Editing Unused content in Hey! Pikmin
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{{ | {{DISPLAYTITLE:Unused content in ''Hey! Pikmin''}} | ||
{{game icons|hp=y}} | {{game icons|hp=y}} | ||
{{stub}} | {{stub}} | ||
{{external|unused content in ''Hey! Pikmin''|[http://tcrf.net/Hey!_Pikmin The Cutting Room Floor]|TCRF | {{external|unused content in ''Hey! Pikmin''|[http://tcrf.net/Hey!_Pikmin The Cutting Room Floor]|TCRF.png}} | ||
{{hp}} has a substantial amount of '''[[unused content]]''' inside its data. | |||
{{hp}} has a substantial amount of '''[[unused content]]''' inside its data | |||
== Unused enemies and plants == | == Unused enemies and plants == | ||
{{todo| | {{todo| | ||
*Add links to videos | *Add links to videos of each animation. | ||
*Add images for each animation and back view of the enemies. A side view of each enemy is | *Add images for each animation and back view of the enemies. A side view of each enemy is preferred, so it can be shown what they would've looked like in 2D space. | ||
* | *Add images and document the unused Scornet. | ||
*The ''Pikmin 3'' enemies are seen here:https://www.deviantart.com/sab64/art/MMD-DAE-Model-Prototype-Hey-Pikmin-Enemies-DL-701980729, along with original unused enemies. Investigate more into it, and make sure its reliable. | |||
*Confirm if the Crested Mockiwi actually has a drowning animation, and add a link to a video showing it. | |||
*Check if the Stuffed Bellbloom has a swimming animation similar to its earlier version. | *Check if the Stuffed Bellbloom has a swimming animation similar to its earlier version. | ||
}} | }} | ||
{{Needs translation}} | |||
{{ | === Proto Enemy 02=== | ||
[[File:Enemy02 wings.png|thumb|right|<code>Enemy02</code>.]] | |||
=== | |||
[[ | |||
=== Skeeterskate === | === Skeeterskate === | ||
[[File:Skeeterskate3.png|thumb|<code>Mizunbou</code>.]] | [[File:Skeeterskate3.png|thumb|right|<code>Mizunbou</code>.]] | ||
This enemy is the [[Skeeterskate]] from ''Pikmin 3''. Its Japanese name is the same as in ''Pikmin 3'', being called <code>Mizunbou</code>. Appearance-wise, it is very similar to the ''Pikmin 3'' version, only with bigger eyes, more suited to ''Hey! Pikmin''{{'s}} cartoonish style. The model itself is very complete, being fully shaded, with various animations. These animations include skimming, presumably on water, back and forth. It also has an animation for attacking, in which it spits water, causing its water sac to deflate. Interestingly, the Skeeterskate's legs appear to clip into its eyes.{{source needed}} | This enemy is the [[Skeeterskate]] from ''Pikmin 3''. Its Japanese name is the same as in ''Pikmin 3'', being called <code>Mizunbou</code>. Appearance-wise, it is very similar to the ''Pikmin 3'' version, only with bigger eyes, more suited to ''Hey! Pikmin''{{'s}} cartoonish style. The model itself is very complete, being fully shaded, with various animations. These animations include skimming, presumably on water, back and forth. It also has an animation for attacking, in which it spits water, causing its water sac to deflate. Interestingly, the Skeeterskate's legs appear to clip into its eyes.{{source needed}} | ||
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{{clear}} | {{clear}} | ||
=== Prototype/Test Bulborb === | |||
=== Prototype/ | |||
This enemy, simply called "enemy01" in the game files, was most likely an enemy created for testing purposes. It comes in 7 variations: | This enemy, simply called "enemy01" in the game files, was most likely an enemy created for testing purposes. It comes in 7 variations: | ||
* The "standard" pink one, | * The "standard" pink one, | ||
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* A blue one called "yoroi" (Japanese for "armored"), | * A blue one called "yoroi" (Japanese for "armored"), | ||
* An orange one called "pero" (Japanese for "licking"), | * An orange one called "pero" (Japanese for "licking"), | ||
* Another pink one with dots for eyes.{{cite youtube|ObySskfYA84|of all variants of the <code>Enemy01</code>.}} | * Another pink one with dots for eyes.{{cite youtube|https://youtu.be/ObySskfYA84|of all variants of the <code>Enemy01</code>.}} | ||
<gallery> | <gallery> | ||
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{{clear}} | {{clear}} | ||
=== | === Early Stuffed Bellbloom === | ||
This | [[File:Hey! Pikmin unused Suzunari.png|thumb|right|<code>Suzunari</code>.]] | ||
