in action.}}


{{clear}}
{{clear}}


=== ''Gareki'' ===
=== ''Gareki'' ===
[[File:Hey! Pikmin unused Gareki.png|thumb|<code>Gareki</code>.]]
[[File:Hey! Pikmin unused Gareki.png|thumb|right|<code>Gareki</code>.]]


<code>Gareki</code> is an enemy that resembles a real-world {{w|snail}}. It has a yellow-orange body with four large green holes on a hump which is comparable in shape to the shell of a real snail. Its name translates to "rubble", implying it may have used [[bridge#Fragment|fragments]] in place of a shell. It also sports red eye-stalks, making it even more snail-like. Although its texture and shading seems complete, it only has a few animations; all of them moving forward.{{cite youtube|XIeZWT8As_w|of the <code>Gareki</code> in action.}}
<code>Gareki</code> is an enemy that resembles a real-world {{w|snail}}. It has a yellow-orange body with four large green holes on a hump which is comparable in shape to the shell of a real snail. It also sports red eye-stalks, making it even more snail-like. Although its texture and shading seems complete, it only has a few animations; all of them moving forward.{{cite youtube|XIeZWT8As_w|of the <code>Gareki</code> in action.}}


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=== ''Herculeseboshi'' ===
=== ''Herculeseboshi'' ===
[[File:Hey! Pikmin unused Herculeseboshi.png|thumb|<code>Herculeseboshi</code>.]]
[[File:Hey! Pikmin unused Herculeseboshi.png|thumb|right|<code>Herculeseboshi</code>.]]


<code>Herculeseboshi</code> is an enemy that resembles a real-world {{w|crab}}. It has a green-gray body and shiny orange eyes resting within eye-stalks. It slightly resembles a [[Mitite]]. It was likely to have served as a boss, as it has many diverse animations. One animation even resembles the [[Emperor Bulblax]] when it swallows a [[bomb rock]], so it may have had a similar battle. Adding onto this, its walking animation seems to be as if it is turning and not moving forward, just like how the Emperor Bulblax behaves in the game. It is capable of moving its eyes inward and outward from the stalks that hold them. Its model seems to be quite unpolished, even compared to other unused enemies, as besides its eyes its texture only consists of two colors and barely a transition, green and gray. Its eye-stalks and some other parts of its body are also paper-thin with just a few polygons.{{cite youtube|eGEj5tKrths|of the <code>Herculeseboshi</code> in action.}}
<code>Herculeseboshi</code> is an enemy that resembles a real-world {{w|crab}}. It has a green-gray body and shiny orange eyes resting within eye-stalks. It slightly resembles a [[Mitite]]. It was likely to have served as a boss, as it has many diverse animations. One animation even resembles the [[Emperor Bulblax]] when it swallows a [[bomb rock]], so it may have had a similar battle. Adding onto this, its walking animation seems to be as if it is turning and not moving forward, just like how the Emperor Bulblax behaves in the game. It is capable of moving its eyes inward and outward from the stalks that hold them. Its model seems to be quite unpolished, even compared to other unused enemies, as besides its eyes its texture only consists of two colors and barely a transition, green and gray. Its eye-stalks and some other parts of its body are also paper-thin with just a few polygons.{{cite youtube|eGEj5tKrths|of the <code>Herculeseboshi</code> in action.}}
=== ''Togedebig'' ===
[[File:togedebig.png|thumb|<code>Togedebig</code>.]]
This unused enemy is found in the [[Spiny Coppeller]]'s files. As such, it is possible this was an early version of the creature, more closely resembling a [[Speargrub]], as Speargrubs are known internally as <code>Togede</code>.


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=== Unused variants ===
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Within various files, some unused variants of enemies are found. These are:
=== Unpolished models ===
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In the files, various enemies have earlier unpolished models labeled "alpha". These are:


=== Other ===
=== Other ===
*The [[Puffstalk]] has an unused walking animation, meaning it was originally intended to move in a similar way to its ''Pikmin'' counterpart, the [[Puffstool]]. This could imply its entire behavior was going to be different, since it doesn't ever completely exit its holes.{{cite youtube|oGGyD-De9D8|of the Puffstool's unused walking animation.}}
*The [[Mockiwi]], [[Crested Mockiwi]], and the unused [[#Togemakky|<code>togemakky</code>]] have drowning animations. Only the Mockiwi uses this animation in-game, in the area [[Serene Stream]].{{cite youtube|s=18|rname=Togemakky video}}
*The [[Puffstalk]] has an unused walking animation, meaning it was originally intended to move in a similar way to its ''Pikmin'' counterpart, the [[Puffstool]]. This could imply its entire behavior was going to be different, since it doesn't ever completely exit its holes.{{cite youtube|https://youtu.be/oGGyD-De9D8|of the Puffstool's unused walking animation.}}


== Unused parameters ==
== Unused parameters ==
*The [[Abandoned Husk]] has a [[carry|weight]] and max carriers value of 9.
*The [[Abandoned Husk]] has a [[carrying|weight]] and max carriers value of 9.


==See also==
==See also==
*[[Hey! Pikmin prerelease information|''Hey! Pikmin'' prerelease information]]
*[[Hey! Pikmin prerelease information|''Hey! Pikmin'' prerelease information]]
*[[Music in Hey! Pikmin|Music in ''Hey! Pikmin'']]
*[[Sector]]


==References==
==References==

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