This appears to be an early version of the [[Stuffed Bellbloom]], but its knot is on its head, almost looking like a cauldron. It has animations for losing [[Sparklium Seed|seed]]s, jumping, hitting the ground, and being attacked. Because all of these animations match up near perfectly to the enemy used in-game, it can be assumed this is merely an earlier version, and not a different but related enemy. However, there is one animation that seems to be of the enemy swimming and paddling its legs, something that the Stuffed Bellbloom can't do.{{cite youtube|https://youtu.be/i6PGB209tRQ|of the <code>Suzunari</code> in action.}} | |||
{{clear}} | {{clear}} | ||
=== | === Early Adult Centipare === | ||
This enemy appears to be | [[File:BigMukade.png|thumb|right|<code>Big Mukade</code>.]] | ||
This enemy, internally called <code>Big Mukade</code>, simply appears to be an early version of the [[Adult Centipare]]. It comes in various colors, similar to the final version of the creature.{{cite youtube|https://youtu.be/ecaAMlAb8SM|of the <code>Big Mukade</code> in action.}} | |||
</ | |||
{{clear}} | {{clear}} | ||
=== '' | === ''Onarashi'' === | ||
[[ | [[file:Onarashi.png|thumb|right|<code>Onarashi</code>.]] | ||
This is | This enemy is, appearance-wise, identical to the [[Doodlebug]] enemy from {{p2}}, with a slightly different Japanese name: <code>Onarashi</code>, as opposed to {{j|オナラムシ|Onara Mushi}} for the Doodlebug. This enemy has a few animations, which include walking, running, and being idle.{{source needed}} | ||
{{clear}} | {{clear}} | ||
=== ''Maridokuri'' === | === ''Maridokuri'' === | ||
[[File:Maridokuri.png|thumb|<code>Maridokuri</code>.]] | [[File:Maridokuri.png|thumb|right|<code>Maridokuri</code>.]] | ||
This enemy probably belonged to the [[blowhog family]] | This enemy probably belonged to the [[blowhog family]]. It has animations for blowing air, presumably to blow away [[Captain Olimar]] and his [[Pikmin family|Pikmin]]. It is lime-green with colorful pink, blue, and yellow spots, almost resembling candy. Besides these spots, it is completely translucent, contrary to the blowhogs in the final game. It has white lips at the end of its snout, and has a shape almost identical to the [[Puffy Blowhog]], though with no spikes on its back.{{cite youtube|https://youtu.be/l-gBP8hdVXQ|of the <code>Maridokuri</code> in action.}} | ||
{{clear}} | {{clear}} | ||
=== ''Suisyo'' === | === ''Suisyo'' === | ||
[[File:Suisyo.png|thumb|<code>Suisyo</code>.]] | [[File:Suisyo.png|thumb|right|<code>Suisyo</code>.]] | ||
This is a blue-striped creature, presumably a type of [[blowhog]]. It has crystals on its back, and its internal name can also be <code>crystal</code>. Its shape specifically resembles a [[Withering Blowhog]] besides the crystals. It may have a relation to the [[#Maridokuri|<code>Maridokuri</code>]] since they both resemble blowhogs and are one of the only transparent enemies in the game.{{cite youtube|aLufW8PcOGI|of the <code>Suisyo</code> in action.}} | |||
{{clear}} | |||
=== ''Namazu'' === | === ''Namazu'' === | ||
[[File:Namazu.png|thumb|<code>Namazu</code>.]] | [[File:Namazu.png|thumb|right|<code>Namazu</code>.]] | ||
This enemy, whose internal name is <code>Namazu</code>, | This enemy, whose internal name is <code>Namazu</code>, appears to be some kind of fish. Judging from its name, it may be related to [[Water Dumple]]s, although it more resembles a blowhog. To back this up, it is transparent, similar to the previous unused blowhog enemies. It has several animations, which include: swimming around, charging at something, presumably the player, and sucking something up, presumably Pikmin.{{source needed}} | ||
{{clear}} | {{clear}} | ||
=== '' | === ''Coguchi'' === | ||
[[File: | [[File:blinnowunused.png|thumb|right|<code>Coguchi</code>.]] | ||
<code>Coguchi</code> has very few animations. These include attacking with its huge mouth, rushing towards the player, and being idle. It has two textures, one for its body and one for its large pupil. Its animations and appearance have a striking resemblance to the [[Puckering Blinnow]] in that game, so it was likely to be in the [[elips family]]. It has an even more elongated mouth, slightly resembling a {{w|swordfish}}.{{cite youtube|https://youtu.be/i0H_1Cf6BU0|of the <code>Coguchi</code> in action.}} | |||
{{clear}} | {{clear}} | ||
=== ''Peromakky'' === | === ''Peromakky'' === | ||
[[File:Hey! Pikmin unused Peromakky.png|thumb|<code>Peromakky</code>.]] | [[File:Hey! Pikmin unused Peromakky.png|thumb|right|<code>Peromakky</code>.]] | ||
This is presumably | This is presumably a type of [[Mockiwi family|mockiwi]]. It has a duckbill, a white body, and a brown face. Besides the duckbill, it highly resembles the [[Whiptongue Bulborb]], especially its coloring. Also like its [[grub-dog]] counterpart, it has a very long tongue that was probably planned to be able to catch Pikmin. It only has some animations, and not nearly as many as the mockiwis seen in-game.{{cite youtube|6J93TEPBXD0|of the <code>Peromakky</code> in action.|rname=Peromakky video}} | ||
{{clear}} | {{clear}} | ||
=== ''Togemakky'' === | === ''Togemakky'' === | ||
[[File:Hey! Pikmin unused Togemakky.png|thumb|<code>Togemakky</code>.]] | [[File:Hey! Pikmin unused Togemakky.png|thumb|right|<code>Togemakky</code>.]] | ||
This is presumably another type of mockiwi | This is presumably another type of mockiwi. It has a black body and spikes with red tips. It has a presumably complete animation set, contrary to the other unused mockiwi-like enemy. Every animation of Mockiwis in the game is replicated by this creature, even ones exclusive to special instances in cutscenes (like one looking down, and being surprised). It also has a polished model, with shading that is absent in most of the unused creatures. Because of its near completion, it was likely scrapped late in development. It can be assumed that it wasn't planned to be able to be killed with most Pikmin, judging by how Pikmin die from the spikes of [[Speargrub]]s. However, [[Rock Pikmin]] are resistant to Speargrubs, so they may have been resistant to this creature as well.{{cite youtube|uenH_06LalU|of the <code>Togemakky</code> in action.|rname=Togemakky video}} | ||
{{clear}} | {{clear}} | ||
=== ''Pikutabe'' === | === ''Pikutabe'' === | ||
[[File:Pikutabe.png|thumb|<code>Pikutabe</code>.]] | [[File:Pikutabe.png|thumb|right|<code>Pikutabe</code>.]] | ||
This enemy heavily resembles the [[Creeping Chrysanthemum]], and probably belonged to the [[chrysanthemum family]]. However, it can be told that it is not the same creature as in ''Pikmin 2''; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with {{j|ビックリ菊|Bikkuri Kiku|Surprising Chrysanthemum}} being the Japanese name of the ''Pikmin 2'' creature, and this creature's name being " | This enemy heavily resembles the [[Creeping Chrysanthemum]], and probably belonged to the [[chrysanthemum family]]. However, it can be told that it is not the same creature as in ''Pikmin 2''; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with "{{j|ビックリ菊|Bikkuri Kiku|Surprising Chrysanthemum}}" being the Japanese name of the ''Pikmin 2'' creature, and this creature's name being "{{j|ピクタベ|Pikutabe}}". The internal name of the Creeping Chrysanthemum is different as well.<code>Pikutabe</code> has various animations, which include popping out of the ground, attacking the player and going back underground. Because its mouth has a strange transparency to it, and it only has a few animations, this enemy was likely scrapped relatively early in development.{{cite youtube|https://youtu.be/WIcTyEBbI8E|of the <code>Pikutabe</code> in action.}} | ||
{{clear}} | {{clear}} | ||
=== ''Anahusagi'' === | === ''Anahusagi'' === | ||
[[File:Anahusagi.png|thumb|<code>Anahusagi</code>.]] | [[File:Anahusagi.png|thumb|right|<code>Anahusagi</code>.]] | ||
This enemy is similar to the [[ | This enemy is strikingly similar to the [[mario:Piranha Plant|Piranha Plant]] enemy from the [[mario:Super Mario (series)|''Super Mario'' series]]. In fact, it could've been a harmful plant altogether, similar to [[hydroe bramble]]. It appears to have been cut early on in development, as it only has 4 animations in total, and the model has no shading at all. The model includes what seems to be a simple green base when loaded.{{cite youtube|https://youtu.be/MPP_IBG6lx|of the <code>Anahusagi</code> in action.}} | ||
{{clear}} | {{clear}} | ||
=== ''Hokori'' === | === ''Hokori'' === | ||
[[File:Hokori.png|thumb| | [[File:Hokori.png|thumb|right|<code>Hokori</code>.]] | ||
<code>Hokori</code> is a plant-like object, and is very similar to a [[Candypop Bud]]. Since it has minor parameter data, it can be inferred it was one of the last enemies cut from ''Hey! Pikmin''. It has a few animations, such as spitting something out, probably Pikmin seeds, and deflating, probably after a certain amount of Pikmin are thrown in. However, these animations are quite different from normal candypop buds; it almost looks like it is spitting out a large projectile, so all the previous assumptions aren't certain. It also does not perfectly resemble any Candypop Bud seen in the previous games, as it has orange leaves and a gray top, whereas most of these flowers are all one color. A strange fuzzy thing can be seen under it with a similar texture to its top, possibly serving as a stem.{{cite youtube|https://youtu.be/plxQyn3_jjg|of the <code>Hokori</code> in action.}} | |||
{{clear}} | {{clear}} | ||
=== ''Gareki'' === | === ''Gareki'' === | ||
[[File:Hey! Pikmin unused Gareki.png|thumb|<code>Gareki</code>.]] | [[File:Hey! Pikmin unused Gareki.png|thumb|right|<code>Gareki</code>.]] | ||
<code>Gareki</code> is an enemy that resembles a real-world {{w|snail}}. It has a yellow-orange body with four large green holes on a hump which is comparable in shape to the shell of a real snail | <code>Gareki</code> is an enemy that resembles a real-world {{w|snail}}. It has a yellow-orange body with four large green holes on a hump which is comparable in shape to the shell of a real snail. It also sports red eye-stalks, making it even more snail-like. Although its texture and shading seems complete, it only has a few animations; all of them moving forward.{{cite youtube|XIeZWT8As_w|of the <code>Gareki</code> in action.}} | ||
{{clear}} | {{clear}} | ||
=== ''Herculeseboshi'' === | === ''Herculeseboshi'' === | ||
[[File:Hey! Pikmin unused Herculeseboshi.png|thumb|<code>Herculeseboshi</code>.]] | [[File:Hey! Pikmin unused Herculeseboshi.png|thumb|right|<code>Herculeseboshi</code>.]] | ||
<code>Herculeseboshi</code> is an enemy that resembles a real-world {{w|crab}}. It has a green-gray body and shiny orange eyes resting within eye-stalks. It slightly resembles a [[Mitite]]. It was likely to have served as a boss, as it has many diverse animations. One animation even resembles the [[Emperor Bulblax]] when it swallows a [[bomb rock]], so it may have had a similar battle. Adding onto this, its walking animation seems to be as if it is turning and not moving forward, just like how the Emperor Bulblax behaves in the game. It is capable of moving its eyes inward and outward from the stalks that hold them. Its model seems to be quite unpolished, even compared to other unused enemies, as besides its eyes its texture only consists of two colors and barely a transition, green and gray. Its eye-stalks and some other parts of its body are also paper-thin with just a few polygons.{{cite youtube|eGEj5tKrths|of the <code>Herculeseboshi</code> in action.}} | <code>Herculeseboshi</code> is an enemy that resembles a real-world {{w|crab}}. It has a green-gray body and shiny orange eyes resting within eye-stalks. It slightly resembles a [[Mitite]]. It was likely to have served as a boss, as it has many diverse animations. One animation even resembles the [[Emperor Bulblax]] when it swallows a [[bomb rock]], so it may have had a similar battle. Adding onto this, its walking animation seems to be as if it is turning and not moving forward, just like how the Emperor Bulblax behaves in the game. It is capable of moving its eyes inward and outward from the stalks that hold them. Its model seems to be quite unpolished, even compared to other unused enemies, as besides its eyes its texture only consists of two colors and barely a transition, green and gray. Its eye-stalks and some other parts of its body are also paper-thin with just a few polygons.{{cite youtube|eGEj5tKrths|of the <code>Herculeseboshi</code> in action.}} | ||
{{clear}} | {{clear}} | ||
=== Other === | === Other === | ||
*The [[Puffstalk]] has an unused walking animation, meaning it was originally intended to move in a similar way to its ''Pikmin'' counterpart, the [[Puffstool]]. This could imply its entire behavior was going to be different, since it doesn't ever completely exit its holes.{{cite youtube|oGGyD-De9D8|of the Puffstool's unused walking animation.}} | *The [[Mockiwi]], [[Crested Mockiwi]], and the unused [[#Togemakky|<code>togemakky</code>]] have drowning animations. Only the Mockiwi uses this animation in-game, in the area [[Serene Stream]].{{cite youtube|s=18|rname=Togemakky video}} | ||
*The [[Puffstalk]] has an unused walking animation, meaning it was originally intended to move in a similar way to its ''Pikmin'' counterpart, the [[Puffstool]]. This could imply its entire behavior was going to be different, since it doesn't ever completely exit its holes.{{cite youtube|https://youtu.be/oGGyD-De9D8|of the Puffstool's unused walking animation.}} | |||
== Unused parameters == | == Unused parameters == | ||
*The [[Abandoned Husk]] has a [[ | *The [[Abandoned Husk]] has a [[carrying|weight]] and max carriers value of 9. | ||
==See also== | ==See also== | ||
*[[Hey! Pikmin prerelease information|''Hey! Pikmin'' prerelease information]] | *[[Hey! Pikmin prerelease information|''Hey! Pikmin'' prerelease information]] | ||
*[[Music in Hey! Pikmin|Music in ''Hey! Pikmin'']] | |||
*[[Sector]] | |||
==References== | ==References== |